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Thread: Rotating Bookshelf, Goblets move with it, but not books?
Post: RE: Rotating Bookshelf, Goblets move with it, but ...
Alright. But is there a way to make them despawn, or no? If not, I'll do it that way. |
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Ananaias |
Development Support
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9 |
9,079 |
06-12-2012, 10:52 AM |
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Thread: Rotating Bookshelf, Goblets move with it, but not books?
Post: RE: Rotating Bookshelf, Goblets move with it, but ...
Okay, instead of doing all that stuff (sounds complicated, and I'm tired), would it be possible to make it so that they despawn, then instead, maybe there's a pile of books infront of the shelf after ... |
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Ananaias |
Development Support
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9 |
9,079 |
06-12-2012, 07:40 AM |
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Thread: Rotating Bookshelf, Goblets move with it, but not books?
Post: Rotating Bookshelf, Goblets move with it, but not ...
In my custom story, I have a bookshelf that moves to reveal a secret doorway, that is activated by a switch being pulled. I had no items on it, and it looked really plain, so I added books and some Go... |
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Ananaias |
Development Support
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9 |
9,079 |
06-11-2012, 04:33 PM |
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Thread: Not sure if this is possible, but I want to ask anyways
Post: RE: Not sure if this is possible, but I want to as...
Fixed the sound issue. Now it's just:
[Image: http://puu.sh/A7DL]
EDIT: Wow, I'm an idiot.
Alright, that got it working, but now for some reason, the sound isn't playing at all. Gonna see if I can ... |
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Ananaias |
Development Support
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10 |
10,674 |
06-11-2012, 02:07 AM |
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Thread: Not sure if this is possible, but I want to ask anyways
Post: RE: Not sure if this is possible, but I want to as...
Alright, so I got this now:
[Image: http://puu.sh/A6UY]
Script:
PHP Code:void OnStart(){ SetEntityConnectionStateChangeCallback("lever", "func_shelf"); &... |
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Ananaias |
Development Support
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10 |
10,674 |
06-11-2012, 01:00 AM |
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Thread: Not sure if this is possible, but I want to ask anyways
Post: RE: Not sure if this is possible, but I want to as...
Okay. I named the Area "bedscare". Also moved it to activate deadbodyb when I look at the area as well.
Is this what the code should look like now? Sorry, still very new to this ><
PHP Code:vo... |
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Ananaias |
Development Support
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10 |
10,674 |
06-10-2012, 10:07 PM |
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Thread: Not sure if this is possible, but I want to ask anyways
Post: RE: Not sure if this is possible, but I want to as...
I probably did it wrong. I got rid of the bed thing, don't worry about that. I'm using the bed already on the map.
I have the following in my game:
http://puu.sh/zXzB
That's 3 bodies, 2 lamps, and ... |
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Ananaias |
Development Support
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10 |
10,674 |
06-10-2012, 09:49 AM |
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Thread: Not sure if this is possible, but I want to ask anyways
Post: RE: Not sure if this is possible, but I want to as...
I really don't understand at all, but that's possibly due to me screaming at bads on League of Legends, so my mind is all sorts of scrambled.
I'll read over it again in a bit, try stuff out, and see... |
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Ananaias |
Development Support
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10 |
10,674 |
06-10-2012, 03:52 AM |
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Thread: Not sure if this is possible, but I want to ask anyways
Post: Not sure if this is possible, but I want to ask an...
So, I have an idea for my custom game. I don't know if it's possible, but I want to ask. If this has been asked before, I'm sorry. I tried searching, but didn't see anything.
Also, please keep in min... |
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Ananaias |
Development Support
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10 |
10,674 |
06-10-2012, 01:02 AM |
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Thread: unlocking a door -updated with new problem
Post: RE: unlocking a door -updated with new problem
I got it fixed. Removing "ShowEnemyPlayerPosition("hallwaypoofer");" and adding in a few pathnodes that extend past the door way got it working. |
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Ananaias |
Development Support
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7 |
6,075 |
06-10-2012, 12:23 AM |
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Thread: unlocking a door -updated with new problem
Post: RE: unlocking a door -updated with new problem
Alright, so, the enemy ran to me, but before it did, it was still facing the wall, and it took forever for it to run to me. Is there any way to make it run faster?
Also, I tried it with a different e... |
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Ananaias |
Development Support
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7 |
6,075 |
06-09-2012, 01:15 AM |
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Thread: unlocking a door -updated with new problem
Post: RE: unlocking a door -updated with new problem
I have no clue what to do with any of that, though. I tried putting in
void ShowEnemyPlayerPosition(string& asName);
in my script, but I got an error. Not sure where to put it :( |
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Ananaias |
Development Support
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7 |
6,075 |
06-09-2012, 12:57 AM |
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Thread: unlocking a door -updated with new problem
Post: unlocking a door -updated with new problem
Trying to unlock a door with a key, but the key isn't working for some reason. The game tells me that I can't use the item in this way.
I have it set up so that a lever needs to be pulled to progress... |
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Ananaias |
Development Support
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7 |
6,075 |
06-08-2012, 09:46 PM |
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Thread: Turn PointLight off with switch
Post: RE: Turn PointLight off with switch
This is my coding so far:
PHP Code:void OnStart(){ SetEntityConnectionStateChangeCallback("lever", "func_shelf");}void func_shelf(string &in asEnti... |
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Ananaias |
Development Support
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4 |
4,258 |
06-08-2012, 08:26 PM |
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Thread: Strange issue with creating a custom story.
Post: RE: Strange issue with creating a custom story.
I ended up switching to a different lever, and it worked just fine. idk. If I come across the problem again, I'll try out what you suggested, beecake. |
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Ananaias |
Development Support
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7 |
9,029 |
06-08-2012, 09:04 AM |
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Thread: Turn PointLight off with switch
Post: Turn PointLight off with switch
I used PointLight to make a room very bright, then all lights/lamps will be turned off when the player uses a switch that is needed to progress.
I figured out the code for making the lamps turn off, ... |
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Ananaias |
Development Support
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4 |
4,258 |
06-08-2012, 08:55 AM |
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Thread: Strange issue with creating a custom story.
Post: RE: Strange issue with creating a custom story.
I have another issue, but I didn't want to create a new thread (sorry for so many questions ;~;)
I created a lever, did the coding to make the lever activate a turning book case, but for some reason,... |
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Ananaias |
Development Support
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7 |
9,029 |
06-08-2012, 04:12 AM |
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Thread: Strange issue with creating a custom story.
Post: RE: Strange issue with creating a custom story.
Yes, I do have a playerstart, you just can't see it in the screenshot. Will remove the cashe file now and see if that works.
EDIT: That worked. Thanks a ton :) |
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Ananaias |
Development Support
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7 |
9,029 |
06-07-2012, 11:11 PM |
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Thread: Strange issue with creating a custom story.
Post: Strange issue with creating a custom story.
Alright, this issue has had me stumped for about 18 hours now. In the editor, I see one thing, but in game, I see what was in game about 5 steps back. I have made sure that I saved my work, tried exit... |
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Ananaias |
Development Support
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7 |
9,029 |
06-07-2012, 09:45 PM |
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Thread: Rounding corners?
Post: Rounding corners?
Is there a way to round my corners so they look less... glitchy?
http://puu.sh/zegu
That's a screenshot of how my corners look at the moment. Outside corners look like that, inside corners look fine... |
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Ananaias |
Development Support
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0 |
1,990 |
06-06-2012, 11:50 PM |