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    Thread: Timer Not Working
Post: Timer Not Working

I have a scare set up where your locked in a room with a grunt for a short period of time. Once the timer finishes the grunt is supposed to disappear in a flash of light and the door to the room unloc...
zergling50 Development Support 1 1,515 06-17-2013, 12:12 AM
    Thread: Replacing Grunt Sounds
Post: RE: Replacing Grunt Sounds

(06-16-2013, 11:25 PM)sonataarctica Wrote: (06-16-2013, 09:11 PM)zergling50 Wrote: (06-16-2013, 07:56 PM)sonataarctica Wrote: (06-16-2013, 06:53 PM)zergling50 Wrote: (06-16-2013, 06:25 PM)son...
zergling50 Development Support 10 8,762 06-17-2013, 12:07 AM
    Thread: Replacing Grunt Sounds
Post: RE: Replacing Grunt Sounds

(06-16-2013, 07:56 PM)sonataarctica Wrote: (06-16-2013, 06:53 PM)zergling50 Wrote: (06-16-2013, 06:25 PM)sonataarctica Wrote: (06-16-2013, 06:21 PM)zergling50 Wrote: (06-16-2013, 06:08 PM)son...
zergling50 Development Support 10 8,762 06-16-2013, 09:11 PM
    Thread: Replacing Grunt Sounds
Post: RE: Replacing Grunt Sounds

(06-16-2013, 06:25 PM)sonataarctica Wrote: (06-16-2013, 06:21 PM)zergling50 Wrote: (06-16-2013, 06:08 PM)sonataarctica Wrote: (06-16-2013, 05:45 PM)zergling50 Wrote: (06-16-2013, 03:02 AM)son...
zergling50 Development Support 10 8,762 06-16-2013, 06:53 PM
    Thread: Replacing Grunt Sounds
Post: RE: Replacing Grunt Sounds

(06-16-2013, 06:08 PM)sonataarctica Wrote: (06-16-2013, 05:45 PM)zergling50 Wrote: (06-16-2013, 03:02 AM)sonataarctica Wrote: (06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorial...
zergling50 Development Support 10 8,762 06-16-2013, 06:21 PM
    Thread: Replacing Grunt Sounds
Post: RE: Replacing Grunt Sounds

(06-16-2013, 03:02 AM)sonataarctica Wrote: (06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The onl...
zergling50 Development Support 10 8,762 06-16-2013, 05:45 PM
    Thread: Replacing Grunt Sounds
Post: Replacing Grunt Sounds

So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in al...
zergling50 Development Support 10 8,762 06-16-2013, 02:53 AM
    Thread: Help with grunt maze pathfinding?
Post: RE: Help with grunt maze pathfinding?

(06-13-2013, 10:31 PM)Amn Wrote: I mean a timer to repeat the process. Mostly to keep the grunt controlled. Because sometimes, as you know, they disappear, get stuck and such. Grunt stuff. I would...
zergling50 Development Support 14 8,213 06-16-2013, 12:30 AM
    Thread: Help with grunt maze pathfinding?
Post: RE: Help with grunt maze pathfinding?

(06-12-2013, 12:41 PM)Amn Wrote: Your first solution may work using the ResetProp function on the grunts. I'm not sure if this works for enemies. Give a try. But i wouldn't use ShowEnemyPlayerPosit...
zergling50 Development Support 14 8,213 06-13-2013, 08:17 PM
    Thread: problem with scare script
Post: RE: problem with scare script

(06-12-2013, 02:48 PM)JustAnotherPlayer Wrote: (06-12-2013, 12:19 PM)Amn Wrote: This happened to me once. I had to do the following: PHP Code:void LazyDoorOpen () { DisableAut...
zergling50 Development Support 26 14,819 06-13-2013, 08:13 PM
    Thread: Help with grunt maze pathfinding?
Post: RE: Help with grunt maze pathfinding?

(04-11-2013, 07:55 AM)NaxEla Wrote: By the way, this is where JustAnotherPlayer got the script from: http://wiki.frictionalgames.com/hpl2/tut...rpathnodes Reading that page might help you with this ...
zergling50 Development Support 14 8,213 06-11-2013, 08:25 PM
    Thread: problem with scare script
Post: RE: problem with scare script

(04-11-2013, 12:36 AM)NaxEla Wrote: Make sure that the door isn't clipping inside the door frame at all. Also, which door and doorframe are you using? Sorry, I have had to put this project on the ba...
zergling50 Development Support 26 14,819 06-11-2013, 08:22 PM
    Thread: Help with grunt maze pathfinding?
Post: RE: Help with grunt maze pathfinding?

(04-08-2013, 02:05 AM)JustAnotherPlayer Wrote: (04-07-2013, 08:39 PM)zergling50 Wrote: (04-07-2013, 06:42 AM)JustAnotherPlayer Wrote: Here. This was a script made by Kyle S. void OnStart() { A...
zergling50 Development Support 14 8,213 04-11-2013, 12:04 AM
    Thread: problem with scare script
Post: RE: problem with scare script

(04-08-2013, 09:00 AM)junkfood2121 Wrote: (04-08-2013, 02:20 AM)JustAnotherPlayer Wrote: You're not adding enough force! You need the force to be above 2000 to see the effects. Code:AddPropImpulse...
zergling50 Development Support 26 14,819 04-10-2013, 11:46 PM
    Thread: problem with scare script
Post: RE: problem with scare script

So I just went through again and managed to finally discover why it was still crashing, it was a problem with a completely different method, the fix you guys showed me with the entity sound thing work...
zergling50 Development Support 26 14,819 04-07-2013, 09:42 PM
    Thread: Stuck doing a Jump-Scare script
Post: RE: Stuck doing a Jump-Scare script

I don't know if this will help (I'm also new but just trying to help some others out) but I normally use true instead of false on the addentitycollidecallback.
zergling50 Development Support 6 4,047 04-07-2013, 08:47 PM
    Thread: Help with grunt maze pathfinding?
Post: RE: Help with grunt maze pathfinding?

(04-07-2013, 06:42 AM)JustAnotherPlayer Wrote: Here. This was a script made by Kyle S. void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntity...
zergling50 Development Support 14 8,213 04-07-2013, 08:39 PM
    Thread: problem with scare script
Post: RE: problem with scare script

(04-07-2013, 12:58 AM)NaxEla Wrote: In these two lines Code:PlaySoundAtEntity("", "insanity_baby_cry_custom", asEntity, 0.0f, false); PlaySoundAtEntity("", "insanity_imageflash01_custom", asEntity, ...
zergling50 Development Support 26 14,819 04-07-2013, 08:37 PM
    Thread: Help with grunt maze pathfinding?
Post: Help with grunt maze pathfinding?

I have a situation where you are in a maze like area and you have to run and try to find something while under the pressure of the monster chasing you (there are no dead ends only loop backs). The pro...
zergling50 Development Support 14 8,213 04-06-2013, 09:08 PM
    Thread: problem with scare script
Post: RE: problem with scare script

(04-06-2013, 08:29 PM)Kreekakon Wrote: Still giving this exact error? Quote:FATAL ERROR: Could not load script file 'custom_stories/a/maps/04.hps'! main (52, 1) : ERR : Unexpected token '{' Actuall...
zergling50 Development Support 26 14,819 04-06-2013, 09:01 PM