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    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

Well, the object itself appears in the editor, the texture doesn't. [Image: http://postimg.org/image/w8cr9hb55/] The two texture materials are 1024 x 1024 (dds), I used "Singletexture", "Backface Cull...
Xroph Development Support 20 12,861 12-22-2013, 11:20 AM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

3 or more parts aren't so well, because I have to make a good transition to every part. If I just would cut the part at any point, it would destroy the tension. I must look where I can split the game,...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-15-2013, 06:11 AM
    Thread: Font files instead of dds files
Post: RE: Font files instead of dds files

(10-14-2013, 07:47 PM)Xroph Wrote: Hey, I've a short question. As you know the font in Amnesia is saved in an dds file, and the fnt files are using them. Now I would like to know if it is possible t...
Xroph Development Support 1 2,760 11-12-2013, 07:14 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

I'm going to think about that. Edit: Here it is: http://www.moddb.com/mods/the-abandoned-...t-the-game The players can vote. Personally, I like the idea to split the game, because I can do changes in...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-12-2013, 06:29 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

Kreekakon Wrote:you're going to need to be extremely organizedI AM organized. I thought a proof for it is my first post. I planned every level, the story and so on in advance. The organisation is no p...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-12-2013, 06:01 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

(11-12-2013, 02:50 PM)Kreekakon Wrote: I don't mean to doubt you, but those people honestly have every right to do so given what you expect out of yourself.What gives you the right to doubt? I spend...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-12-2013, 05:01 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

The launcher was the easiest thing :D I'm reletively advanced in VB, and in VB C# aswell. I sent you a PM with the source code.
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-12-2013, 02:40 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

thomthom44 Wrote:a bit long for a custom storyThat's the point. There are so many custom stories. I wanted to make something new that is totally different to other custom stories. I know 48 hours is v...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-12-2013, 07:51 AM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

Wow, you're really funny. Ha...Ha...Ha... Keep those comments for you. You don't need to play my mod, but you want to post those comments. This is so pitifully.
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-11-2013, 11:22 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

I think one year will be enough. But surely I need help. I really sacrifice my entire freetime...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-11-2013, 10:19 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

Yes, the launcher looks pretty good. But I'm not very satisfied with it either. I have a good programming knowlegde, so this shouldn't be a problem :) @Large rooms: Hmm yeah, that's true. Many people...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-11-2013, 09:27 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

Thanks for your feedback! Do you have any idea for a good name? :)
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-11-2013, 09:21 PM
    Thread: The Innocence
Post: The Innocence

Spoiler below! I N F O R M A T I O N Now here's my decision (I didn't published it yet): I'm going to make 3 parts. The last part has the most play time. Many people wrote me, that they wa...
Xroph Custom Stories, TCs & Mods - Development 21 18,476 11-11-2013, 09:05 PM
    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

Okay, but it still crashes. Is there a possible reason for it?
Xroph Development Support 20 12,861 11-05-2013, 11:49 AM
    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

I tried that, too. But the problem is, that it crashes when I choose it. Even if I try to add the texture in the model editor... And if I do it, the texture would only appear at the inside of the sphe...
Xroph Development Support 20 12,861 11-05-2013, 10:41 AM
    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

I have a texture. I tried to use the same size for width and height, but that didn't work either. So, here is the model with the original texture (and original size). Thank you for your help. It would...
Xroph Development Support 20 12,861 11-03-2013, 11:39 AM
    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

It is simple: I want to export an object as a collada. Then I want to import it in the model editor, so that I can use it in my custom story. http://postimg.org/image/6mf9vm03d/
Xroph Development Support 20 12,861 11-03-2013, 01:22 AM
    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

It's an model. Not an texture. 3D object.
Xroph Development Support 20 12,861 11-02-2013, 12:37 PM
    Thread: Collada in model editor won't appear
Post: RE: Collada in model editor won't appear

That won't work either.....I really don't know what I do wrong. I tried everything, I tested each option, I've done everything in the manual, but nothing happens... :( I think I make something wrong ...
Xroph Development Support 20 12,861 11-02-2013, 10:58 AM
    Thread: Text in an texture
Post: RE: Text in an texture

Oh thanks! :D
Xroph Development Support 2 2,191 11-01-2013, 07:39 PM