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    Thread: Exporting animations from maya [solved] look here!
Post: RE: Editing animations of enemies

You probably have to use bones for any animation in a model. That's pretty common for custom models in games.
Tayrtahn Development Support 60 41,982 04-20-2011, 12:11 AM
    Thread: Amnesia: Justine Discussion Topic
Post: RE: Justine story

Anyone else pick up on the various Portal similarities? Spoiler below! - The game is divided up into different test chambers, of sorts. - The chambers were set up to study how the test subj...
Tayrtahn General Discussion 607 444,995 04-16-2011, 02:40 PM
    Thread: Amnesia: Justine Discussion Topic
Post: RE: Justine story

We appear to have found the method of accessing the Aperture Science page from the Justine story: Spoiler below! Save the three prisoners ("not killing" counts for the first), find and use ...
Tayrtahn General Discussion 607 444,995 04-13-2011, 06:15 AM
    Thread: Dumb Question about new DLC
Post: RE: Dumb Question about new DLC

Look at the bottom-right corner of the launcher.
Tayrtahn General Discussion 6 3,408 04-13-2011, 04:07 AM
    Thread: Amnesia: Justine Discussion Topic
Post: RE: Justine story

Herbert's letter: Spoiler below! Herbert's Letter 12 January 1839 Dear Monsieur Florbelle, I am sorry to hear about your daughter Justine's unruly behavior. Rest assure that this does not...
Tayrtahn General Discussion 607 444,995 04-13-2011, 02:14 AM
    Thread: Patch content today
Post: RE: Patch content today

The update is part of Valve's Potato ARG promotion for Portal 2. As such it is (at least currently) only available in the Steam version.
Tayrtahn General Discussion 12 6,820 04-13-2011, 01:09 AM
    Thread: Update?
Post: RE: Update?

I feel the need to repost the contents of 003.pdf: Spoiler below! There are a lot of things to take care of before we can get started. I will need to clean out the basement and prepare for...
Tayrtahn General Discussion 402 429,750 04-13-2011, 12:34 AM
    Thread: Update?
Post: RE: Update?

(04-12-2011, 10:52 PM)nofsky Wrote: Well this was a fun little expansion. Had some good scares but the story left me a bit confused. And I didn't manage to save anyone so I think I might have to rep...
Tayrtahn General Discussion 402 429,750 04-13-2011, 12:06 AM
    Thread: Update?
Post: RE: Update?

I haven't finished playing through Amnesia yet (shame on me)... are these questions to which we know the answers? If so, they are almost certainly part of the bigger puzzle.
Tayrtahn General Discussion 402 429,750 04-08-2011, 04:32 AM
    Thread: Update?
Post: RE: Update?

To the developers: Nice obfuscation. Glad you had fun. I like the 1nt trick. I'll crack this yet.
Tayrtahn General Discussion 402 429,750 04-08-2011, 02:54 AM
    Thread: Update?
Post: RE: Update?

Also of note: P-Body (the taller of these two chaps) can be seen in silhouette form on the main menu. Take a look at the wall through the doorway. I took a screenshot, but I have a rather awful compu...
Tayrtahn General Discussion 402 429,750 04-08-2011, 02:28 AM
    Thread: 1.0.1 Patch available
Post: RE: 1.0.1 Patch available

(09-28-2010, 02:22 AM)Gvaz Wrote: -Can jump through the gap in the floor without widening it. Is that the prison level right? Why did you do this? If it's the prison level, the reasoning for openin...
Tayrtahn Technical Support - Amnesia: The Dark Descent 60 78,971 09-29-2010, 09:37 PM
    Thread: Does anyone know how to make it so enemies DON'T dissappear after you die?
Post: RE: Does anyone know how to make it so enemies DO...

(09-26-2010, 03:35 PM)cogar66 Wrote: ...so I started exploiting this to get to the end of levels(letting the monsters kill me). Anyone know how to turn this off?Don't do it?
Tayrtahn General Discussion 10 6,463 09-29-2010, 06:16 PM
    Thread: Yahtzee reviews Amnesia
Post: RE: Yahtzee reviews Amnesia

Woo! Free publicity for Frictional!
Tayrtahn General Discussion 50 35,173 09-29-2010, 06:14 PM
    Thread: SSAO samples vs quality
Post: RE: SSAO samples vs quality

From the Troubleshooting Guide: Quote:- SSAO Quality. Having this to anything but medium is at own risk. High takes 4 times the time to rendered and should not be on unless you have a monster of a com...
Tayrtahn Technical Support - Amnesia: The Dark Descent 5 25,473 09-10-2010, 02:44 AM
    Thread: Demo - unusual graphics problem
Post: RE: Demo - unusual graphics problem

The really sad part is that the "special" laptop drivers are usually identical to the standard drivers. The laptop manufacturers just like to have control over when updates are released (presumably to...
Tayrtahn Technical Support - Amnesia: The Dark Descent 46 56,233 09-05-2010, 05:24 PM
    Thread: Amnesia The Dark Descent Demo problem
Post: RE: Amnesia The Dark Descent Demo problem

I'm thinking there's something wrong with 2D stuff on Radeon X series cards. I'm using a Radeon Mobility X1400 myself, and I'm experiencing the following issues: 1. The game locks up when trying to ...
Tayrtahn Technical Support - Amnesia: The Dark Descent 67 128,960 09-04-2010, 02:24 AM
    Thread: Penumbra series, underrated and overlooked ?
Post: RE: Penumbra series, underrated and overlooked ?

Penumbra would probably be best categorized as a "horror adventure". While the horror genre is gaining some popularity*, the adventure genre hasn't recovered from its collapse in the mid- to late-90's...
Tayrtahn General Discussion 21 28,850 04-21-2010, 05:40 PM
    Thread: Jerky , broken or just weak?
Post: RE: Jerky , broken or just weak?

I found that the dogs would only be distracted by the jerky if it landed within their field of view and fairly close by. Even if they walked directly over a piece in their patrol route, they would ign...
Tayrtahn General Discussion 14 14,535 04-21-2010, 05:29 PM
    Thread: Binaural recording in Amnesia
Post: RE: Binaural recording in Amnesia

It is definitely possible to implement this type of audio system in a game. You would have two "listener" objects in the world to represent the player's ears. When a sound is made in the game world, b...
Tayrtahn General Discussion 15 22,330 04-20-2010, 09:38 PM