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    Thread: Removing entities
Post: RE: Removing entities

I don't know which one of them is the painting but I assume it's the compound. Try to disable the things without the compound.
darkside Development Support 7 6,208 11-10-2011, 08:26 PM
    Thread: Most memorable sound
Post: RE: Most memorable sound

dan_brute forever <3. Seriously, I put brutes on a map just to listen to that .... it perfectly fits everything. *awesomesauce*
darkside Hints, help and spoilers 48 56,237 11-10-2011, 08:14 PM
    Thread: "The Attic" (Chapter 2) Custom Story
Post: RE: "The Attic" (Chapter 2) Custom Story

I would probably choose the first, maybe the last.
darkside Custom Stories, TCs & Mods - Development 222 275,457 11-10-2011, 07:25 PM
    Thread: A Custom Story : 2304
Post: RE: A Custom Story : 2304

soooo ummm ... yeah. Keep up the good work and be motivated ^^ (You can't finish a custom story without some creativity and motivation)
darkside Custom Stories, TCs & Mods - Development 1 2,866 11-10-2011, 07:15 PM
    Thread: Main Menu background collection?
Post: RE: Main Menu background collection?

I could post some main menu backgrounds so you can switch with the old one to get a bit of a variety. It would be good if you are tired of seeing the same background over and over again. So the idea i...
darkside Custom Stories, TCs & Mods - Development 2 4,019 11-10-2011, 03:16 PM
  Question Thread: Main Menu background collection?
Post: Main Menu background collection?

I don't know if it's really worth the trouble, but if many people vote yes, then I'll put some backgrounds on :rolleyes: (I gave up on making real custom stories. I don't have enough creativity and p...
darkside Custom Stories, TCs & Mods - Development 2 4,019 11-09-2011, 10:24 PM
    Thread: Teamnesia: A community-wide effort
Post: RE: Teamnesia: The Marathon

(08-20-2011, 07:40 PM)Kyle Wrote: "I just getting really tired of seeing old monsters" Oh snap! I just wanted to add the dog from penumbra but you broke me:s:P But let's stay on topic, shall we? :)
darkside Custom Stories, TCs & Mods - Development 113 110,287 08-21-2011, 08:07 PM
    Thread: Teamnesia: A community-wide effort
Post: RE: Teamnesia: The Marathon

(08-20-2011, 07:40 PM)Kyle Wrote: "First off, no key spam," - there's no key spam. "second, no monster spam" -there's no monster spam "only one map per mini-story." - where did you read this? "I d...
darkside Custom Stories, TCs & Mods - Development 113 110,287 08-21-2011, 06:38 PM
    Thread: The Fresh Start
Post: RE: The Fresh Start

(08-21-2011, 08:54 AM)Dark Knight Wrote: seems thats the end? Yes, it is (for now). Dark Knight and Tenno: Thank you for the feedback:rolleyes:
darkside Custom Stories, TCs & Mods - Development 8 7,447 08-21-2011, 10:44 AM
    Thread: Diary of a madman. PROJECT KICKED INTO OVERDRIVE!
Post: RE: Diary of a madman. Full converion Story. {Upda...

I can help you with scripting if you want :)
darkside Showcase 123 180,965 08-20-2011, 09:28 PM
    Thread: Diary of a madman. PROJECT KICKED INTO OVERDRIVE!
Post: RE: Diary of a madman. Full converion Story. {Upda...

Sounds pretty nice! :) BTW the voice for daniel "You know where she’s hiding, don’t you?! Tell me woman, you are only making this worse…" is already in the game. I'll try to find it.
darkside Showcase 123 180,965 08-20-2011, 06:47 PM
    Thread: Amnesia Mini-Game: Hold Them Off! (V1.1)
Post: RE: Amnesia Mini-Game: Hold Them Off! (V1.1)

The map is good. The ninjabrute killed me once too, though. :D Just a quick suggestion on the enemy-stuck-on-spawn thingy: Use pathnodes ^.^
darkside Showcase 42 84,035 08-20-2011, 06:20 PM
    Thread: Teamnesia: A community-wide effort
Post: RE: Teamnesia: The Marathon

This sounds really interesting! Maybe you could put my custom story too. (if it's ever gonna be ready:/) BTW: Can I haz cookies?
darkside Custom Stories, TCs & Mods - Development 113 110,287 08-20-2011, 05:58 PM
    Thread: The Fresh Start
Post: RE: The Fresh Start

To zeravia: that would be good! Thank you :) To HumiliatioN: I will be constantly working on the layout, the rooms and everything. Thank you for the feedback:D
darkside Custom Stories, TCs & Mods - Development 8 7,447 08-20-2011, 03:59 PM
    Thread: Help me with scripts
Post: RE: Help me with scripts

"If it doesnt feel creepy to you, it wont feel much more creepy to the player. " - It will be never creepy for you (for me, at least) because you know what's going to happen. Plus the testing is repet...
darkside Development Support 13 9,405 08-20-2011, 03:55 PM
  Brick Thread: The Fresh Start
Post: The Fresh Start

Hello everyone! This is my first (released) map ever. It's a work in progress, but I'm releasing a demo to know what you think about it. The story(so far): You (no name yet) have been sentenced to d...
darkside Custom Stories, TCs & Mods - Development 8 7,447 08-20-2011, 01:07 PM
    Thread: Problem
Post: RE: Problem

TeleportPlayer("PlayerStartArea_2"); you need the quotes.
darkside Development Support 2 2,812 08-20-2011, 12:51 PM
    Thread: Scripting, need urgent help!
Post: RE: Scripting, need urgent help!

ummmm ... by crumble, you mean it gets destroyed?
darkside Development Support 123 84,467 08-20-2011, 11:28 AM
    Thread: LevelDoor interaction text
Post: RE: LevelDoor interaction text

click on the level door -> entity -> LockedTextCat/Entry.
darkside Development Support 6 10,968 08-20-2011, 11:05 AM
    Thread: Leveleditor forces items in another height when I move them.
Post: RE: Leveleditor forces items in another height whe...

maybe take out snap to grid?
darkside Development Support 6 4,052 08-20-2011, 10:01 AM