Search Results
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Thread: 3rd Person Camera
Post: RE: 3rd Person Camera
I wanna use The HPL1 to make an MMO RPG on Firefly theme
and i'm searching some coder ^^ |
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Talus |
Overture
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23 |
47,164 |
06-28-2011, 07:21 PM |
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Thread: 3rd Person Camera
Post: RE: 3rd Person Camera
2nd person doesn't exist ^^, maybe in RTS we can call the camera like that
else just 1st and 3rd
for exemple Mass Effect it a 3rd perso |
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Talus |
Overture
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23 |
47,164 |
06-28-2011, 06:57 PM |
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Thread: 3rd Person Camera
Post: RE: 3rd Person Camera
can you explain the second person camera ?? ^^
@tanshaydar :
ok so I need to manage then in the Engine , yeah great (ironic voice)
I think that I'm doing this later ^^,
Add Network Module to HPL1 wi... |
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Talus |
Overture
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23 |
47,164 |
06-28-2011, 05:02 PM |
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Thread: 3rd Person Camera
Post: RE: 3rd Person Camera
So let's go to write my ThirdCameraHandler ^^
in the game sources, I have not seen the piece of code that manages the camera, where can i find them ^^ |
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Talus |
Overture
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23 |
47,164 |
06-28-2011, 12:46 PM |
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Thread: 3rd Person Camera
Post: RE: 3rd Person Camera
from my Brain ^^
I think it's possible
instead of the "hands" attached to the camera, I think we can load a mesh and use the ends of the skeleton (arms) and use it for actions. And the camera must f... |
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Talus |
Overture
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23 |
47,164 |
06-28-2011, 12:08 PM |
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Thread: 3rd Person Camera
Post: 3rd Person Camera
Hi everyone
I wanna know how change the first person camera of Overture, to have an 3rd person camera.
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Talus |
Overture
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23 |
47,164 |
06-28-2011, 09:40 AM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
I doesn't have any ressources.cfg
I have just Forget copying this file and Materials.cfg ^^
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Talus |
Overture
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32 |
465,452 |
06-26-2011, 10:01 PM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
I just won the battle against the Compiling of Overture
but :
Quote: Couldn't load image 'effect_white.jpg'
but i have it in "redist/graphics/effect/"
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Talus |
Overture
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32 |
465,452 |
06-26-2011, 08:58 PM |
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Thread: Some Compile Error
Post: RE: Some Compile Error
Ok, I was Trying to compile it with MinGW but I think that it's not possible
so I'm going on VS2008
EDIT :
By Folowing of JKO's Guide I have compile It, and OALWrapper, but Overtur resist again ^^ |
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Talus |
HPL1 Engine
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3 |
7,602 |
06-26-2011, 07:13 PM |
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Thread: Some Compile Error
Post: RE: Some Compile Error
Yep
I'm treating warnings as error
I have change my compiler setting
but I have a new errors :
Quote:sources\graphics\FontData.cpp||In member function 'void hpl::iFontData::Draw(const hpl::cVecto... |
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Talus |
HPL1 Engine
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3 |
7,602 |
06-26-2011, 03:25 PM |
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Thread: Some Compile Error
Post: Some Compile Error
I have trying to compile the HPL1 Engine but I have 7 error
like this :
Quote:include\game\Updateable.h | 41 | error: unused parameter 'afTimeStep'
include\physics\PhysicsWorld.h | 97 | error: unused... |
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Talus |
HPL1 Engine
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3 |
7,602 |
06-26-2011, 09:48 AM |