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Thread: Very strange issues...[FIXED]
Post: RE: Very strange issues...
I've found the error, fixed and updated all of my mods!
There was something missing from my modules.cfg. |
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Venom Fox |
Technical Support
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1 |
3,969 |
05-03-2017, 11:16 AM |
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Thread: Very strange issues...[FIXED]
Post: Very strange issues...[FIXED]
Some time ago I made a thread about my problems with the interact icons (They're absent for some reason) the problem has gotten worse.
Everything works well when using Somadev, but when using the mod... |
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Venom Fox |
Technical Support
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1 |
3,969 |
04-27-2017, 01:55 PM |
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Thread: Crosshair/interact icons gone completely!
Post: RE: Crosshair/interact icons gone completely!
(04-15-2017, 10:26 AM)Romulator Wrote: As far as my game files are concerned, the crosshair and interact icons are still in my original game files. They are located at SOMA\graphics\hud. If your mod... |
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Venom Fox |
Technical Support
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3 |
6,804 |
04-15-2017, 02:39 PM |
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Thread: Crosshair/interact icons gone completely!
Post: RE: Crosshair/interact icons gone completely!
(04-15-2017, 10:26 AM)Romulator Wrote: As far as my game files are concerned, the crosshair and interact icons are still in my original game files. They are located at SOMA\graphics\hud. If your mod... |
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Venom Fox |
Technical Support
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3 |
6,804 |
04-15-2017, 10:30 AM |
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Thread: Crosshair/interact icons gone completely!
Post: Crosshair/interact icons gone completely!
So apparently the crosshair and all the interact icons are invisible in my mods now.
This just suddenly happened. I got a message on Perditio's steam workshop page from a player who said that he has n... |
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Venom Fox |
Technical Support
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3 |
6,804 |
04-15-2017, 10:12 AM |
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Thread: Publishing mod (Workshop)
Post: RE: Publishing mod (Workshop)
(09-03-2016, 07:28 PM)mysteryman141 Wrote: There is an application in the main Soma directory called WorkshopModUploader.exe that's used to upload mods to the steam workshop.
When I first launch the... |
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Venom Fox |
Technical Support
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3 |
5,319 |
09-03-2016, 07:47 PM |
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Thread: Publishing mod (Workshop)
Post: Publishing mod (Workshop)
My mod is ready and I'd like to publish it. I know how to upload it to Moddb but steam workshop is a whole different story, I have no idea how to do it! Does anyone know how to do it? |
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Venom Fox |
Technical Support
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3 |
5,319 |
09-03-2016, 07:18 PM |
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Thread: Pathnodes
Post: RE: Pathnodes
(08-19-2016, 04:32 PM)Mudbill Wrote: Have you added the path nodes to the monster in the script?
PHP Code:AddEnemyPatrolNode(string& asName, string& asNodeName, float&nb... |
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Venom Fox |
Development
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5 |
8,704 |
08-19-2016, 04:57 PM |
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Thread: Pathnodes
Post: Pathnodes
So I've noticed that the monsters fail to follow the pathnodes when chasing the player.
I am fairly sure I need some kind of extra file for the monsters to know where to, instead of just running at wa... |
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Venom Fox |
Development
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5 |
8,704 |
08-19-2016, 02:34 PM |
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Thread: Gravity
Post: RE: Gravity
(08-03-2016, 06:34 PM)MrBehemoth Wrote: There are a couple of things wrong. First off, the function is:
Code:void Player_SetGravity(const cVector3f &in avGravity)So that means the argument you g... |
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Venom Fox |
Technical Support
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8 |
10,159 |
08-03-2016, 06:38 PM |
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Thread: Gravity
Post: RE: Gravity
(08-03-2016, 04:59 PM)Romulator Wrote: (08-03-2016, 03:05 PM)Venom Fox Wrote: Hey, so I wanted to create a room that has low gravity, I used this for it:
Player_SetGravity(-0.45f);
Now I don't ... |
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Venom Fox |
Technical Support
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8 |
10,159 |
08-03-2016, 05:58 PM |
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Thread: Gravity
Post: RE: Gravity
(08-03-2016, 03:20 PM)Darkfire Wrote: Maybe Player_SetGravity(0.0f); ?
Here's the script I used for that effect:
Spoiler below!
PHP Code:void UnderWater(string &in as... |
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Venom Fox |
Technical Support
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8 |
10,159 |
08-03-2016, 03:47 PM |
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Thread: Gravity
Post: Gravity
Hey, so I wanted to create a room that has low gravity, I used this for it:
Player_SetGravity(-0.45f);
Now I don't know if that's the best code to use if I want to get low gravity, but it works (ki... |
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Venom Fox |
Technical Support
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8 |
10,159 |
08-03-2016, 03:05 PM |
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Thread: Perditio
Post: RE: Perditio
(07-13-2016, 02:51 AM)Hypercube Wrote: Looks interesting, lighting could use a tad more work. Looks good though so far, nice how you used the penumbra music in the background. I always enjoy that, t... |
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Venom Fox |
Development
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3 |
5,398 |
07-13-2016, 05:31 PM |
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Thread: Perditio
Post: Perditio
I'm happy to announce my first mod .... Perditio!
http://www.moddb.com/mods/perditio
That was exciting, wasn't it?
I hope this will turn out well. |
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Venom Fox |
Development
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3 |
5,398 |
07-10-2016, 09:16 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
What I'd like to know is that why whenever I add a function, I get this error :
error : Could not find method 'void [my func's name here] in object '01_office_area_1'
anyone familiar with this erro... |
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Venom Fox |
Technical Support
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21 |
21,868 |
07-10-2016, 01:57 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
One more thing (If anyone's still around)
I put a button in my map that should light all the lights in a hallway.
The button is the button_red_glow_1 one. I added this to the connectionstatechangeca... |
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Venom Fox |
Technical Support
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21 |
21,868 |
07-10-2016, 11:54 AM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
(07-09-2016, 07:36 PM)Hypercube Wrote: Don't give up, just because this issue isn't solved right now doesn't mean you should give one last chance or whatever. I've made a SOMA map with a glitch and ... |
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Venom Fox |
Technical Support
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21 |
21,868 |
07-09-2016, 08:32 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
(07-08-2016, 10:58 PM)Daemian Wrote: wait, don't quit yet. xD
There are two resources.cfg in this scenario. the one in soma/ and the other in soma/mods/yourmod/.
The game itself and tools like level... |
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Venom Fox |
Technical Support
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21 |
21,868 |
07-09-2016, 03:11 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
(07-08-2016, 06:58 PM)Abion47 Wrote: The dev mode doesn't load your mod's resources folder, so it doesn't know to look in your mod's music folder. You need to either add that folder to SOMA's resour... |
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Venom Fox |
Technical Support
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21 |
21,868 |
07-08-2016, 07:07 PM |