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    Thread: A Late Night Drink: The Last Sip Released
Post: RE: A Late Night Drink: The Last Sip Released

(12-05-2016, 12:17 PM)Kurton Wrote: Not sure how to get into the library's secret room. Found all the other notes just fine though :) Sorry for the late reply. Been really busy and haven't checked t...
DeAngelo Showcase 4 8,019 12-24-2016, 08:51 PM
    Thread: A Late Night Drink: The Last Sip Released
Post: A Late Night Drink: The Last Sip Released

Well it's been in development for 2 years because I'm a lazy prick. :D But I've finally released my next Amnesia custom story. It's a sequel to A Late Night Drink, so if any of you played that you kno...
DeAngelo Showcase 4 8,019 10-09-2016, 02:16 PM
    Thread: [Solved, I'm dumb] Can't move mouse after map change
Post: RE: Can't move mouse after map change

lol you posted just as I was about to update it. I did have the speed set to 0 at a point during the intro and just forgot about it (It's an elaborate intro with like 1,000 lines of code...) I basica...
DeAngelo Development Support 3 1,883 07-28-2016, 07:06 AM
    Thread: [Solved, I'm dumb] Can't move mouse after map change
Post: [Solved, I'm dumb] Can't move mouse after map chan...

I'm having a really odd issue I've never had before. I launch into my CS from the beginning, play through the intro level, it loads an opening credits level, and after that plays out it loads the next...
DeAngelo Development Support 3 1,883 07-28-2016, 06:27 AM
    Thread: So how goes it?
Post: So how goes it?

I'm finishing up work on my final Amnesia custom story, and I'm curious about how everyone is liking the new engine? Any interesting content yet? How are the tools compared to the HPL2 tools?
DeAngelo User created content 3 2,663 07-21-2016, 05:34 PM
    Thread: LookAt head wiggle?
Post: RE: LookAt head wiggle?

Thanks. I've actually been working on it for about 2 years but I had to take long breaks for personal reasons. It's nearing completion and should be ready within the month (later if I get voice actors...
DeAngelo Development Support 4 1,740 07-13-2016, 12:05 PM
    Thread: LookAt head wiggle?
Post: RE: LookAt head wiggle?

I just did a quick test run by throwing it into one of the more problematic transitions and it worked perfectly. I'll still need to give like a .3 or so black screen between transitions but that's muc...
DeAngelo Development Support 4 1,740 07-11-2016, 06:26 PM
    Thread: LookAt head wiggle?
Post: LookAt head wiggle?

This has annoyed me since I started CS development years ago, but it's only now become a big problem because I'm trying to time an intro sequence with some music. There's a really annoying head "wiggl...
DeAngelo Development Support 4 1,740 07-11-2016, 06:11 PM
    Thread: Ask Anything About SOMA
Post: RE: Ask Anything About SOMA

(09-20-2015, 01:39 AM)Romulator Wrote: I can tell you that questions 2 and 3 above me have been answered, and yes, you can. Cool, thanks.
DeAngelo General Discussion 197 116,829 09-20-2015, 01:42 AM
    Thread: Ask Anything About SOMA
Post: RE: Ask Anything About SOMA

I don't know if you're still doing answers since it's the weekend, but here's a few questions: 1) I saw some computer-accessing sequences in one of the trailers. Are those pre-canned animations or ca...
DeAngelo General Discussion 197 116,829 09-20-2015, 01:15 AM
    Thread: [Updated]Invisible AMFP meshes? (And Other Questions)
Post: RE: Invisible AMFP meshes? (And Other Questions)

Well it's been about 5 months and I'm glad to say I've made a ton of progress on this CS. The events sequence is finished, story is written, now I'm just working on making the coding tighter, adding s...
DeAngelo Development Support 50 26,006 02-26-2015, 09:39 PM
    Thread: Inactive entities/particles/objects still showing & sound problem
Post: RE: Inactive entities/particles/objects still show...

1: Check your map cache files 2: I dunno, I haven't worked much with sounds 3: No, static physics just makes it so they can't move around in the level. Disabling player interaction is what you want. ...
DeAngelo Development Support 3 2,076 09-29-2014, 01:33 PM
    Thread: I will LP your custom story
Post: RE: I will LP your custom story

Sorry this took so long, I'm really backed up on my videos so anything I record ends up in a line behind 30 other videos that are ready to go up. Anyway, I've finished Lifeless and the first few episo...
DeAngelo Let's play & Live stream 17 11,175 09-19-2014, 05:17 AM
    Thread: Black&White screen effect possible?
Post: RE: Black&White screen effect possible?

I know I'm the village idiot running into the city hall meeting naked screaming "I GOT AN IDEA!", but couldn't you just make custom versions of a bunch of objects, edit the mat or dds or whatever file...
DeAngelo Development Support 50 38,041 09-16-2014, 06:29 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(09-09-2014, 05:57 PM)CarnivorousJelly Wrote: Alrighty, tips it is: Don't use those cobwebs. They're icky looking and stick out like sore thumbs. Boxlight might need to be dimmer, I'd change the co...
DeAngelo Custom Stories, TCs & Mods - Development 2,822 2,329,183 09-09-2014, 09:52 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

I'm trying to make a room look like it hasn't been entered in over 20 years. Any tips? [Image: http://i24.photobucket.com/albums/c45/De...0f94e7.png]
DeAngelo Custom Stories, TCs & Mods - Development 2,822 2,329,183 09-09-2014, 04:15 PM
    Thread: [Updated]Invisible AMFP meshes? (And Other Questions)
Post: RE: Invisible AMFP meshes? (And Other Questions)

Not really sure how to assign bodies. I've edited dozens of models and I always just added some shapes, selected them and picked to create body. My problem must have something to do with my ent file b...
DeAngelo Development Support 50 26,006 09-04-2014, 09:27 PM
    Thread: [Updated]Invisible AMFP meshes? (And Other Questions)
Post: RE: Invisible AMFP meshes? (And Other Questions)

(09-04-2014, 02:43 PM)Mudbill Wrote: Have you made sure it's not just a .map_cache file fooling you? Not possible because A: I have the loading of map_cache files disabled and B: if it was a cache i...
DeAngelo Development Support 50 26,006 09-04-2014, 02:46 PM
    Thread: [Updated]Invisible AMFP meshes? (And Other Questions)
Post: RE: Invisible AMFP meshes? (And Other Questions)

Could someone check something for me? I'm trying to use the cot from AMFP but I'm having trouble. It shows up fine in both the model editor and level editor, but once I'm in-game it's invisible. I can...
DeAngelo Development Support 50 26,006 09-04-2014, 02:19 PM
    Thread: Doors
Post: RE: Doors

Is the "locked" box checked in the level editor? Also, sometimes doors can have clipping issues with the door frame it's placed in. In the level editor, turn off the little magnet symbol for snap to g...
DeAngelo Development Support 2 1,637 08-19-2014, 03:32 AM