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    Thread: Script Not Working D:
Post: RE: Script Not Working D:

If you check the functions list we have all this for variable management: Code:void  SetLocalVarInt(string& asName, int alVal); void  SetLocalVarFloat(string& asName, float...
Arvaga Custom Stories, TCs & Mods 2 2,483 11-12-2010, 01:31 PM
    Thread: Scripts Recollection
Post: RE: Scripts Recollection

BUMP. I added how to make a lever functional. C'mon don't let this thread die =P.
Arvaga Development Articles 115 126,412 11-11-2010, 05:29 PM
    Thread: Inventory Script File (How to combine two items)
Post: RE: Inventory Script File (How to combine two item...

I made it work but only using the main's folder inventory file (you know, the one with all the game's combinations). I tried it with a script in a map but it would do what you described (no complaints...
Arvaga Custom Stories, TCs & Mods 12 10,270 10-27-2010, 09:35 PM
    Thread: Window Past Screen Border?
Post: RE: Window Past Screen Border?

Go to Edit -> Options, in the General tab in resolution change the Y value to something smaller then restart the program.
Arvaga Custom Stories, TCs & Mods 4 3,925 10-25-2010, 03:08 AM
    Thread: Can't get door to lock using SetSwingDoorLocked("mansion_1", false, true)
Post: RE: Can't get door to lock using SetSwingDoorLocke...

I tried it too and it didn't work the way he did it, but I got it to work this way... Code:void UsedKeyOnDoor(string &in asItem, string &in asEntity) {   SetSwingDoorLocked(asEntity,...
Arvaga Development Support 8 11,179 10-21-2010, 10:39 PM
    Thread: Scripts Recollection
Post: RE: Scripts Recollection

This is great, thanks. Keep 'em coming, I'll keep this thread updated. BTW should I change the subject? To something like: "How to... Compilation" or something more descriptive. And what would be a ...
Arvaga Development Articles 115 126,412 10-20-2010, 11:03 PM
  Information Thread: Scripts Recollection
Post: Scripts Recollection

Add an item to your inventory Spoiler below! Code:GiveItem(name, type, subType, image, amount);name: The name identifying your object. type: The type of your object (not sure exactly for wha...
Arvaga Development Articles 115 126,412 10-20-2010, 02:57 AM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (10%)/!\

I'm somewhat confused... I've been reading the whole thread and saw this post: (10-05-2010, 10:03 PM)Lee Wrote: I downloaded it and started in the prison instead of the guest room. You might want ...
Arvaga Custom Stories, TCs & Mods - Development 81 136,996 10-20-2010, 01:12 AM