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Thread: Level Editor crashes when Saving
Post: RE: Level Editor crashes when Saving
(11-19-2015, 09:29 AM)Luis Wrote: Hi! Could you send the map? I'll try to reproduce the crash.
Here you go!
Thank you for helping out; hope there's a way to fix it without having to redo anything (i... |
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RedMser |
Technical Support
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2 |
3,751 |
11-19-2015, 02:06 PM |
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Thread: LevelEditor always crashes at least for two levels
Post: RE: LevelEditor always crashes at least for two le...
What I did to get 02_05_theta_inside to work was to copy another map's .hpm file, rename it to 02_05_theta_inside.hpm (keep a backup!!!), copy it to the old location of the 02_05_theta_inside.hpm, cha... |
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RedMser |
Technical Support
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9 |
8,172 |
11-15-2015, 06:17 PM |
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Thread: Level Editor crashes when Saving
Post: Level Editor crashes when Saving
Hey everyone,
I am having this issue a LOT and it really slows down my work flow...
Basically, there are two conditions when the editor crashes when I try to save a custom level of mine.
- Either, i... |
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RedMser |
Technical Support
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2 |
3,751 |
11-15-2015, 11:47 AM |
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Thread: SOMA Level Editor crashes when loading certain maps
Post: SOMA Level Editor crashes when loading certain map...
EDIT: Literally just now found the way to fix it... I just copied a working .hpm file and after renaming it and changing the ID in the first line, it just works. Probably related to the skybox texture... |
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RedMser |
Technical Support - SOMA
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0 |
2,351 |
10-09-2015, 07:19 PM |
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Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...
(09-24-2015, 07:36 PM)Mugbill Wrote: You can change the color scheme using a different skin if you'd like. Kinda like when I uploaded the "simple clean" skin I did, you can use the same method to ch... |
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RedMser |
Development
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10 |
19,081 |
09-26-2015, 12:20 PM |
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Thread: Steam workshop example map for non-steam versions?
Post: RE: Steam workshop example map for non-steam versi...
(09-24-2015, 06:00 PM)KiraImmortal Wrote: thank you! :)
if you could please take a screenshot from your main SOMA folder i'd appreciate it. i might find the difference between our folders and how t... |
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RedMser |
Development
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6 |
9,292 |
09-24-2015, 06:09 PM |
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Thread: Steam workshop example map for non-steam versions?
Post: RE: Steam workshop example map for non-steam versi...
Here's the content from the workshop upload of the example map: [attachment=5286]
Not sure how you'd install it or use it, but that's all it downloaded from it. |
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RedMser |
Development
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6 |
9,292 |
09-24-2015, 05:55 PM |
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Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...
I'd really love a way to change the color scheme inside of the editors.
I know it's usable as it is now, but seriously, that color theme is depressing as anything.
Also the ability to rebind keyboard... |
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RedMser |
Development
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10 |
19,081 |
09-24-2015, 05:44 PM |
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Thread: Deciding between using 2 sounds with the same filename
Post: Deciding between using 2 sounds with the same file...
There is 2 enabled.snt's in the game's sound folder, but I only want to play the one for the brute, but I have no idea how to tell the game to choose that one.
I am using PlaySoundAtEntity so there is... |
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RedMser |
Development Support
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5 |
4,695 |
11-26-2012, 04:59 PM |
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Thread: Editor crashing frequently
Post: Editor crashing frequently
Since yesterday I have a very big problem with the HPL Level Editor. Very frequently it freezes for 5 seconds, then the screen turns blue and then black. Then the editor crashes and an error message p... |
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RedMser |
Technical Support - Amnesia: The Dark Descent
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1 |
3,139 |
10-07-2012, 12:51 PM |
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Thread: Custom Story - Floor problem
Post: RE: Custom Story - Floor problem
It's better to use a plain instead of the static object, in my oppinion. |
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RedMser |
Development Support
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5 |
5,265 |
06-01-2012, 04:02 PM |
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Thread: Crash when placing an entity
Post: RE: Crash when placing an entity
(06-01-2012, 02:53 PM)darkadders Wrote: EDIT: silentstriker didnt make a tutorial; he rather just uploaded a fixed version.
heres the thread
http://www.frictionalgames.com/forum/thread-14282.htmlI... |
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RedMser |
Development Support
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3 |
4,152 |
06-01-2012, 03:14 PM |
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Thread: Crash when placing an entity
Post: Crash when placing an entity
I am making a Custom Story and there is 1 problem: I want to make a room full of skeletons and when I try to place "Organic -> bone_pile_human2" it crashes the editor. bone_pile_human1 works, like ... |
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RedMser |
Development Support
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3 |
4,152 |
06-01-2012, 02:25 PM |
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Thread: Patrol Nodes don't work on spawned enemy
Post: RE: Patrol Nodes don't work on spawned enemy
OK, I tried. He doesn't seem to reset his position. I will make 20 of any kind of monsters. I don't really care. But anyway, how could someone survive 20 monsters of ALL 3 KINDS? Still thanks for all ... |
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RedMser |
Development Support
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8 |
7,468 |
04-11-2012, 02:37 PM |
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Thread: Patrol Nodes don't work on spawned enemy
Post: RE: Patrol Nodes don't work on spawned enemy
It is like 10 waves programmed at first, and then infinitly does a random amount of monsters (like 1 grunt and 2 brutes). I might try that with reseting their postition, but maybe later. I am a bit ti... |
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RedMser |
Development Support
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8 |
7,468 |
04-10-2012, 10:12 PM |
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Thread: Patrol Nodes don't work on spawned enemy
Post: RE: Patrol Nodes don't work on spawned enemy
I can't make it like that because I am making a survival map, so I need infinite enemies (it's randomly generating in later rounds). I removed the map cache and checked all names. What I could try is ... |
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RedMser |
Development Support
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8 |
7,468 |
04-10-2012, 09:01 PM |
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Thread: Patrol Nodes don't work on spawned enemy
Post: RE: Patrol Nodes don't work on spawned enemy
Oh sorry, didn't see that. Damn, code. :dodgy:
CreateEntityAtArea("servant_grunt", "servant_grunt.ent", "ScriptArea_2", false);
CreateParticleSystemAtEntity("", "ps_ghost_release.ps", "ScriptArea_2... |
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RedMser |
Development Support
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8 |
7,468 |
04-10-2012, 08:28 PM |
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Thread: Patrol Nodes don't work on spawned enemy
Post: Patrol Nodes don't work on spawned enemy
Again here with a problem! So I am making a scripted survival map and it doesn't seem me to add patrol nodes to a n enemy that I spawn with a function. Here is the script part:
Code:................... |
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RedMser |
Development Support
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8 |
7,468 |
04-10-2012, 08:13 PM |
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Thread: Creating Custom Textures
Post: RE: Creating Custom Textures
Thank you, I will take a look at this! |
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RedMser |
Development Support
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2 |
2,821 |
04-03-2012, 06:56 PM |
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Thread: Grunt Animations
Post: RE: Grunt Animations
Remove the extension. In the script of justine they also used an animation, this is their script:
AddEnemyPatrolNode("enemy_suitor_4", "PathNodeArea_30", 10.0f, "IdleExtra1");
You see the animation... |
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RedMser |
Development Support
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7 |
8,017 |
04-03-2012, 06:43 PM |