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Thread: The Strigoi
Post: RE: The Strigoi
This is still happening. I've been fighting off my self-loathing and all of that jazz to get 'er done. One more area, some scripting, and some writing and she's done. I have no idea how long that'll t... |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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6 |
7,892 |
03-06-2016, 10:43 PM |
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Thread: The Strigoi
Post: RE: The Strigoi
Bumping. Returned to work on this after the holidays. No spoilers, yet. To be honest, would like to wait until playtesting to do too many teasers. |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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6 |
7,892 |
01-05-2016, 12:20 AM |
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Thread: The Strigoi
Post: RE: The Strigoi
[Image: http://i.imgur.com/o8h4pIa.gif]
Just a very simple teaser. Cheers. |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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6 |
7,892 |
12-02-2015, 03:42 PM |
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Thread: StopSound Not Working With Fade?
Post: RE: StopSound Not Working With Fade?
(10-30-2015, 08:52 PM)FlawlessHappiness Wrote: Have you tried with other looping sounds?No, not yet. I'll try it out with a few other custom looping sounds. I'm wondering if maybe the pause between ... |
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BonesTheRabbit |
Development Support
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2 |
3,419 |
11-05-2015, 10:55 PM |
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Thread: StopSound Not Working With Fade?
Post: StopSound Not Working With Fade?
So, I've encountered a strange bug. StopSound doesn't seem to work for looping .snt files, if the afFadeTime value is anything but zero. Have tested it with 24_mb_02 and 24_knife specifically. Was jus... |
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BonesTheRabbit |
Development Support
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2 |
3,419 |
10-30-2015, 02:45 AM |
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Thread: The Strigoi
Post: The Strigoi
[Image: http://i.imgur.com/fKqFkwq.png]
"Heed this warning, stranger: I have seen that which hunts you..."
Introduction
_____________________________________________
So, I'm mostly making this thr... |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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6 |
7,892 |
10-24-2015, 02:38 AM |
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Thread: Textures Appearing Differently On Entities / Primitive Planes Issues
Post: RE: Textures Appearing Differently On Entities / P...
(10-04-2015, 08:48 PM)TheDoctorPoo Wrote: The engine puts in the shimmer manually, that's how decals are made with HPL3.I'm actually still working with HPL2 (can't afford SOMA at the moment). But ye... |
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BonesTheRabbit |
Development Support
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2 |
3,085 |
10-04-2015, 09:36 PM |
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Thread: Textures Appearing Differently On Entities / Primitive Planes Issues
Post: Textures Appearing Differently On Entities / Primi...
So, I created an entity using the Machine For Pigs Texture "blood_static.mat." But it has a strange specular effect that's completely distinct from how it appears when applied to a plane primitive in ... |
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BonesTheRabbit |
Development Support
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2 |
3,085 |
10-04-2015, 08:26 PM |
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Thread: Can't Find AMFP Mirrors?
Post: RE: Can't Find AMFP Mirrors?
(08-02-2015, 02:40 AM)NickLeiden Wrote: The texture of the mirror is cellarbase_window, it just seems to us that it is white because of the fog(blue filter)
Thank you! The fog effect is exactly what... |
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BonesTheRabbit |
Development Support
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3 |
3,967 |
08-04-2015, 11:36 AM |
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Thread: Can't Find AMFP Mirrors?
Post: Can't Find AMFP Mirrors?
So, I've been trying to track down the texture used for the mirrors in A Machine For Pigs, but I can't seem to locate it. Does anyone know what it's called, or where it's located in the root folders? ... |
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BonesTheRabbit |
Development Support
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3 |
3,967 |
07-20-2015, 01:20 AM |
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Thread: Manipulating Fog Areas With Script?
Post: RE: Manipulating Fog Areas With Script?
Losing my head trying to think of an elegant solution here. Curse you, fog! Curse yooooou! |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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7 |
8,131 |
06-03-2015, 02:55 PM |
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Thread: Manipulating Fog Areas With Script?
Post: RE: Manipulating Fog Areas With Script?
(06-03-2015, 09:31 AM)Darkfire Wrote: When I needed to make some decals appear (which isn't possible with script) I copied the whole area and teleported player there. Of course I added a fade out an... |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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7 |
8,131 |
06-03-2015, 09:50 AM |
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Thread: Manipulating Fog Areas With Script?
Post: RE: Manipulating Fog Areas With Script?
(06-03-2015, 07:34 AM)Neelke Wrote: The scripts existing for fog is for the one fog you can add in throughout the Level Editor. So annoyingly, no you cannot do that. Maybe there is some way, but it'... |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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7 |
8,131 |
06-03-2015, 07:36 AM |
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Thread: Manipulating Fog Areas With Script?
Post: Manipulating Fog Areas With Script?
So, I'm scratching my head over this. Is there any way to manipulate fog areas through script? They don't seem to function as entities. Still fiddling with things, but it doesn't seem hopeful. |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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7 |
8,131 |
06-03-2015, 07:26 AM |
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Thread: Writer Available for CS Work
Post: Writer Available for CS Work
Salutations,
I've noticed a few older threads asking for writers / storytellers. I'd like to think that I have a reasonable degree of talent within this department. If this is still something people ... |
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BonesTheRabbit |
Custom Stories, TCs & Mods - Development
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1 |
3,265 |
03-15-2015, 08:08 PM |
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Thread: FadeRadialBlur not being gradual
Post: RE: FadeRadialBlur not being gradual
Does anyone know the formula for how the fading speed is calculated? It seems to be related to the intensity. IE: If the intensity is halved, the time it takes to achieve full effect is also halved.
... |
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BonesTheRabbit |
Development Support
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4 |
5,208 |
01-10-2015, 12:20 PM |
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Thread: Focus Distance Debug Variable?
Post: RE: Focus Distance Debug Variable?
(12-26-2014, 12:26 PM)TheGreatCthulhu Wrote: Quote:It's just not as elegant as calculating the value fluidly.
Well, maybe not - but you have to work with what you've got availableI understand that. ... |
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BonesTheRabbit |
Development Support
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15 |
16,828 |
12-27-2014, 01:24 AM |
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Thread: Focus Distance Debug Variable?
Post: RE: Focus Distance Debug Variable?
This is similar to the method I was alluding to. The difference is that it would be four areas, three of which are dynamically positioned using the new X, Y, Z positioning functions. Three nestled con... |
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BonesTheRabbit |
Development Support
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15 |
16,828 |
12-26-2014, 09:31 AM |
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Thread: Focus Distance Debug Variable?
Post: RE: Focus Distance Debug Variable?
(12-20-2014, 10:09 PM)Mudbill Wrote: So let's say the player is going up a spiral staircase and the further up they get, the more intense this effect becomes IF they decide to look down. I'm guessin... |
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BonesTheRabbit |
Development Support
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15 |
16,828 |
12-20-2014, 10:43 PM |
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Thread: Focus Distance Debug Variable?
Post: RE: Focus Distance Debug Variable?
(12-20-2014, 09:34 PM)Mudbill Wrote: Remember, there's more than just the GetPlayerPos functions. How about using the StartPlayerLookAt and the look callback? That will be called whenever the player... |
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BonesTheRabbit |
Development Support
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15 |
16,828 |
12-20-2014, 09:44 PM |