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Thread: Parenting lights to monsters
Post: Parenting lights to monsters
Hey, is there a way to parent a spotlight and a billboard to a prop_movelinear entity, specifically the 01_01_leviathan_tunnels.ent. I've tried
Code:bool Entity_AttachToEntity(const tString &in a... |
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mysteryman141 |
Technical Support
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2 |
3,480 |
03-26-2019, 02:48 AM |
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Thread: FMOD for Soma found
Post: FMOD for Soma found
Hey i found a copy of "Fmod Designer" which is required to add sounds into the game. Fmod designer is no longer available by the company and is replaced with an incompatible "Fmod Studio". I would lik... |
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mysteryman141 |
Development
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1 |
2,299 |
10-21-2018, 12:21 AM |
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Thread: [Solved] Terminal Loading Bar Problem
Post: [Solved] Terminal Loading Bar Problem
[Update] So i found a method called
Code:StationGui_SetActiveApp(YOUR ENUMERATED PAGE); and you can call it from anywhere in the file instead of the
Code:lActiveApp = eComputerTerminalApp_Airlock
n... |
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mysteryman141 |
Technical Support
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1 |
2,453 |
10-19-2018, 05:36 PM |
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Thread: Publishing mod (Workshop)
Post: RE: Publishing mod (Workshop)
There is an application in the main Soma directory called WorkshopModUploader.exe that's used to upload mods to the steam workshop. |
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mysteryman141 |
Technical Support
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3 |
3,863 |
09-03-2016, 07:28 PM |
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Thread: Trouble Chaining Entities
Post: Trouble Chaining Entities
I'm trying to chain together two "power_cable_dirty_noplug.ent" entities because the default one is too short but they bug out and flail around with some type of phantom forces. I tried to disable col... |
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mysteryman141 |
Technical Support
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0 |
1,651 |
07-24-2016, 09:33 PM |
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Thread: Custom Models/Entities
Post: RE: Custom Models/Entities
(06-22-2016, 05:06 AM)Daemian Wrote: Place it in SOMA/Entities/[folder].
Rename it if you get the original instead of yours.
What about when I distribute the mod? Would I just place it into the cor... |
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mysteryman141 |
User created content
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3 |
3,758 |
06-23-2016, 10:16 PM |
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Thread: Custom Models/Entities
Post: Custom Models/Entities
How do I get my model/entity to show up in the level editor model/entity list? I edited an existing model and it loads correctly in the model editor/viewer. Thanks. |
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mysteryman141 |
User created content
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3 |
3,758 |
06-21-2016, 11:42 PM |
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Thread: AI Turning Help
Post: RE: AI Turning Help
I increased the amount of path nodes significantly and that seemed to help a lot, thanks for the tips! |
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mysteryman141 |
Technical Support
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2 |
2,451 |
04-30-2016, 12:47 AM |
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Thread: AI Turning Help
Post: AI Turning Help
Every time my AI tries to turn around or at corners it seems to make a broad sweep across and will frequently get stuck on the edges of doors. Is there any way to prevent this? Is their also a special... |
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mysteryman141 |
Technical Support
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2 |
2,451 |
04-29-2016, 11:44 PM |
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Thread: How do datamines work?
Post: RE: How do datamines work?
Thank you so much! Just note that I had to change the character id to 0 in the subject area to get it to work. |
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mysteryman141 |
Technical Support
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2 |
2,415 |
02-02-2016, 02:19 AM |
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Thread: How do datamines work?
Post: How do datamines work?
I have an audio file but I am lost on what to do next. I tried to look at how Frictional did it but it seems like it's a never-ending rabbit hole. I would seriously appreciate some help, thanks! |
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mysteryman141 |
Technical Support
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2 |
2,415 |
02-01-2016, 11:01 PM |
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Thread: Combos?
Post: RE: Combos?
(01-30-2016, 04:30 AM)Abion47 Wrote: (01-30-2016, 04:20 AM)mysteryman141 Wrote: Whenever I try to save a combo my level editor crashed whenever I hit save. Is this a bug for everyone or just me? A... |
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mysteryman141 |
Technical Support
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2 |
2,510 |
01-30-2016, 04:35 AM |
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Thread: Combos?
Post: Combos?
Whenever I try to save a combo my level editor crashed whenever I hit save. Is this a bug for everyone or just me? And is there any way to fix it? |
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mysteryman141 |
Technical Support
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2 |
2,510 |
01-30-2016, 04:20 AM |
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Thread: Terminal doesn't like to show up.
Post: RE: Terminal doesn't like to show up.
(11-30-2015, 01:26 AM)Abion47 Wrote: (11-29-2015, 11:26 PM)mysteryman141 Wrote: I made sure the settings were the same and I put a debug message in the method and it prints to the debug console ma... |
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mysteryman141 |
Technical Support
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6 |
4,479 |
11-30-2015, 11:05 PM |
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Thread: Terminal doesn't like to show up.
Post: RE: Terminal doesn't like to show up.
(11-29-2015, 07:23 PM)Abion47 Wrote: Running that code results in two working terminals on my end.
Spoiler below!
[Image: http://images.akamai.steamusercontent.co...olor=black]
Chec... |
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mysteryman141 |
Technical Support
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6 |
4,479 |
11-29-2015, 11:26 PM |
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Thread: Terminal doesn't like to show up.
Post: RE: Terminal doesn't like to show up.
Working Gui
computer_structurecontrol_1_OnGui
void computer_structurecontrol_1_OnGui(const tString&in asEntityName, float afTimeStep)
{
cImGuiLabelData labelText;
cImGuiLabelData labe... |
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mysteryman141 |
Technical Support
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6 |
4,479 |
11-29-2015, 03:12 AM |
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Thread: Terminal doesn't like to show up.
Post: Terminal doesn't like to show up.
So i've tried to create a terminal (the second one in my map) and the first one works fine but the second one flat out doesn't render anything. Sometimes it renders the text for about a millisecond an... |
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mysteryman141 |
Technical Support
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6 |
4,479 |
11-28-2015, 01:13 AM |