Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: what changes would you like to see?
Post: RE: what changes would you like to see?

For the console I've been thinking of having those commands you mentioned, noclip, give <item>, etc, but also many commands that would help modders, map <mapname>, ai commands (like disabl...
JKO Overture 11 15,917 08-11-2010, 08:28 PM
    Thread: what changes would you like to see?
Post: RE: what changes would you like to see?

I want an in-game console. That is all I want right now, but I can't figure out how to draw it on screen yet...
JKO Overture 11 15,917 08-10-2010, 11:01 PM
    Thread: Project: Penumbra and Nintendo Wii
Post: RE: Project: Penumbra and Nintendo Wii

I knew my guide was worth making, now we can see the beginning of awesome mods! I'm looking forward to try it when it's done! EDIT: By the way, the link doesn't work because you included the " ), " i...
JKO Overture 9 15,129 08-03-2010, 08:43 PM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

I made a lot of progress. First, you need to compile HPL in debug mode. This while give you his little brother, HPLd.lib (for HPL debug I suppose). Then, you also need OALWrapper.lib in debug mode (I ...
JKO Overture 32 418,730 07-24-2010, 02:30 AM
    Thread: Penumbra (Requiem) Ending General Discussion
Post: RE: Penumbra (Requiem) Ending General Discussion

(04-15-2010, 11:13 PM)Lee Wrote: But a friend with the power to "kill them all" would probably have a boat that is higher in caliber than the small fishing boat on which he arrived. Maybe that frien...
JKO General Discussion 40 99,580 07-24-2010, 01:09 AM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

I tried it like you said, by copy pasting those 4 into debug and switching to debug. I also cannot compile, but not for the same reason, I get : unexpected end of file while looking for precompiled h...
JKO Overture 32 418,730 07-23-2010, 11:53 PM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

Quote:[...] Any "changes" to the Project files you with to contribute, If you have a github account just commit them to a fork of the project and send me a pull-request. OR if you do not have a github...
JKO Overture 32 418,730 07-23-2010, 09:19 PM
    Thread: JKO's Guide to compiling Penumbra
Post: JKO's Guide to compiling Penumbra

Hi and welcome ladies and gentleman to the JKO's Guide to compiling Penumbra! I've decided to take the time to sit down and write it, even if I'm a total stranger here right now, for multiple reasons...
JKO Overture 32 418,730 07-23-2010, 06:44 PM
    Thread: Problems compiling in Windows
Post: RE: Problems compiling in Windows

Quote:My penumbra.exe did not generate an hpl.log, but the vanilla one did straight away. I do run penumbra from the redist folder (and the project is linked to it). I tried running penumbra in debug ...
JKO Overture 2 12,476 07-22-2010, 08:30 PM
    Thread: Problems compiling in Windows
Post: Problems compiling in Windows

Hi, I purchased the game from the Indie Bundle and loved it (except the beginning of Overture, but I just never liked caves) When I learned that the source was open, I got awesomely happy and tried to...
JKO Overture 2 12,476 07-22-2010, 07:50 AM