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    Thread: Compilation Error LNK2001
Post: RE: Compilation Error LNK2001

(06-19-2013, 11:13 AM)Grashwandir Wrote: Need little help, please... I had the same issue yesterday: http://www.frictionalgames.com/forum/thread-21859.html Basically the project doesn't contain the...
oipoistar Overture 2 8,402 06-19-2013, 11:39 AM
    Thread: MacOSX 10.8 - Undefined symbols for architecture i386:
Post: RE: MacOSX 10.8 - Undefined symbols for architectu...

(06-18-2013, 01:26 PM)Urkle Wrote: yeah.. that is because I've been moving everything to using the CMake for OSX and Linux. Sorry about that. the CustomStream was used in awesomenauts for streaming...
oipoistar Overture 2 9,246 06-18-2013, 05:23 PM
    Thread: MacOSX 10.8 - Undefined symbols for architecture i386:
Post: MacOSX 10.8 - Undefined symbols for architecture i...

Everything compiles fine but when linking i get the following error message: Undefined symbols for architecture i386: "cOAL_CustomStream::cOAL_CustomStream(tStreamCallbacks const&, tStreamInfo ...
oipoistar Overture 2 9,246 06-18-2013, 12:05 PM