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    Thread: Should I buy this game?
Post: RE: Should I buy this game?

(11-01-2010, 09:43 PM)BulletInTheHart Wrote: (11-01-2010, 09:35 PM)flcn27 Wrote: Anyway there was a strange bug in the demo that caused the entire screen to flip upside down, so we were basically ...
Blackhand General Discussion 42 25,574 11-03-2010, 05:15 PM
    Thread: Can a horror movie emulate the sense of dread from this game?
Post: RE: Can a horror movie emulate the sense of dread ...

No horror movie I have seen came even close to getting the same intensity of emotional response from me as Amnesia. Its one thing feeling tense watching someone else experience horror in a movie, but ...
Blackhand General Discussion 9 6,670 10-20-2010, 11:24 AM
    Thread: About making my own enemy
Post: RE: About making my own enemy

I almost certain it is possible. The big limitation is AI and enemy behavior, you wouldn't have any control over that. All the enemies would behave identically other than minor tweaks you can make in ...
Blackhand Custom Stories, TCs & Mods 6 5,213 10-12-2010, 02:56 PM
    Thread: My friend gave up on this game because...
Post: RE: My friend gave up on this game because...

He's just too scared. People don't quit out of a game and wipe it off their drive IMMEDIATELY because its boring, they shelve it and come back to it at some other point in time. On the other hand, if ...
Blackhand General Discussion 17 10,862 10-11-2010, 02:28 PM
    Thread: What do you think of the game's length?
Post: RE: What do you think of the game's length?

For the price point and variety of content in Amnesia, the length was just right. The game ends just before things too become repetitive and the player starts to become familiar with various encounte...
Blackhand General Discussion 131 145,436 10-10-2010, 10:24 PM
    Thread: Scripting question
Post: RE: Scripting question

I would really like a decent API =) At the moment I use quite a bit of trial and error to understand exactly how some of the internal functions behave.
Blackhand Custom Stories, TCs & Mods 7 4,933 10-08-2010, 01:03 PM
    Thread: How does the Cistern work?
Post: RE: How does the Cistern work?

I've watched a bunch of LPs of that area now and only in one them does the water lurker + red tissue appear. It didn't happen in my playthrough and I can't quite figure out what makes it happen. Maybe...
Blackhand Hints, help and spoilers 18 15,946 10-01-2010, 03:37 PM
    Thread: Your scariest moment? *Spoilers*
Post: RE: Your scariest moment? *Spoilers*

I was very tense most of the game, but what happened that really made me rush to the toilet: Spoiler below! In the dungeon, very close to the beginning there is a staircase with an enemy g...
Blackhand Hints, help and spoilers 71 67,056 10-01-2010, 03:29 PM
    Thread: Fear level
Post: RE: Fear level

I didn't scream or yell, mostly because I was just too tense to. Half the time it felt like my heart was racing and my muscles clenched, if someone would have tapped me on the shoulder I'm sure I woul...
Blackhand General Discussion 10 9,533 09-30-2010, 10:49 AM
    Thread: Amnesia, scare compilation
Post: Amnesia, scare compilation

Found a Let's Play scare compilation, pretty hilarious. Short clips of players crapping their pants, sounds like some of them are on the verge of breaking down into tears. http://www.youtube.com/watc...
Blackhand General Discussion 18 13,003 09-29-2010, 10:08 PM
    Thread: Yahtzee reviews Amnesia
Post: RE: Yahtzee reviews Amnesia

Yahtzee actually liking, or having anything positive to say about your game is one of the best compliments it can get. Its been what, like a year since he had anything nice to say about a game.
Blackhand General Discussion 50 41,131 09-29-2010, 06:25 PM
    Thread: second Cistern Bridge stays up
Post: RE: second Cistern Bridge stays up

Sounds like you have the pipes in the control room in the wrong position.
Blackhand Hints, help and spoilers 18 17,362 09-28-2010, 04:29 PM
    Thread: 1.0.1 Patch available
Post: RE: 1.0.1 Patch available

Has anyone tried to get the patch available here to work with the Steam version? I can't see it being that hard.
Blackhand Technical Support - Amnesia: The Dark Descent 60 87,316 09-26-2010, 01:53 AM
    Thread: ATI CROSSFIRE PROBLEM 5770 X 2
Post: RE: ATI CROSSFIRE PROBLEM 5770 X 2

Those framefrates sound too low in general, even for 1 GPU on that card. Are you sure you aren't overdoing it on the SSAO samples? At most you only need 16.
Blackhand Technical Support - Amnesia: The Dark Descent 3 7,432 09-24-2010, 10:49 PM
    Thread: This game is gonna explode.. soon
Post: RE: This game is gonna explode.. soon

(09-24-2010, 05:42 PM)superluser Wrote: (09-24-2010, 03:55 PM)Al3xand3r Wrote: Yahtzee's "review" Just to clarify, Yahtzee said he bought it. He has not said that he will review it. Heck, he has...
Blackhand General Discussion 25 20,160 09-24-2010, 10:42 PM
    Thread: 1.0.1 Patch available
Post: RE: 1.0.1 Patch available

Do you guys have any idea when the patch will be up on Steam? I've been refreshing the game's update news page, but nothing as of yet.
Blackhand Technical Support - Amnesia: The Dark Descent 60 87,316 09-24-2010, 01:56 AM
    Thread: Amnesia : The Dark Descent - Reviews
Post: RE: Amnesia : The Dark Descent - Reviews

OOo Yahtzee, I wouldn't expect anything too praising from him, he (and his viewers) enjoy a good game bashing. However, if he even hints slightly at there being something good about your game, you can...
Blackhand General Discussion 37 26,916 09-23-2010, 12:38 PM
    Thread: Official info on retail release in Western Europe?
Post: RE: Official info on retail release in Western Eur...

I have a digital copy, but I would buy a collector's edition as well. I would feel quite proud to display Amnesia among my collection of games =) I'm mostly a digital purchase guy, but I get the reta...
Blackhand General Discussion 19 11,439 09-23-2010, 09:40 AM
    Thread: Parallax Occlusion Mapping...
Post: RE: Parallax Occlusion Mapping...

@Hionimi: From what I can see, no. It looks like the two different functions just perform a calculation, one I assume optimized for SM2 and one for SM3.
Blackhand Technical Support - Amnesia: The Dark Descent 38 61,908 09-23-2010, 12:14 AM
    Thread: Parallax Occlusion Mapping...
Post: RE: Parallax Occlusion Mapping...

This worked for me, well done. It looks like there is only a minor performance penalty for enabling parallax, none of the big slowdowns/crashes I was getting earlier.
Blackhand Technical Support - Amnesia: The Dark Descent 38 61,908 09-22-2010, 10:44 PM