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Thread: Combine Callback with Random Integers
Post: RE: Combine Callback with Random Integers
Once again, Rom, you are a life saver! :D |
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AGP |
Development Support
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2 |
3,089 |
03-25-2018, 12:38 AM |
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Thread: Combine Callback with Random Integers
Post: Combine Callback with Random Integers
I'm working on a large combining script that uses items that randomly appear. When I was testing the scripts with the "_1" items, it worked fine, but now that I've implemented the "_2" and "_3" items,... |
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AGP |
Development Support
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2 |
3,089 |
03-24-2018, 08:16 AM |
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Thread: Something Wrong with AddUseItemCallback?
Post: RE: Something Wrong with AddUseItemCallback?
Thank you still for hopping in, Mudbill. Yeah, I hadn't realized that you can't combine in if in the for. But hopefully this thread can help someone out if they run into this same thing. :) |
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AGP |
Development Support
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4 |
3,754 |
03-17-2018, 05:57 AM |
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Thread: Something Wrong with AddUseItemCallback?
Post: RE: Something Wrong with AddUseItemCallback?
I spoke with Romulator earlier and he was able to fix it.
He said that it had to do with "for" in the if-statement, from what I understood. Basically, he overhauled a good chunk of it.
Here is what ... |
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AGP |
Development Support
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4 |
3,754 |
03-16-2018, 07:48 PM |
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Thread: Something Wrong with AddUseItemCallback?
Post: Something Wrong with AddUseItemCallback?
Honestly, I've been at this for hours and am at my wit's end.
I've checked and double-checked the names inside the level editor and in the hps. I've turned things off and on, restarted the game, I've... |
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AGP |
Development Support
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4 |
3,754 |
03-16-2018, 07:59 AM |
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Thread: SOMA Lab Assets Pack for Amnesia
Post: RE: SOMA Lab Assets Pack for Amnesia
Such an awesome present for HPL2 modders! Thanks, TiMan! |
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AGP |
Showcase
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1 |
5,230 |
02-06-2018, 09:39 PM |
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Thread: Helena [TENTATIVE RELEASE DATE ANNOUNCED]
Post: RE: Helena [TENTATIVE RELEASE DATE ANNOUNCED]
It's been a while since I've update this thread, so I wanted to let you all know of a couple of things:
-getting close to reaching the end of the mapping and scripting, mostly I'm at a nitpicking sta... |
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AGP |
Custom Stories, TCs & Mods - Development
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78 |
114,984 |
12-21-2017, 09:05 PM |
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Thread: Brand New CS - Looking For Team Members!
Post: RE: Brand New CS - Looking For Team Members!
I'd be more than happy to help! :D And I can try to help in other areas as well.
I'm just in the process of finishing up my own mod, but should be done hopefully by January if you do need help with w... |
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AGP |
Custom Stories, TCs & Mods - Development
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7 |
8,526 |
11-19-2017, 05:48 AM |
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Thread: Brand New CS - Looking For Team Members!
Post: RE: Brand New CS - Looking For Team Members!
Well, I was going to offer voice over assistance, but then I recognized your name! Fancy seeing you here, Cassandra! And welcome! :D |
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AGP |
Custom Stories, TCs & Mods - Development
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7 |
8,526 |
11-17-2017, 10:13 AM |
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Thread: Remothered: Tormented Fathers
Post: RE: Remothered: Tormented Fathers
(10-27-2017, 01:55 PM)Romulator Wrote: Can we expect to hear your voice in this somewhere...? ;)
I will neither confirm nor deny. |
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AGP |
Off-Topic
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4 |
6,542 |
10-28-2017, 04:27 AM |
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Thread: Remothered: Tormented Fathers
Post: Remothered: Tormented Fathers
I've seen a couple of threads pop up over the years sharing different upcoming games, and so I thought today I would share with you a game I am very excited about that is releasing for Early Access on... |
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AGP |
Off-Topic
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4 |
6,542 |
10-27-2017, 04:39 AM |
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Thread: PENUMBRA DECLINE (amnesia full conversion mod)
Post: RE: PENUMBRA DECLINE (amnesia full conversion mod)
Lol, well I did the intercoms for both Necrologue and Twilight of the Archaic if that helps any. XD |
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AGP |
General Discussion
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3 |
9,259 |
10-19-2017, 08:48 PM |
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Thread: PENUMBRA DECLINE (amnesia full conversion mod)
Post: RE: PENUMBRA DECLINE (amnesia full conversion mod)
How far into development are you? |
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AGP |
General Discussion
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3 |
9,259 |
10-19-2017, 04:07 AM |
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Thread: Function Not Calling, But Debug Message Shows Up
Post: RE: Function Not Calling, But Debug Message Shows ...
Before the AddPlayerSanity (trying to up sanity by 25), the player had "a slight headache". I'm not sure how much sanity damage that is in terms of points. |
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AGP |
Development Support
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6 |
5,592 |
06-19-2017, 03:44 PM |
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Thread: Function Not Calling, But Debug Message Shows Up
Post: RE: Function Not Calling, But Debug Message Shows ...
So what happened was I forgot to check the initial script calling for that background music to play. For some crazy reason, I had the priority set to 10!
But still the AddPlayerSanity doesn't seem to... |
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AGP |
Development Support
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6 |
5,592 |
06-19-2017, 05:45 AM |
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Thread: Function Not Calling, But Debug Message Shows Up
Post: Function Not Calling, But Debug Message Shows Up
Okay, here is my issue:
I have a global variable script for note pick ups. It's the same script used in multiple maps. So far, it works in the first two, but not in the third. I've copied everything ... |
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AGP |
Development Support
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6 |
5,592 |
06-18-2017, 06:39 PM |
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Thread: Sanity Potion Not Usable
Post: RE: Sanity Potion Not Usable
Thank you so much, Mudbill. That did the trick perfectly, and it even fixed a few other issues I had. I guess when in doubt: validate. |
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AGP |
Development Support
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2 |
3,322 |
06-18-2017, 06:36 AM |
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Thread: Sanity Potion Not Usable
Post: Sanity Potion Not Usable
I've been having this problem for a while and decided finally that it was time to consult the forum.
For some reason, when I playtest my mod, the sanity potion is unusable. You can select from the in... |
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AGP |
Development Support
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2 |
3,322 |
06-14-2017, 11:44 PM |
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Thread: In Lucy's Eyes Assets
Post: RE: In Lucy's Eyes Assets
Check in the files for "In Lucy's Eyes". Oftentimes, when a dev has custom assets in their work, they will leave some sort of text document regarding those assets, whether or not they can be reused an... |
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AGP |
Development Support
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2 |
3,712 |
05-20-2017, 07:05 PM |
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Thread: The Frayed Ends
Post: RE: The Frayed Ends of Sanity
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AGP |
Custom Stories, TCs & Mods - Development
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3 |
4,672 |
03-12-2017, 06:30 AM |