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    Thread: Something Wrong with AddUseItemCallback?
Post: RE: Something Wrong with AddUseItemCallback?

So what isn't working you say is the AddUseItemCallback? And when you use a bucket the game just says "Cannot use this item this way!" or doesn't it say anything?
TimProzz Development Support 4 3,817 03-16-2018, 08:28 AM
    Thread: Func Callback Type
Post: RE: Func Callback Type

Also you used PHP Code:AddTimer("", "1.5", "timer1");  But the time ("1.5") should NOT be a string. Use this. PHP Code:AddTimer("", 1.5f, "timer1"); 
TimProzz Development Support 4 4,275 03-13-2018, 10:45 AM
    Thread: Func Callback Type
Post: RE: Func Callback Type

Your problem in the int 1, the arguments of the function. You should use: void insanvision1(string &in asEntity, int alState) The you can use an if statement to get if the player is looking or n...
TimProzz Development Support 4 4,275 03-12-2018, 10:10 PM
    Thread: Dynamite model in Amnesia
Post: RE: Dynamite model in Amnesia

Alright, sorry. I opened the .dae file itself (not imported). After I triangulated it, just export as another .dae file? [Image: https://i.gyazo.com/091e6e328ca602d43580...0555a2.png] EDIT: I think I...
TimProzz Development Support 4 4,167 02-19-2018, 01:43 PM
    Thread: Dynamite model in Amnesia
Post: RE: Dynamite model in Amnesia

I'm sorry if this is not what you meant (I've never really used Blender before so I'm a noob xD) but I opened the .dae file, selected Edit Mode, selected all and then pressed CTRL + T: [Image: https:...
TimProzz Development Support 4 4,167 02-19-2018, 01:22 PM
    Thread: Dynamite model in Amnesia
Post: Dynamite model in Amnesia

Hey there, I'm currently working on my custom story Illusions of the Dead 2 and I'm working on a level in which I need a model of dynamite. On the forum I found somebody had created/exported a dynam...
TimProzz Development Support 4 4,167 02-19-2018, 09:56 AM
    Thread: Weird graphical error in custom map
Post: RE: Weird graphical error in custom map

I only have one light at the moment (boxlight) which is in fact quite big (x=700 y=200 z=700) but no point/spotlights at the moment. I can try to resize the boxlight but I doubt it will do anything? ...
TimProzz Development Support 3 3,178 02-07-2018, 10:44 PM
    Thread: Weird graphical error in custom map
Post: Weird graphical error in custom map

Hello there, I'm currently creating Illusions of the Dead 2 (sequel to Illusions of the Dead). I'm working on a large exterior map. I just started working on the map. After 1 hour of mapping I deci...
TimProzz Development Support 3 3,178 02-07-2018, 08:52 PM
    Thread: Game crashes when loading custom map
Post: RE: Game crashes when loading custom map

I deleted some of the gauges and spraylock entities in the level editor and I managed to get the map working. The last thing that I did before the map broke was organize the entities folder. With tha...
TimProzz Development Support 3 3,217 01-29-2018, 10:12 PM
  Bug Thread: Game crashes when loading custom map
Post: Game crashes when loading custom map

Currently creating a new custom story (Illusions of the Dead 2). I'm using a lot of AMFP assets. For some reason the map started crashing everytime I try to load it up. Wasn't like this yesterday when...
TimProzz Development Support 3 3,217 01-29-2018, 01:08 AM
    Thread: Resetting a Map or an Entity?
Post: RE: Resetting a Map or an Entity?

Code:void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);Sets a checkpoint at which the player will respawn i...
TimProzz Custom Stories, TCs & Mods - Development 3 5,534 08-02-2017, 11:00 PM
  Heart Thread: [August 2017] Illusions of the Dead has been Released!
Post: [August 2017] Illusions of the Dead has been Relea...

Illusions of the Dead is new custom story that has been released August 21st 2017. I have been working on this custom story since March 2016. Illusions of the Dead has finally been released! Download...
TimProzz Custom Stories, TCs & Mods - Development 0 3,394 07-12-2017, 03:50 PM
    Thread: ForceCacheLoadingAndSkipSaving Crash!
Post: RE: ForceCacheLoadingAndSkipSaving Crash!

Yes the game both crashes when loading up the custom story normally and when I try to load the map in the developer menu. It also isn't a script error. It basically loads all the way and then in the ...
TimProzz Development Support 4 4,583 07-10-2017, 11:08 AM
    Thread: ForceCacheLoadingAndSkipSaving Crash!
Post: RE: ForceCacheLoadingAndSkipSaving Crash!

I always delete the .cache files and .nodes files whenever I see them. Unfortunately it still seems to crash when I set ForceCacheLoadingAndSkipSaving to false. Also changing the directory name from ...
TimProzz Development Support 4 4,583 07-10-2017, 01:06 AM
  Exclamation Thread: ForceCacheLoadingAndSkipSaving Crash!
Post: ForceCacheLoadingAndSkipSaving Crash!

Hello everybody, I've been working on my custom story called Illusions of the Dead for over a year now. It will be released August 21st 2017 and testing begins July 21st 2017 which means I'm almost d...
TimProzz Development Support 4 4,583 07-09-2017, 10:46 PM
    Thread: Checking if player is inside of a script area
Post: Checking if player is inside of a script area

Hello, I have a question. I'm going to keep it very short. Is is possible to check if the player or an entity (enemy) is inside of a script area? I know about GetEntitiesCollide but that function doe...
TimProzz Development Support 3 4,216 09-05-2016, 03:44 PM
    Thread: Key not appearing in the map!
Post: RE: Key not appearing in the map!

Wow what's such bullshit haha. Just placed a static book underneath it. Thanks for your help :)
TimProzz Development Support 2 2,773 06-05-2016, 11:21 AM
    Thread: Key not appearing in the map!
Post: Key not appearing in the map!

Hello, so I'm making a custom story and actually making a lot of progress with my map, but I have a little problem. I just placed a key in my map, it does appear in the level editor, but it doesn't a...
TimProzz Development Support 2 2,773 06-05-2016, 11:09 AM
    Thread: If HasItem Help
Post: RE: If HasItem Help

Don't put "bool" in front of it. It's just there to show you what it returns. In this case a boolean. if(HasItem("lantern") == true) { SetLevelDoorLocked("leveldoortomain", false); } else { ...
TimProzz Development Support 2 2,289 06-02-2016, 10:39 AM
    Thread: Sounds(5) not working
Post: RE: Sounds(5) not working

So if the player walks into the script area, it plays the sounds and sets the value from 0 to 1. If the value is 1 it won't trigger the sound if you walk through the area. After 30 seconds it sets the...
TimProzz Development Support 7 4,939 05-24-2016, 12:53 PM