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Thread: Alternate credits music
Post: RE: Alternate credits music
(09-19-2013, 11:59 PM)Xamalion Wrote: Can you tell me where the redist folder is? I can't find it in the games directory. I have only the normal sounds folder and there is no alternate credits song.... |
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wretch |
General Discussion
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13 |
10,584 |
09-21-2013, 08:32 AM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-20-2013, 02:01 PM)Nuits Grace Wrote: Well this is a questionable choice but i'm going to throw my hat into this argument.
Is this going to be a full conversion type thing or literally just addi... |
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wretch |
General Discussion
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48 |
36,265 |
09-20-2013, 08:26 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-17-2013, 12:47 PM)Delirium92 Wrote: Quote:Interactivity: You'll be able to carry a lot more objects, just like good old The Dark Descent!
Last worked on: Not started
The game isn't intended to ... |
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wretch |
General Discussion
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48 |
36,265 |
09-18-2013, 08:30 AM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-17-2013, 10:56 AM)NicoNico Wrote: Hey guys !
Alright, some more thought on your project^^
(09-17-2013, 08:07 AM)Ideka Wrote: (09-16-2013, 09:38 AM)wretch Wrote: Interactivity: You'll be ab... |
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wretch |
General Discussion
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48 |
36,265 |
09-17-2013, 12:25 PM |
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Thread: porting music and maybe monsters from TDD to A:AMFP?
Post: RE: porting music and maybe monsters from TDD to A...
(09-16-2013, 11:20 PM)Doomed316 Wrote: (09-16-2013, 11:11 PM)wretch Wrote: (09-16-2013, 11:04 PM)Doomed316 Wrote: (09-16-2013, 10:59 PM)wretch Wrote: As the servant grunt from TDD exists in th... |
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wretch |
General Discussion
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6 |
5,945 |
09-16-2013, 11:26 PM |
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Thread: porting music and maybe monsters from TDD to A:AMFP?
Post: RE: porting music and maybe monsters from TDD to A...
(09-16-2013, 11:04 PM)Doomed316 Wrote: (09-16-2013, 10:59 PM)wretch Wrote: As the servant grunt from TDD exists in the game files, it's very likely the grunt was used as an enemy placeholder at so... |
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wretch |
General Discussion
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6 |
5,945 |
09-16-2013, 11:11 PM |
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Thread: porting music and maybe monsters from TDD to A:AMFP?
Post: RE: porting music and maybe monsters from TDD to A...
As the servant grunt from TDD exists in the game files, it's very likely the grunt was used as an enemy placeholder at some point in development which would mean that you most likely can add TDD monst... |
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wretch |
General Discussion
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6 |
5,945 |
09-16-2013, 10:59 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 10:45 PM)Doomed316 Wrote: (09-16-2013, 09:38 AM)wretch Wrote: Hey guys.
Amnesia: A Machine for Pigs. Truly a great game with a deep, immersive storyline. But what about its cons? Mos... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 10:49 PM |
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Thread: Improved Piggies Mod Idea
Post: RE: Improved Piggies Mod Idea
When the level editor is updated for AMFP assets, I'll work on a mod that contains what you just suggested but much more.
Details here: http://www.frictionalgames.com/forum/thread-23210.html |
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wretch |
General Discussion
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37 |
24,343 |
09-16-2013, 10:46 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 09:59 PM)jeVonns Wrote: (09-16-2013, 09:57 PM)wretch Wrote: (09-16-2013, 12:26 PM)Potato Wrote: You know, wtf is with all these 1 star rated threads? Is there really someone rating ... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 10:04 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 12:26 PM)Potato Wrote: You know, wtf is with all these 1 star rated threads? Is there really someone rating all the non-rated threads with 1 star, srsly?
edit: sorry for off topic, but... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 09:57 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 03:35 PM)NicoNico Wrote: (09-16-2013, 02:47 PM)wretch Wrote: There are several unused monster-specific attack/search/danger themes in the files. I was thinking maybe I should use the ... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 04:07 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 02:39 PM)felixmole Wrote: (09-16-2013, 02:31 PM)wretch Wrote: (09-16-2013, 01:15 PM)felixmole Wrote: So you are not working on a FC, but on remaking AMFP? Good idea but unrealistic.... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 02:47 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 01:15 PM)felixmole Wrote: So you are not working on a FC, but on remaking AMFP? Good idea but unrealistic. Don't know if FG will allow that. Why don't you work on a prequel/sequel to AM... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 02:31 PM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept - Interactivity, Explora...
(09-16-2013, 12:02 PM)cantremember Wrote: (09-16-2013, 09:38 AM)wretch Wrote: The pig monster stats will be porked up
I see what you did there :D
You will need to make new areas for the openable ... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 12:03 PM |
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Thread: Why remove the trailer scenes?
Post: RE: Why remove the trailer scenes?
I'm looking forward to making an exact recreation of the monster scene from the Halloween Teaser in my future mod.
http://www.frictionalgames.com/forum/thread-23210.html |
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wretch |
General Discussion
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88 |
72,884 |
09-16-2013, 10:05 AM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: RE: PiggyPlus Mod Concept
(09-16-2013, 09:41 AM)JustAnotherPlayer Wrote: A mod for ATDD or is it a conversion for AAMFP?
It's for AMFP and will replace the original files with the modded ones, meaning you'll have to backup t... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 09:45 AM |
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Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Post: PiggyPlus Mod Concept - Interactivity, Exploration...
Hey guys.
Amnesia: A Machine for Pigs. Truly a great game with a deep, immersive storyline. But what about its cons? Most of the doors in the game are locked & bolted, with the amount of optional... |
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wretch |
General Discussion
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48 |
36,265 |
09-16-2013, 09:38 AM |
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Thread: super_secret_pig.rar
Post: RE: super_secret_pig.rar
(09-12-2013, 02:19 PM)droog Wrote: One member found the same file, but samuel said:
"Nope, you guys haven't found it yet. Would be too easy to be in the music folder."
I know, that it's not used i... |
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wretch |
General Discussion
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18 |
13,838 |
09-12-2013, 02:26 PM |
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Thread: super_secret_pig.rar
Post: RE: super_secret_pig.rar
(09-12-2013, 02:13 PM)droog Wrote: (09-12-2013, 02:12 PM)wretch Wrote: (09-12-2013, 01:58 PM)droog Wrote: But according to samuel, somewhere in the directory is an alternative version of the cre... |
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wretch |
General Discussion
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18 |
13,838 |
09-12-2013, 02:17 PM |