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Thread: Script not working?
Post: Re: Script not working?
Thank you, switching between the two worked.
And haha, sorry, I changed the 30 to 10. |
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cheztheguy |
Development Support
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3 |
2,587 |
05-28-2012, 06:05 AM |
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Thread: Script not working?
Post: Script not working?
Hello everyone...
it seems that I tried to put a script area but when the player collides into it, the script doesn't show up.
Here is my script
Spoiler below!
void OnStart()
{
SetEnemyDis... |
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cheztheguy |
Development Support
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3 |
2,587 |
05-28-2012, 05:52 AM |
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Thread: Repeating Path Nodes?
Post: Repeating Path Nodes?
Hi there;
I'm wondering if it's possible to make an enemy keep repeating his path?
For example in this part of the script
Spoiler below!
void GruntEndTimer(string &in asTimer)
{
SetM... |
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cheztheguy |
Development Support
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1 |
1,768 |
01-08-2012, 03:32 AM |
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Thread: Create/Activate an area when interacts with entity
Post: Create/Activate an area when interacts with entity
Hi guys;
So I have these two rooms. One room is where you start out with (it's a bedroom). And the other is a dining/living-room type. So, You start off in the bedroom, and you go into the dining room... |
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cheztheguy |
Development Support
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2 |
2,339 |
10-25-2011, 11:37 AM |
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Thread: Remove tinderbox icon?
Post: RE: Remove tinderbox icon?
However, I want to actually light the candle/torch, but I just don't want the text and icon to show.
If I look through the game files, is there a sort of graphic that shows the tinderbox icon?
*edit,... |
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cheztheguy |
Development Support
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4 |
3,424 |
10-15-2011, 05:50 AM |
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Thread: Remove tinderbox icon?
Post: Remove tinderbox icon?
Hi guys, I've been wondering something for a while:
is it possible to remove the icon of a tinderbox when your cursor points over a candle/torch?
Also, is it possible to remove the text of x(number of... |
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cheztheguy |
Development Support
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4 |
3,424 |
10-15-2011, 05:11 AM |
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Thread: Show message when you try to open a locked door?
Post: RE: Show message when you try to open a locked doo...
(08-27-2011, 09:06 AM)Kurton Wrote: I think, try changing
SetMessage("LockedDoor-Brute", "BruteDoorLocked", 7.0f);
to
SetMessage("Message", "BruteDoorLocked", 7.0f);
Seeing as "Message" is the ... |
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cheztheguy |
Development Support
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5 |
4,458 |
08-27-2011, 09:10 AM |
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Thread: Show message when you try to open a locked door?
Post: Show message when you try to open a locked door?
Hi, I'm working on my map again and I'm trying to make a message show on the screen when the player tries to open a door and it is locked.
Here's my whole script...
Spoiler below!
void OnS... |
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cheztheguy |
Development Support
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5 |
4,458 |
08-27-2011, 08:39 AM |
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Thread: Unknown script error?
Post: RE: Unknown script error?
(08-26-2011, 08:56 AM)Luis Wrote: Code:AddEntityCollideCallback("Player", False", "FalseChase", true, 0);
You are missing an opening double quote for the string "False" :)
Thanks! Sometimes I just s... |
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cheztheguy |
Development Support
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3 |
3,352 |
08-27-2011, 08:12 AM |
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Thread: Unknown script error?
Post: Unknown script error?
Hi guys,
I keep getting an error after clicking "start" on a custom story, and then the game crashes.
However the 'location' of the error is at the end.
I have tried removing parts of the script but ... |
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cheztheguy |
Development Support
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3 |
3,352 |
08-26-2011, 07:01 AM |
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Thread: Beginner needs scripting help...
Post: RE: Beginner needs scripting help...
Thanks alot, that code is working perfectly!
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cheztheguy |
Development Support
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2 |
4,230 |
06-24-2011, 08:01 AM |
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Thread: Beginner needs scripting help...
Post: Beginner needs scripting help...
Hi, I'm working on a map, and there's a key on a desk. I renamed the key "fakekey_1" and the CustomSubItemName is "fakekey" , and the CallbackFunc(tion) is getkey1
What I want the player to do when h... |
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cheztheguy |
Development Support
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2 |
4,230 |
06-23-2011, 08:14 AM |