Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Enemy walk speed when patrolling
Post: RE: Enemy walk speed when patrolling

I tried it out with Grunt now and it didn't work. It seems that the speed and acceleration attributes doesn't affect Paths nodes. Do you know someone who managed to do it?
User01 Development Support 4 1,921 03-28-2019, 09:19 PM
    Thread: Enemy walk speed when patrolling
Post: RE: Enemy walk speed when patrolling

(03-23-2019, 05:56 PM)Mudbill Wrote: Open the .ent file using the Model Editor and in Settings > User Defined Variables you can find a value for Walk_ForwardSpeed. Have you tried that out? It's n...
User01 Development Support 4 1,921 03-24-2019, 08:59 AM
    Thread: Enemy walk speed when patrolling
Post: Enemy walk speed when patrolling

Is there a way to change the enemy walk speed when patrolling?
User01 Development Support 4 1,921 03-23-2019, 01:45 PM
    Thread: Player death event
Post: RE: Player death event

Thanks
User01 Development Support 2 1,501 04-02-2018, 12:35 PM
    Thread: Player death event
Post: Player death event

Is there a way to run an event when the player dies? All I could find is setting up death hints.
User01 Development Support 2 1,501 04-01-2018, 09:09 PM
    Thread: Is there a way to stop a looping sound?
Post: RE: Is there a way to stop a looping sound?

(03-28-2018, 04:52 PM)Mudbill Wrote: Not sure if it'll help, but I suggest keeping names separate, that way you don't accidentally refer to something else. So by naming the sounds something differen...
User01 Development Support 9 2,922 03-28-2018, 07:14 PM
    Thread: Is there a way to stop a looping sound?
Post: RE: Is there a way to stop a looping sound?

It looks like this. Code:<SOUNDENTITY>   <SOUNDS>       <Main>           <Sound File="so...
User01 Development Support 9 2,922 03-28-2018, 11:26 AM
    Thread: Is there a way to stop a looping sound?
Post: RE: Is there a way to stop a looping sound?

I'll give you an example. Code:void OnStart() { PlaySoundAtEntity("sound1","sound1.snt","area_sound", 0, true); AddUseItemCallback("", "item", "area_event", "event", true); } void event(string &...
User01 Development Support 9 2,922 03-27-2018, 04:22 PM
    Thread: Is there a way to stop a looping sound?
Post: RE: Is there a way to stop a looping sound?

(03-27-2018, 11:25 AM)Mudbill Wrote: How are you playing the looping sound? Via the editor or via script? If script, you must simply give the internal name of the sound you started in the stop scrip...
User01 Development Support 9 2,922 03-27-2018, 03:05 PM
    Thread: Is there a way to stop a looping sound?
Post: Is there a way to stop a looping sound?

I'm playing a snt file with several sounds which is looping but I just noticed that StopSound isn't working. The sound keeps playing. I'm pretty sure it's because of the looping/saving. Is there a pr...
User01 Development Support 9 2,922 03-26-2018, 06:17 PM
    Thread: Button (On) (Off)
Post: Button (On) (Off)

Hi I can't make a simple on off function. I'm only aware how to make an event happen if you press one or several buttons. But idk how to make second event to happen if you press button again and loo...
User01 Development Support 1 1,124 03-06-2018, 07:09 PM
    Thread: Material Editor crashes
Post: Material Editor crashes

So I reinstalled Amnesia with the Editor programs on my new laptop (Whish is even better than my old one for gaming). In Material Editor, when I'm trying to go to the folder to upload a picture, the m...
User01 Technical Support 1 2,386 03-04-2018, 11:23 AM
    Thread: Enemy hallucinate event
Post: RE: Enemy hallucinate event

Anyone?
User01 Custom Stories, TCs & Mods - Development 3 2,569 12-03-2017, 03:43 PM
    Thread: Enemy hallucinate event
Post: Enemy hallucinate event

Hi I'm trying to check wheter an enemy disappears by hallucination. GetEntityExists doesn't seems to work, the entity might be still active after the vanish. I did something like this: PHP Code:void...
User01 Custom Stories, TCs & Mods - Development 3 2,569 11-24-2017, 09:17 PM
    Thread: (Request) Moving Shelf using Secrets Books
Post: RE: (Request) Moving Shelf using Secrets Books

Oh, I completely forgot about ResetProp. Thanks.
User01 Development Support 14 6,226 05-14-2017, 01:58 PM
    Thread: (Request) Moving Shelf using Secrets Books
Post: RE: (Request) Moving Shelf using Secrets Books

Sorry, have been busy lately. Now I'm back. (05-07-2017, 02:03 PM)Mudbill Wrote: Well, I opened the map and saw that you didn't name your books correctly. They are named book_moveable_1 instead of ...
User01 Development Support 14 6,226 05-14-2017, 10:21 AM
    Thread: (Request) Moving Shelf using Secrets Books
Post: RE: (Request) Moving Shelf using Secrets Books

Well, I tried setting up the development enviroment by following these steps. In the end I couldn't open the debug menu and therefore I don't see debug messages. Guess something went wrong, though. Wo...
User01 Development Support 14 6,226 05-07-2017, 09:29 AM
    Thread: (Request) Moving Shelf using Secrets Books
Post: RE: (Request) Moving Shelf using Secrets Books

PHP Code:int bookCounter = 1;void OnStart() {    for(int i = 1; i < 4; i++) {      ...
User01 Development Support 14 6,226 05-06-2017, 08:18 PM
    Thread: (Request) Moving Shelf using Secrets Books
Post: RE: (Request) Moving Shelf using Secrets Books

I haven't enabled debug messages, though. However, I can't put both callback events, so I just took the last one. I added the SetMoveObjectState function when the puzzle is supposed to be completed to...
User01 Development Support 14 6,226 05-06-2017, 05:46 PM
    Thread: (Request) Moving Shelf using Secrets Books
Post: (Request) Moving Shelf using Secrets Books

I'm more of a beginner in scripting yet I need this. I've seen those scripts in Custom Stories but I didn't understand them cause they are complicated asf. The moveable books should be pulled in the ...
User01 Development Support 14 6,226 05-06-2017, 11:37 AM