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    Thread: HPL MFP NPC's and models not compatible
Post: RE: HPL MFP NPC's and models not compatible

(09-26-2014, 11:10 PM)Mr. Badcatz Wrote: (09-26-2014, 11:09 PM)Aglowglint11 Wrote: (09-26-2014, 11:08 PM)Mr. Badcatz Wrote: (09-26-2014, 11:04 PM)Aglowglint11 Wrote: I've been wondering for qu...
Aglowglint11 Development Resources 5 7,736 09-26-2014, 11:11 PM
    Thread: HPL MFP NPC's and models not compatible
Post: RE: HPL MFP NPC's and models not compatible

(09-26-2014, 11:08 PM)Mr. Badcatz Wrote: (09-26-2014, 11:04 PM)Aglowglint11 Wrote: I've been wondering for quite some time now on why the Amnesia: Machine for Pigs Static Objects and Entities don'...
Aglowglint11 Development Resources 5 7,736 09-26-2014, 11:09 PM
    Thread: HPL MFP NPC's and models not compatible
Post: HPL MFP NPC's and models not compatible

I've been wondering for quite some time now on why the Amnesia: Machine for Pigs Static Objects and Entities don't work. Is there a reason why you didn't make it compatible with the current editor? Ju...
Aglowglint11 Development Resources 5 7,736 09-26-2014, 11:04 PM
    Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D

(07-15-2014, 01:44 PM)DnALANGE Wrote: That is fine Aglo* If you have any other questions, we are here to help you. BUT, try yourself a couple of times before asking here... WHY??? because if we give...
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 05:36 PM
    Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D

Okay. :D Everything works. Thank you again or helping a complete n00b lol.
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 01:43 PM
    Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D

Oh okay. I'l have to see if it works nao. Yus it worked, Thank you. :D
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 01:32 PM
    Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D

(07-15-2014, 01:27 PM)DnALANGE Wrote: the last spoiler must have a /spoiler Oh Lol. Spoiler below! Void OnStart() { AddEntityCollideCallback("Player", "DeleteParticleHallway ", "JustRem...
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 01:28 PM
    Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D

(07-15-2014, 01:23 PM)DnALANGE Wrote: Copy past your scipt here please Do it like in a spoiler please Like i do here Spoiler below! Tekst what you want here here Spoilers are made ...
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 01:26 PM
    Thread: Help With Scripting Please :D
Post: RE: Help With Scripting Please :D

It gave me an error when I tried to use the script, It comes out as this: Main(1,1):ERR : Identifier 'Void' is not a valid data type Main(1,1):ERR : Identifier 'Void' is not a valid data type Main(4,...
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 01:21 PM
    Thread: Help With Scripting Please :D
Post: Help With Scripting Please :D

So, I've posted a couple threads on here before but I can never get my scripting down no matter how hard I try. And I was wondering if any of you guys could help me with it? What I wanted to do is s...
Aglowglint11 Custom Stories, TCs & Mods 12 14,380 07-15-2014, 12:49 PM
    Thread: Custom Story Ending. Needing Halp.
Post: RE: Custom Story Ending. Needing Halp.

(06-06-2014, 09:13 PM)Neelke Wrote: Here's one I used for my mod (taking it straight away from the code) Code:void UseKeyOnDoor(string &in asItem, string &in asEntity) {    &...
Aglowglint11 Development Support 3 2,941 06-06-2014, 10:01 PM
    Thread: Custom Story Ending. Needing Halp.
Post: Custom Story Ending. Needing Halp.

So, I'm right at the end of my custom story, I'm at the last room and I want to make it so you unlock a door with a key ("special_orb_room_door_1" Yes, It's Static) Then have it go to the credits, How...
Aglowglint11 Development Support 3 2,941 06-06-2014, 09:11 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

Thanks :D
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-31-2014, 01:45 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

This did work, thanks :D
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-31-2014, 01:40 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

(05-31-2014, 01:07 PM)Romulator Wrote: Have you added the appropriate AddEntityCollideCallback for EventCollide to the OnStart()? I'm not sure, what would it look like? (05-31-2014, 01:07 PM)Romul...
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-31-2014, 01:13 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

XD I mean I'm having problems with this script file now. The other one is fixed but I'm getting the same problem with this one but it's '{' Lol! // Run first time starting map void OnStart() { AddE...
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-31-2014, 12:45 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

Now it's telling me that instead of '}' it's '{'
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-31-2014, 01:30 AM
    Thread: Unexpected Token
Post: RE: Unexpected Token

I'm also having the same problem with this file of script ====== // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "SoundArea_1", "Sound_1", true, 1); AddEntityColli...
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-30-2014, 07:51 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

If you don't mind showing me.
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-29-2014, 10:42 PM
    Thread: Unexpected Token
Post: RE: Unexpected Token

Oh? How would I do that? Sorry, I'm a n00b lol.
Aglowglint11 Custom Stories, TCs & Mods 17 17,803 05-29-2014, 09:06 PM