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    Thread: PS4 Crash - Blue Screen with Crosshair and remaining sounds
Post: RE: PS4 Crash - Blue Screen with Crosshair and rem...

And now the patch is live on PS4. Hopefully you will be able to play SOMA without any more trouble. Heidi/Frictional Games
heidinilsson Technical Support - SOMA 8 6,700 06-08-2017, 12:19 PM
    Thread: PS4 Crash - Blue Screen with Crosshair and remaining sounds
Post: RE: PS4 Crash - Blue Screen with Crosshair and rem...

Hey all, We have been looking into this, and hopefully we will publish a patch taking care of these problems soon. It just takes some testing before we put the patch live. In the meantime - reload t...
heidinilsson Technical Support - SOMA 8 6,700 06-07-2017, 01:59 PM
    Thread: Planning - the core reason why gameplay feels good.
Post: Planning - the core reason why gameplay feels good...

New blog post up: http://frictionalgames.blogspot.se/2017/...feels.html
heidinilsson Blog 4 5,759 05-31-2017, 03:30 PM
    Thread: The SSM Framework of Game Design
Post: The SSM Framework of Game Design

Latest blog post on systems, story and mental models. http://frictionalgames.blogspot.se/2017/...esign.html
heidinilsson Blog 0 2,683 05-26-2017, 09:21 AM
    Thread: PS4 Crash - Blue Screen with Crosshair and remaining sounds
Post: RE: PS4 Crash - Blue Screen with Crosshair and rem...

Sorry to hear about that. Can you give us as exact details as possible of where this happens, and we'll try to recreate it and hopefully be able to help you out? Best regards, Heidi/Frictional Game...
heidinilsson Technical Support - SOMA 8 6,700 05-26-2017, 08:50 AM
    Thread: Thoughts on Five Nights at Freddy's
Post: Thoughts on Five Nights at Freddy's

Latest blog post. Enjoy! http://frictionalgames.blogspot.se/2017/...eddys.html
heidinilsson Blog 0 2,234 05-23-2017, 08:21 AM
    Thread: 6 Reasons for Having a Defenceless Protagonist
Post: 6 Reasons for Having a Defenceless Protagonist

New blog post on why no combat can be crucial in delivering a horror experience: http://frictionalgames.blogspot.se/2017/...eless.html
heidinilsson Blog 0 2,392 05-15-2017, 08:34 AM
    Thread: Patches and updates
Post: Patches and updates

Information on all patches and updates for SOMA will be gathered in this post, starting with the most recent. June 8th, 2017 1.09 patch live on PS4: - Fixed a collision bug that could place the playe...
heidinilsson Technical Support - SOMA 2 9,292 05-09-2017, 09:03 AM
    Thread: PS4 1.07 update?
Post: RE: PS4 1.07 update?

Sorry for being a bit late with the information on this one. Here's info on the PS4-patch: Patch log v1.07: - Fixed a crash that could happen when exploring Site Delta Best regards, Heidi/Frictiona...
heidinilsson General Discussion 8 6,176 05-09-2017, 08:06 AM
    Thread: Story - What is it good for?
Post: Story - What is it good for?

New blog post on stories creating context and why this is both crucial and beneficial when making engaging games. http://frictionalgames.blogspot.se/2017/...d-for.html
heidinilsson Blog 0 2,650 05-04-2017, 03:17 PM
    Thread: Mental Models
Post: Mental Models

And, one more blog post out! http://frictionalgames.blogspot.se/2017/...odels.html
heidinilsson Blog 0 2,257 04-28-2017, 03:31 PM
    Thread: Evoking presence
Post: Evoking presence

Latest blog post! http://frictionalgames.blogspot.se/2017/...sence.html
heidinilsson Blog 0 2,129 04-27-2017, 12:27 PM
    Thread: Navigating the Space of Game Design
Post: Navigating the Space of Game Design

http://frictionalgames.blogspot.se/2017/...esign.html
heidinilsson Blog 0 2,184 04-19-2017, 09:50 AM
    Thread: Resident Evil and the Power of Narrative Context
Post: Resident Evil and the Power of Narrative Context

http://frictionalgames.blogspot.se/2017/...ative.html
heidinilsson Blog 0 2,135 04-19-2017, 09:49 AM
    Thread: Videogames - too much fun for their own good?
Post: Videogames - too much fun for their own good?

http://frictionalgames.blogspot.se/2017/...-good.html
heidinilsson Blog 0 2,122 04-19-2017, 09:48 AM
    Thread: Traversal and the Problem with Walking Simulators
Post: Traversal and the Problem with Walking Simulators

New blog post up on game design and narrative. How do you keep your player focused on the game's world during times of traversal? http://frictionalgames.blogspot.se/2017/...lking.html
heidinilsson Blog 0 2,590 03-23-2017, 10:51 AM