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    Thread: Test my CS please
Post: RE: Test my CS please

(07-31-2012, 10:40 PM)Hirnwirbel Wrote: I think I remember a part in the corridor after the piano room where two wall parts were overlapping... if thats what fuytko means. And the fact that the tex...
Soverain Custom Stories, TCs & Mods - Development 5 6,061 08-01-2012, 12:38 AM
    Thread: how do timers work?
Post: RE: how do timers work?

Wow, thank you all :3
Soverain Development Support 6 3,790 07-31-2012, 09:51 PM
    Thread: how do timers work?
Post: RE: how do timers work?

Sorry if I am not clear. What I mean by the torches lighting up is that I saw another persons CS where he had a bunch of torches down a hall and they all lit up one by one which i thought was pretty c...
Soverain Development Support 6 3,790 07-31-2012, 08:49 PM
    Thread: Test my CS please
Post: RE: Test my CS please

(07-31-2012, 10:42 AM)Hirnwirbel Wrote: Hey for your first map it already looks pretty good! Huh - I tried to make screenshots to illustrate my points via crude drawings, but amnesia wouldn't let m...
Soverain Custom Stories, TCs & Mods - Development 5 6,061 07-31-2012, 08:44 PM
    Thread: Test my CS please
Post: Test my CS please

I know that this CS isn't great but I hope it has at least some potential. This is my first custom map and me ever scripting anything. Therefore, there is currently no story and no fancy scripting. I ...
Soverain Custom Stories, TCs & Mods - Development 5 6,061 07-31-2012, 08:44 AM
    Thread: how do timers work?
Post: how do timers work?

I want it so that torches begin to light up by themselves when the player enters and i assume timers are involved but i have no idea how to use them. Tips?
Soverain Development Support 6 3,790 07-31-2012, 04:49 AM
    Thread: sound question
Post: RE: sound question

(07-31-2012, 03:50 AM)andyrockin123 Wrote: void scream(string &in asEntity, string&in type) Syntax is wrong, it should be: void scream(string &in asEntity, string &in asType) Al...
Soverain Development Support 8 4,285 07-31-2012, 04:01 AM
    Thread: sound question
Post: RE: sound question

(07-31-2012, 02:55 AM)andyrockin123 Wrote: "21_scream10" can't be used in this function. The string used for the sound name must be a .snt (sound configuration) file. The only available .snt file th...
Soverain Development Support 8 4,285 07-31-2012, 03:44 AM
    Thread: sound question
Post: RE: sound question

(07-31-2012, 02:10 AM)ksnider Wrote: (07-31-2012, 02:06 AM)Soverain Wrote: Didn't quite work...to be more clear I want the scream to happen as the head appears if that makes any sense In the funct...
Soverain Development Support 8 4,285 07-31-2012, 02:47 AM
    Thread: sound question
Post: RE: sound question

(07-31-2012, 01:59 AM)ksnider Wrote: The sound name is the internal name of the sound. You can name it whatever you want. Also, I think you can remove the .ogg extension. I only use it when I play ...
Soverain Development Support 8 4,285 07-31-2012, 02:06 AM
    Thread: sound question
Post: sound question

Okay guys, I created a script where a head will appear upon picking up a key. My question is how do I make the scream sound? I imagine it would be similar to this... PlaySoundAtEntity("secretkey", "...
Soverain Development Support 8 4,285 07-31-2012, 01:08 AM
    Thread: totally clueless
Post: RE: totally clueless

haha I feel a bit silly now thank you for making that clear but now when i add the script i get an error expected "," or ";" nevermind figured it out thank you all
Soverain Development Support 6 3,634 07-29-2012, 12:58 AM
    Thread: totally clueless
Post: RE: totally clueless

(07-29-2012, 12:16 AM)SilentStriker Wrote: Nope it's supposed to be inside the map you want to change from.So it would be like this? void ChangeMap("02.map", "newarea", "", ""); how can i script...
Soverain Development Support 6 3,634 07-29-2012, 12:24 AM
    Thread: totally clueless
Post: RE: totally clueless

(07-29-2012, 12:00 AM)beecake Wrote: void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); Immediatly loads another map. asMapName - the fi...
Soverain Development Support 6 3,634 07-29-2012, 12:12 AM
  Question Thread: totally clueless
Post: totally clueless

alright so I have one map now, how can i create another and then have that player transition to the other when the player unlocks the door? sorry, very new to this :x
Soverain Development Support 6 3,634 07-28-2012, 11:55 PM
    Thread: Making a breakable wall
Post: RE: Making a breakable wall

aha thank you, i got the script to work.
Soverain Development Support 5 3,755 07-28-2012, 07:35 AM
    Thread: Making a breakable wall
Post: RE: Making a breakable wall

Hmm...I'm not sure if my other scripts are messing it up but i get an error "," or ";" upon trying to load my map //////////////////////////// // Run when entering map void OnStart() { AddEntityCol...
Soverain Development Support 5 3,755 07-28-2012, 07:26 AM
    Thread: Making a breakable wall
Post: Making a breakable wall

Okay, so I am fairly new to this scripting and level editing stuff but I want to learn and make complex levels. If I understand correctly I need this line of script void SetPropHealth(string& asNa...
Soverain Development Support 5 3,755 07-28-2012, 06:48 AM