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    Thread: I need help!
Post: RE: I need help!

(10-10-2011, 09:05 PM)santtex Wrote: ooh montesky you are best !!! thanks you very much ! you have msn messenger ? ::DYeah ! PM :)
Montesky Development Support 32 29,382 10-10-2011, 09:23 PM
  Video Thread: I need help!
Post: RE: I need help!

there a new tutoria... this one with a simple human model (Sorry 50m video, i out of time for editing) [Video: http://<a href="http://www.youtube.com/w...3O3R00</a>] Note fail in expor...
Montesky Development Support 32 29,382 10-09-2011, 11:21 PM
    Thread: I need help!
Post: RE: I need help!

(10-09-2011, 02:44 PM)santtex Wrote: montesky can you make video tutorial where you have only that successful version animation and model :)?it was for you #12 http://www.youtube.com/watch?v=K7b3...
Montesky Development Support 32 29,382 10-09-2011, 06:22 PM
    Thread: I need help!
Post: RE: I need help!

i checking your image captured XD (10-09-2011, 02:18 PM)nemesis567 Wrote: (10-09-2011, 02:09 PM)Montesky Wrote: (10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animati...
Montesky Development Support 32 29,382 10-09-2011, 02:18 PM
    Thread: I need help!
Post: RE: I need help!

Samttex.. you export settings does not have the animation chequered maybe it is the problem
Montesky Development Support 32 29,382 10-09-2011, 02:16 PM
    Thread: I need help!
Post: RE: I need help!

it the config in original mosnters... all ok here ?? bakeTransforms=0 exportPolygonMeshes=1 bakeLighting=0 isSampling=1 curveConstrainSampling=1 removeStaticCurves=0 exportCameraAsLookat=0 exportLig...
Montesky Development Support 32 29,382 10-09-2011, 02:11 PM
    Thread: I need help!
Post: RE: I need help!

(10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animation and export hte .dae file. Then you check everything off except for the animation and export as .dae You rename th...
Montesky Development Support 32 29,382 10-09-2011, 02:09 PM
    Thread: I need help!
Post: RE: I need help!

(10-09-2011, 01:34 PM)nemesis567 Wrote: Difference between dae_anim and dae: Dae contains all of the monsters polygonal information including skeleton and bindings. Dae_anim only contains the anim...
Montesky Development Support 32 29,382 10-09-2011, 01:58 PM
    Thread: I need help!
Post: RE: I need help!

(10-09-2011, 01:29 PM)santtex Wrote: Monstesky this happends .. :S can you help ? this is problem: http://img202.imageshack.us/img202/7940/thisyb.jpgDont sure !! probably more than one bone is over...
Montesky Development Support 32 29,382 10-09-2011, 01:46 PM
    Thread: Recommend Good Custom Stories
Post: RE: Recommend Good Custom Stories

A wip and finished subforums will be nice ;)
Montesky Custom Stories, TCs & Mods 15 16,403 10-09-2011, 03:43 AM
  Tongue Thread: I need help!
Post: RE: I need help!

Here a little video tutorial... it´s over 3dsmax.. on Maya will be same process [Video: http://<a href="http://www.youtube.com/w...0yDjE0</a>]
Montesky Development Support 32 29,382 10-09-2011, 03:22 AM
    Thread: I need help!
Post: RE: I need help!

(10-08-2011, 05:19 PM)santtex Wrote: Montesky can you send me that test model what you create ?Yeah no problem !! Code:The type of file that you attached is not allowed it was a 7zip attached......
Montesky Development Support 32 29,382 10-09-2011, 12:40 AM
    Thread: I need help!
Post: RE: I need help!

(10-08-2011, 09:03 AM)santtex Wrote: yes i know that but...how i do working animations on my own model .. without crash..Make sure that you skinned model is by track vertex (2 bones can´t work over ...
Montesky Development Support 32 29,382 10-08-2011, 10:48 AM
    Thread: I need help!
Post: RE: I need help!

Yeah !! You can test the animation key in maya or 3dsmax... just rename the animation file, example: Code:Attack_run.dae_anim toCode:Attack_run.dae, then you can import it to maya or 3dsmax how openC...
Montesky Development Support 32 29,382 10-07-2011, 11:16 PM
  Video Thread: No&Do addon project
Post: RE: No&Do addon project

oooh man !!! just a little try and it work perfectly The model must be import with OpenCollada... bones appear perfectly skinned in model, now can edit the key animation, etc.. :D Nice, i very bad ...
Montesky Custom Stories, TCs & Mods - Development 16 15,923 10-07-2011, 10:25 PM
    Thread: No&Do addon project
Post: RE: No&Do addon project

(10-07-2011, 09:22 PM)nemesis567 Wrote: The first person I find that also uses Max. Could you import skeletons correctly with it?Not !! i´ve done some characters models with 3dsmax, but for bones an...
Montesky Custom Stories, TCs & Mods - Development 16 15,923 10-07-2011, 10:03 PM
    Thread: No&Do addon project
Post: RE: No&Do addon project

(10-07-2011, 07:58 PM)nemesis567 Wrote: What program do you use for modelling Montesky?3dsmax
Montesky Custom Stories, TCs & Mods - Development 16 15,923 10-07-2011, 08:39 PM
    Thread: No&Do addon project
Post: RE: No&Do addon project

A new in game footage here I dont want to revelate some details, it last wip video was improvised with level editor... too improvised lattern (it is just a car piece) sorry that and video quality :-...
Montesky Custom Stories, TCs & Mods - Development 16 15,923 10-07-2011, 12:33 AM
    Thread: I need modeller!
Post: RE: I need modeller!

That needs exactly? Probably i can help you, though just now I very busy with a personal project :D
Montesky Custom Stories, TCs & Mods - Development 4 4,356 10-06-2011, 11:59 PM
    Thread: I need help!
Post: RE: I need help!

I´ve the same quest... i try to put a custom enemy, model and animation... the model load perfectly in editor, but animation crash... log say "cant be more than 4 bones in a submesh" :huh: http://wi...
Montesky Development Support 32 29,382 10-06-2011, 03:38 PM