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    Thread: Script not working?
Post: Re: Script not working?

Thank you, switching between the two worked. And haha, sorry, I changed the 30 to 10.
cheztheguy Development Support 3 2,119 05-28-2012, 06:05 AM
    Thread: Script not working?
Post: Script not working?

Hello everyone... it seems that I tried to put a script area but when the player collides into it, the script doesn't show up. Here is my script Spoiler below! void OnStart() { SetEnemyDis...
cheztheguy Development Support 3 2,119 05-28-2012, 05:52 AM
    Thread: Repeating Path Nodes?
Post: Repeating Path Nodes?

Hi there; I'm wondering if it's possible to make an enemy keep repeating his path? For example in this part of the script Spoiler below! void GruntEndTimer(string &in asTimer) { SetM...
cheztheguy Development Support 1 1,506 01-08-2012, 03:32 AM
    Thread: Create/Activate an area when interacts with entity
Post: Create/Activate an area when interacts with entity

Hi guys; So I have these two rooms. One room is where you start out with (it's a bedroom). And the other is a dining/living-room type. So, You start off in the bedroom, and you go into the dining room...
cheztheguy Development Support 2 1,985 10-25-2011, 11:37 AM
    Thread: Remove tinderbox icon?
Post: RE: Remove tinderbox icon?

However, I want to actually light the candle/torch, but I just don't want the text and icon to show. If I look through the game files, is there a sort of graphic that shows the tinderbox icon? *edit,...
cheztheguy Development Support 4 2,901 10-15-2011, 05:50 AM
    Thread: Remove tinderbox icon?
Post: Remove tinderbox icon?

Hi guys, I've been wondering something for a while: is it possible to remove the icon of a tinderbox when your cursor points over a candle/torch? Also, is it possible to remove the text of x(number of...
cheztheguy Development Support 4 2,901 10-15-2011, 05:11 AM
    Thread: Show message when you try to open a locked door?
Post: RE: Show message when you try to open a locked doo...

(08-27-2011, 09:06 AM)Kurton Wrote: I think, try changing SetMessage("LockedDoor-Brute", "BruteDoorLocked", 7.0f); to SetMessage("Message", "BruteDoorLocked", 7.0f); Seeing as "Message" is the ...
cheztheguy Development Support 5 3,785 08-27-2011, 09:10 AM
    Thread: Show message when you try to open a locked door?
Post: Show message when you try to open a locked door?

Hi, I'm working on my map again and I'm trying to make a message show on the screen when the player tries to open a door and it is locked. Here's my whole script... Spoiler below! void OnS...
cheztheguy Development Support 5 3,785 08-27-2011, 08:39 AM
    Thread: Unknown script error?
Post: RE: Unknown script error?

(08-26-2011, 08:56 AM)Luis Wrote: Code:AddEntityCollideCallback("Player", False", "FalseChase", true, 0); You are missing an opening double quote for the string "False" :) Thanks! Sometimes I just s...
cheztheguy Development Support 3 2,864 08-27-2011, 08:12 AM
    Thread: Unknown script error?
Post: Unknown script error?

Hi guys, I keep getting an error after clicking "start" on a custom story, and then the game crashes. However the 'location' of the error is at the end. I have tried removing parts of the script but ...
cheztheguy Development Support 3 2,864 08-26-2011, 07:01 AM
    Thread: Beginner needs scripting help...
Post: RE: Beginner needs scripting help...

Thanks alot, that code is working perfectly!
cheztheguy Development Support 2 3,734 06-24-2011, 08:01 AM
    Thread: Beginner needs scripting help...
Post: Beginner needs scripting help...

Hi, I'm working on a map, and there's a key on a desk. I renamed the key "fakekey_1" and the CustomSubItemName is "fakekey" , and the CallbackFunc(tion) is getkey1 What I want the player to do when h...
cheztheguy Development Support 2 3,734 06-23-2011, 08:14 AM