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Thread: Player Run Into Door, Explosion
Post: RE: Player Run Into Door, Explosion
I see. Haha. What I meant was I couldn't find a function that would do what I think it would do. I see what you mean though.
God I'm a dumbass.
Thanks forum. |
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TheIcyPickle |
Development Support
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13 |
7,821 |
03-30-2013, 11:36 PM |
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Thread: Player Run Into Door, Explosion
Post: RE: Player Run Into Door, Explosion
Ah, I think I see the problem. It appears that when I pass it walking, just to test, the if statement is terminated. It did not meet the criteria, and the script box is not of use anymore.
How would... |
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TheIcyPickle |
Development Support
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13 |
7,821 |
03-30-2013, 09:32 AM |
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Thread: Player Run Into Door, Explosion
Post: RE: Player Run Into Door, Explosion
Huh, I'm getting somewhere. If you put in 2.5f in place of the code, it breaks walking. 2.51f, it doent break walking or running. What is the appropriate number?
Do I have to keep doing up by .001 n... |
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TheIcyPickle |
Development Support
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13 |
7,821 |
03-30-2013, 09:01 AM |
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Thread: Player Run Into Door, Explosion
Post: RE: Player Run Into Door, Explosion
(03-30-2013, 06:48 AM)JustAnotherPlayer Wrote: You can create a condition.
Right, but could you recommend a function to use?
I understand that a condition needs to be inserted, like
if(insertcondi... |
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TheIcyPickle |
Development Support
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13 |
7,821 |
03-30-2013, 07:43 AM |
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Thread: Player Run Into Door, Explosion
Post: Player Run Into Door, Explosion
Hey forum.
Wondering if this were possible. I have an idea of how to script it, just not sure what to use.
I'm trying to allow Player to ram himself into a locked door which is loose by the hinges t... |
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TheIcyPickle |
Development Support
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13 |
7,821 |
03-30-2013, 05:39 AM |
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Thread: I Would Like to Hear Your Opinions on a Pending Gameplay Mechanic
Post: RE: I Would Like to Hear Your Opinions on a Pendin...
Excellent! The feedback here is incredible. I was so one sided on this mechanic, I see the other side now.
It is kinda stupid isn't it? Esp. with something like a monster.
I'm considering using it... |
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TheIcyPickle |
Custom Stories, TCs & Mods - Development
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6 |
4,924 |
03-28-2013, 06:57 PM |
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Thread: I Would Like to Hear Your Opinions on a Pending Gameplay Mechanic
Post: RE: I Would Like to Hear Your Opinions on a Pendin...
Moronic, since it'd spawn every 5 minutes I assume every time, which if previous isn't removed (which could mean it could disappear infront of player) another would spawn making 2.. so on. Of course t... |
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TheIcyPickle |
Custom Stories, TCs & Mods - Development
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6 |
4,924 |
03-28-2013, 01:30 AM |
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Thread: I Would Like to Hear Your Opinions on a Pending Gameplay Mechanic
Post: I Would Like to Hear Your Opinions on a Pending Ga...
So, I have this idea and would like to hear the forum's thoughts on it.
**Future Spoilers if you plan to play my CS***
My idea is, simply, as the Player gets more "insane" a monster will spawn ... |
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TheIcyPickle |
Custom Stories, TCs & Mods - Development
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6 |
4,924 |
03-27-2013, 11:01 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
Wow, some really interesting opinions here.
I came back to this post out of curiosity. To review some points as I plan to restart the development on my CS.
The month of November 2012 really brought ... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
03-24-2013, 05:03 AM |
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Thread: Basic Level Editor Question
Post: RE: Basic Level Editor Question
Thanks for the help guys!
Wielder worked perfect.
And yeah, @Chap, I can tell this would take some time to master haha. Thanks for the advice man! |
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TheIcyPickle |
Technical Support
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3 |
6,737 |
03-24-2013, 04:01 AM |
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Thread: Basic Level Editor Question
Post: Basic Level Editor Question
This is probably Level Editor 101 here, and after a year on here I should know how to do this but, when dealing with dungeon walls with something like this:
[Image: http://imgur.com/01OPkIn]
(http:/... |
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TheIcyPickle |
Technical Support
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3 |
6,737 |
03-23-2013, 11:49 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-18-2012, 02:18 PM)Theforgot3n1 Wrote: And thats awesome, adding a little bit each time to make it awesome! :D thanks for the advice, this topic sort of went from what makes a good pop out to sca... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-18-2012, 05:40 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
Thanks for your thoughts, I will take them into account. See how insanity boxes work (lol) Thanks again, your message must have taken a while to formulate :) (08-16-2012, 10:38 PM)Theforgot3n1 Wrote: ... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-17-2012, 02:00 AM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-16-2012, 02:49 PM)Theforgot3n1 Wrote: I normally try to create a great, eerie atmosphere, and for normal scares, try to screw with the players mind first. (08-16-2012, 02:49 PM)Theforgot3n1 Wrot... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-16-2012, 06:56 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-15-2012, 08:42 PM)Traggey Wrote: Go watch the alien moves, you'll be all set.hehe true XD, huh, I guess ill have to see where A Machine for Pigs goes for CS. Hopefully bring a lot more modders i... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-15-2012, 08:44 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-15-2012, 08:11 PM)andyrockin123 Wrote: Huh, never thought of it like that. Thats much better than what I was saying. But what else would be possible other than naked guys, load ass screams, and ... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-15-2012, 08:25 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-15-2012, 07:53 PM)beecake Wrote: Just let it make sense, and make only 1 or 2 of them... If people keep jumping (like me) no matter how much those guys come and eats your face, then they might s... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-15-2012, 08:03 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-15-2012, 07:07 PM)Solipsist Wrote: The most prominent example I can think of, would be from the creators themselves. Look at their teaser.That was a good one! Nothing too flashy. It made sense. ... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-15-2012, 07:14 PM |
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Thread: What would be "Proper Jumpscares?"
Post: RE: What would be "Proper Jumpscares?"
(08-15-2012, 06:56 PM)andyrockin123 Wrote: So long as it has an explanation and is relevant to the story, that's all there really is to it.I see. Yeah now that I think about it, there isn't really a... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-15-2012, 07:04 PM |
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Thread: What would be "Proper Jumpscares?"
Post: What would be "Proper Jumpscares?"
Ok, so I saw a post today about jumpscares. All the newbies do it first. I've had my fair share of it.
But what types of jumpscares are "new" or appropriate and are not considered "cheap" or frowned u... |
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TheIcyPickle |
Development Support
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38 |
24,335 |
08-15-2012, 06:43 PM |