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Thread: Something Wrong with AddUseItemCallback?
Post: RE: Something Wrong with AddUseItemCallback?
So what isn't working you say is the AddUseItemCallback? And when you use a bucket the game just says "Cannot use this item this way!" or doesn't it say anything? |
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TimProzz |
Development Support
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4 |
3,817 |
03-16-2018, 08:28 AM |
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Thread: Func Callback Type
Post: RE: Func Callback Type
Also you used PHP Code:AddTimer("", "1.5", "timer1");
But the time ("1.5") should NOT be a string.
Use this.
PHP Code:AddTimer("", 1.5f, "timer1"); |
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TimProzz |
Development Support
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4 |
4,275 |
03-13-2018, 10:45 AM |
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Thread: Func Callback Type
Post: RE: Func Callback Type
Your problem in the int 1, the arguments of the function. You should use:
void insanvision1(string &in asEntity, int alState)
The you can use an if statement to get if the player is looking or n... |
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TimProzz |
Development Support
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4 |
4,275 |
03-12-2018, 10:10 PM |
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Thread: Dynamite model in Amnesia
Post: RE: Dynamite model in Amnesia
Alright, sorry. I opened the .dae file itself (not imported). After I triangulated it, just export as another .dae file?
[Image: https://i.gyazo.com/091e6e328ca602d43580...0555a2.png]
EDIT:
I think I... |
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TimProzz |
Development Support
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4 |
4,167 |
02-19-2018, 01:43 PM |
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Thread: Dynamite model in Amnesia
Post: RE: Dynamite model in Amnesia
I'm sorry if this is not what you meant (I've never really used Blender before so I'm a noob xD) but I opened the .dae file, selected Edit Mode, selected all and then pressed CTRL + T:
[Image: https:... |
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TimProzz |
Development Support
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4 |
4,167 |
02-19-2018, 01:22 PM |
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Thread: Dynamite model in Amnesia
Post: Dynamite model in Amnesia
Hey there,
I'm currently working on my custom story Illusions of the Dead 2 and I'm working on a level in which I need a model of dynamite.
On the forum I found somebody had created/exported a dynam... |
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TimProzz |
Development Support
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4 |
4,167 |
02-19-2018, 09:56 AM |
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Thread: Weird graphical error in custom map
Post: RE: Weird graphical error in custom map
I only have one light at the moment (boxlight) which is in fact quite big (x=700 y=200 z=700) but no point/spotlights at the moment. I can try to resize the boxlight but I doubt it will do anything?
... |
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TimProzz |
Development Support
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3 |
3,178 |
02-07-2018, 10:44 PM |
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Thread: Weird graphical error in custom map
Post: Weird graphical error in custom map
Hello there,
I'm currently creating Illusions of the Dead 2 (sequel to Illusions of the Dead).
I'm working on a large exterior map. I just started working on the map.
After 1 hour of mapping I deci... |
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TimProzz |
Development Support
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3 |
3,178 |
02-07-2018, 08:52 PM |
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Thread: Game crashes when loading custom map
Post: RE: Game crashes when loading custom map
I deleted some of the gauges and spraylock entities in the level editor and I managed to get the map working.
The last thing that I did before the map broke was organize the entities folder. With tha... |
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TimProzz |
Development Support
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3 |
3,217 |
01-29-2018, 10:12 PM |
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Thread: Game crashes when loading custom map
Post: Game crashes when loading custom map
Currently creating a new custom story (Illusions of the Dead 2). I'm using a lot of AMFP assets. For some reason the map started crashing everytime I try to load it up. Wasn't like this yesterday when... |
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TimProzz |
Development Support
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3 |
3,217 |
01-29-2018, 01:08 AM |
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Thread: Resetting a Map or an Entity?
Post: RE: Resetting a Map or an Entity?
Code:void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);Sets a checkpoint at which the player will respawn i... |
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TimProzz |
Custom Stories, TCs & Mods - Development
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3 |
5,534 |
08-02-2017, 11:00 PM |
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Thread: [August 2017] Illusions of the Dead has been Released!
Post: [August 2017] Illusions of the Dead has been Relea...
Illusions of the Dead is new custom story that has been released August 21st 2017. I have been working on this custom story since March 2016.
Illusions of the Dead has finally been released! Download... |
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TimProzz |
Custom Stories, TCs & Mods - Development
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0 |
3,394 |
07-12-2017, 03:50 PM |
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Thread: ForceCacheLoadingAndSkipSaving Crash!
Post: RE: ForceCacheLoadingAndSkipSaving Crash!
Yes the game both crashes when loading up the custom story normally and when I try to load the map in the developer menu.
It also isn't a script error. It basically loads all the way and then in the ... |
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TimProzz |
Development Support
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4 |
4,583 |
07-10-2017, 11:08 AM |
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Thread: ForceCacheLoadingAndSkipSaving Crash!
Post: RE: ForceCacheLoadingAndSkipSaving Crash!
I always delete the .cache files and .nodes files whenever I see them. Unfortunately it still seems to crash when I set ForceCacheLoadingAndSkipSaving to false.
Also changing the directory name from ... |
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TimProzz |
Development Support
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4 |
4,583 |
07-10-2017, 01:06 AM |
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Thread: ForceCacheLoadingAndSkipSaving Crash!
Post: ForceCacheLoadingAndSkipSaving Crash!
Hello everybody,
I've been working on my custom story called Illusions of the Dead for over a year now. It will be released August 21st 2017 and testing begins July 21st 2017 which means I'm almost d... |
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TimProzz |
Development Support
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4 |
4,583 |
07-09-2017, 10:46 PM |
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Thread: Checking if player is inside of a script area
Post: Checking if player is inside of a script area
Hello,
I have a question. I'm going to keep it very short. Is is possible to check if the player or an entity (enemy) is inside of a script area? I know about GetEntitiesCollide but that function doe... |
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TimProzz |
Development Support
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3 |
4,216 |
09-05-2016, 03:44 PM |
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Thread: Key not appearing in the map!
Post: RE: Key not appearing in the map!
Wow what's such bullshit haha. Just placed a static book underneath it. Thanks for your help :) |
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TimProzz |
Development Support
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2 |
2,773 |
06-05-2016, 11:21 AM |
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Thread: Key not appearing in the map!
Post: Key not appearing in the map!
Hello, so I'm making a custom story and actually making a lot of progress with my map, but I have a little problem.
I just placed a key in my map, it does appear in the level editor, but it doesn't a... |
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TimProzz |
Development Support
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2 |
2,773 |
06-05-2016, 11:09 AM |
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Thread: If HasItem Help
Post: RE: If HasItem Help
Don't put "bool" in front of it. It's just there to show you what it returns. In this case a boolean.
if(HasItem("lantern") == true)
{
SetLevelDoorLocked("leveldoortomain", false);
} else {
... |
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TimProzz |
Development Support
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2 |
2,289 |
06-02-2016, 10:39 AM |
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Thread: Sounds(5) not working
Post: RE: Sounds(5) not working
So if the player walks into the script area, it plays the sounds and sets the value from 0 to 1. If the value is 1 it won't trigger the sound if you walk through the area. After 30 seconds it sets the... |
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TimProzz |
Development Support
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7 |
4,939 |
05-24-2016, 12:53 PM |