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Search Results
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Thread: Blog: "Thoughts on Limbo"
Post: RE: Blog: "Thoughts on Limbo"
| What I found most annoying about limbo were the terrible save spots. I do want to wait another minute as the world slowly turns again. Or repeat a long winded running segment. I really do.
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WindexGlow |
Blog
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16 |
38,251 |
10-17-2011, 05:38 AM |
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Thread: Blog: "Tech feature: Scripting overview #1"
Post: RE: Blog: "Tech feature: Scripting overview #1"
| Frictional is what set me on the modding path, and I remember just how useless I was, probably 14 if that. I had never touched a modeling tool then, and since I have used the same one : Maya. I neve... |
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WindexGlow |
Blog
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8 |
17,738 |
07-04-2011, 05:03 PM |
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Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.3b
| Quote:Dude, not to be mean or anything, but a corridor and 4 rooms isn't enough too get people interested..
The first level in my (jesus christ this is ancient) penumbra mod was exactly this. My firs... |
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WindexGlow |
Custom Stories, TCs & Mods - Development
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18 |
28,047 |
04-13-2011, 10:53 PM |
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Thread: Fractal Fun Pictures!
Post: RE: Fractal Fun Pictures!
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WindexGlow |
Off-Topic
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26 |
54,061 |
12-15-2010, 11:55 PM |
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Thread: Blog: "Tech feature: Terrain textures"
Post: RE: Blog: "Tech feature: Terrain textures"
| Thanks for this blog entry, helped when I was making my own terrain shader.
Spoiler below!
Performance isn't a huge concern for me right now (low lights, large terrain blocks in third perso... |
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WindexGlow |
Blog
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6 |
16,390 |
12-08-2010, 05:26 AM |
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Thread: Blog: "tech feature: light masking"
Post: RE: Blog: "tech feature: light masking"
| So does each light have their own shape, or do they get parented to a single shape? |
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WindexGlow |
Blog
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6 |
15,337 |
12-03-2010, 12:04 AM |
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Thread: Blog: "Tech feature: Noise and Fractals"
Post: RE: Blog: "Tech feature: Noise and Fractals"
| Been making my own procedural terrain - about the third try, but first real terrain generator I've made that works well. I've been the Unity3D game engine for this stuff.
Make 1 4channel perlin that ... |
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WindexGlow |
Blog
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1 |
7,799 |
11-09-2010, 12:35 AM |
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Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech feature: Terrain geometry"
| Here is a 1024x1024 perlin I generated. In photoshop I resized it (billinear) to 64x64.
I than resized it (billinaer) to 1024x1024
I than saved it as jpeg at 20% (Very shitty quality, very small fi... |
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WindexGlow |
Blog
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9 |
19,929 |
11-06-2010, 05:58 PM |
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Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech featuTerrain geometry"
| (11-06-2010, 01:03 AM)Thomas Wrote: (11-06-2010, 12:02 AM)WindexGlow Wrote: The jpeg conversion didn't seem fair - looks like you added a ton of noise to it. In the slightest the lack of accuracy... |
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WindexGlow |
Blog
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9 |
19,929 |
11-06-2010, 05:52 AM |
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Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech feature: Terrain geometry"
| The jpeg conversion didn't seem fair - looks like you added a ton of noise to it. In the slightest the lack of accuracy would have caused blocky formations, not total erratic values. |
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WindexGlow |
Blog
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9 |
19,929 |
11-06-2010, 12:02 AM |
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Thread: Blog: "Tech feature: Pre-pass lighting"
Post: RE: Blog: "Tech feature: Pre-pass lighting"
| Just confirm a Penumbra MMOSHRPG already!
Massive Multiplayer Online Survival Horror Role Playing Game |
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WindexGlow |
Blog
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9 |
18,261 |
10-22-2010, 01:06 AM |
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Thread: Blog: " Tech feature: Sunlight with Shadows"
Post: RE: Blog: " Tech feature: Sunlight with Shadows"
| The thing I liked about the motion blur was that sources of light seemed to last longer than those that weren't lit (sun spots). I don't play a lot of games that have mm, but this was the first I saw... |
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WindexGlow |
Blog
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12 |
23,161 |
10-13-2010, 11:32 PM |
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Thread: Why did the monsters chase Daniel?
Post: RE: Why did the monsters chase Daniel?
| I think they were under orders to protect where Alexander told them to - and stop anyone from getting further. Eventually Alexander realizes what Daniel is attempting to do, and thus put Daniel into ... |
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WindexGlow |
Hints, help and spoilers
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16 |
24,692 |
09-24-2010, 10:04 PM |
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Thread: HPL 3
Post: RE: HPL 3
| Engine upgrade? Can't think of a whole lot of things (graphically) they could add. |
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WindexGlow |
Off-Topic
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4 |
12,387 |
09-24-2010, 10:01 PM |
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Thread: Why people didn't buy it
Post: RE: Why people didn't buy it
| Alternately because it takes no effort (and they don't have to get off their asses) to pirate the game. Competing with something that is nearly effortless is pretty hard. |
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WindexGlow |
General Discussion
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25 |
30,636 |
09-20-2010, 11:31 PM |
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Thread: Bringing Back Repuation?
Post: RE: Bringing Back Repuation?
| Amnesia 2 : The Rep System
Though I almost prefer my sig leading to a dead end. |
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WindexGlow |
Off-Topic
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1 |
4,761 |
09-19-2010, 10:48 PM |
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Thread: Blog: "Amnesia Launch Trailer"
Post: RE: Blog: "Amnesia Launch Trailer"
| I don't feel like waiting 3 minutes so nvidea's control panel can load up to watch 2 minutes of something, than revert it. |
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WindexGlow |
Blog
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3 |
11,448 |
09-14-2010, 12:54 PM |
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Thread: Blog: "Amnesia Launch Trailer"
Post: RE: Blog: "Amnesia Launch Trailer"
| Next time you guys do major public videos - include an alternate high-gamma version. All of your videos are near black for me, excluding a few lighted spots and the hands. |
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WindexGlow |
Blog
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3 |
11,448 |
09-14-2010, 04:51 AM |
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Thread: Most disturbing areas/moments
Post: RE: Most disturbing areas/moments
| The siderooms in the morgue -- that buzzing sound..! |
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WindexGlow |
General Discussion
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55 |
78,791 |
09-14-2010, 12:03 AM |
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Thread: Small review, thoughts & Hopes (SPOILERS)
Post: Small review, thoughts & Hopes (SPOILERS)
| Having completed Amenisia after 6 hours it’s overcome Penumbra in nearly all aspects. It didn’t feel tiring as it kept itself fresh, without adding gameplay mechanics. Almost every note gave more d... |
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WindexGlow |
General Discussion
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3 |
5,726 |
09-13-2010, 03:01 AM |