Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Level editor maps not saving
Post: RE: Level editor maps not saving

Thank you, that worked
aqfitz622 Technical Support - Amnesia: The Dark Descent 2 2,660 07-13-2012, 07:18 PM
    Thread: Level editor maps not saving
Post: Level editor maps not saving

Whenever i save a map in the Level Editor, It saves, but when i got to the folder i saved it to, theres no file there. any help. Windows 7 Home Premium 64 bit Hpl is below
aqfitz622 Technical Support - Amnesia: The Dark Descent 2 2,660 07-13-2012, 06:20 PM
    Thread: Level Editor not working
Post: RE: Level Editor not working

I downloaded it and it tells me my CPU does not meet the requirements.
aqfitz622 Technical Support - Amnesia: The Dark Descent 12 7,524 06-28-2012, 04:19 PM
    Thread: Level Editor not working
Post: RE: Level Editor not working

well i download one of the updates and i try it but it says its not compatible for my cpu. i am downloading the right ones though. windows 7 home premium
aqfitz622 Technical Support - Amnesia: The Dark Descent 12 7,524 06-28-2012, 12:07 AM
    Thread: Level Editor not working
Post: RE: Level Editor not working

alright i attached my hpl. I have a Windows 7 home premium 64 bit Model 520-1050 Intel® Core™ i5-2400s CPU @ 2.50GHz Processor 6.00 ram I tried the Have Disk thing but i don't understand it ...
aqfitz622 Technical Support - Amnesia: The Dark Descent 12 7,524 06-27-2012, 09:52 PM
    Thread: Level Editor not working
Post: RE: Level Editor not working

its in the redist C:\Program Files (x86)\Amnesia - The Dark Descent\redist
aqfitz622 Technical Support - Amnesia: The Dark Descent 12 7,524 06-19-2012, 06:54 PM
    Thread: Level Editor not working
Post: Level Editor not working

I got a new CPU (Windows) a week ago and installed amnesia again. i updated it fully and downloaded the HPL editor. everytime i open the level editor it opens but it stays at a black screen. any help?
aqfitz622 Technical Support - Amnesia: The Dark Descent 12 7,524 06-19-2012, 06:32 PM
    Thread: MOnster Spawn when key picked up
Post: MOnster Spawn when key picked up

HOw do i make a monster spawn when i pickup a key
aqfitz622 Development Support 1 1,463 12-27-2011, 10:40 PM
    Thread: music
Post: music

how do i add music to a custom story
aqfitz622 Development Support 1 1,840 12-24-2011, 10:05 PM
    Thread: 2 keys
Post: RE: 2 keys

thanks for the help man i appreciate it.
aqfitz622 Development Support 8 5,031 12-12-2011, 05:29 AM
    Thread: 2 keys
Post: 2 keys

I have come to the stunning realization that i suck at scripting. i am using two keys here. but one isn't working the 1st AddUseItemCallback is not working right because it will not unlock the door ...
aqfitz622 Development Support 8 5,031 12-12-2011, 01:56 AM
    Thread: game crash
Post: game crash

FATAL ERROR: Could not load script file 'custom_stories/Hotel/maps/Hotel.hps'! main (9, 48) : ERR : Expected ')' or ',' heres my hotel.hps so far void OnStart() { AddUseItemCallback("", "floortwo...
aqfitz622 Development Support 1 1,773 12-11-2011, 07:44 PM
    Thread: Script Help
Post: Script Help

I am continuing my story and this happened FATAL ERROR: Could not load script file 'custom_stories/test/maps//Applications/Amnesia.app/Contents/Resources/custom_stories/test/maps/Hallways.hps'! main...
aqfitz622 Development Support 1 1,931 12-10-2011, 10:25 PM
    Thread: DEAD SPACE IN AMNESIA!? =O
Post: RE: DEAD SPACE IN AMNESIA!? =O

i have actually thought about a dead space map for amnesia. Sci Fi environment. Using models from dead space (Pc extract i'm guessing) and sounds. use this and the animations and you have Amnesia: Dea...
aqfitz622 Custom Stories, TCs & Mods - Development 9 10,165 11-22-2011, 05:49 AM
    Thread: 2 enemys
Post: RE: 2 enemys

(11-13-2011, 08:16 PM)Darion97 Wrote: void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterF...
aqfitz622 Development Support 4 3,125 11-13-2011, 09:47 PM
    Thread: 2 enemys
Post: RE: 2 enemys

it says FATAL ERROR FATAL ERROR: Could not load script file 'custom_stories/test/maps/tra--ed.hps'? main (14, 1) : ERR : Unexpected token. also what is the function header. is it "void OnStart()"
aqfitz622 Development Support 4 3,125 11-13-2011, 08:24 PM
    Thread: 2 enemys
Post: 2 enemys

i have a script that spawns a monster. //____________________________ void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void MonsterFunction(stri...
aqfitz622 Development Support 4 3,125 11-13-2011, 06:45 PM
    Thread: Custom story help
Post: RE: Custom story help

i was missing the s there. it works now. thank you all
aqfitz622 Custom Stories, TCs & Mods - Development 13 9,475 11-12-2011, 10:35 PM
    Thread: Custom story help
Post: RE: Custom story help

(11-12-2011, 09:51 PM)Statyk Wrote: A .hps file is necessary for ALL scripts within the .map that the name matches PERFECTLY... Just open Notepad (Notepad++ is recommended) and copy this into it: /...
aqfitz622 Custom Stories, TCs & Mods - Development 13 9,475 11-12-2011, 10:12 PM
    Thread: Custom story help
Post: RE: Custom story help

http://www.mediafire.com/?y1q4zb5rcn3cngp this is the link to my map. can someone look at this and tell me what i need to do step by step
aqfitz622 Custom Stories, TCs & Mods - Development 13 9,475 11-12-2011, 09:32 PM