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Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...
(10-02-2015, 05:36 PM)triadtimes Wrote: I just repeated your steps above and it worked exactly like you described. I have no idea why it works right now but I'll try fiddling around with this and wi... |
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DamnNoHtml |
Technical Support
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14 |
9,491 |
10-03-2015, 04:39 AM |
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Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...
Tried the retag thing, and I'm getting the same issue where I can't actually open any scripts. Looks exactly like this:
[Image: http://i.imgur.com/zXPw4rj.png] |
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DamnNoHtml |
Technical Support
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14 |
9,491 |
10-01-2015, 09:00 PM |
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Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...
(10-01-2015, 08:27 AM)jens Wrote: I did one more pass of the old codelite documentation and updated it to fully work with 8.x of Codelite. Added more details and also followed the guide myself to ma... |
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DamnNoHtml |
Technical Support
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14 |
9,491 |
10-01-2015, 10:33 AM |
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Thread: Will there be a database for all functions in the game (Like Amnesia)
Post: RE: Will there be a database for all functions in ...
For the record, the Codelite tutorial on the Wiki seems to be outdated. The very first step can't actually be accomplished because they changed stuff around, making the rest of the process impossible. |
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DamnNoHtml |
Technical Support
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18 |
9,249 |
09-29-2015, 05:00 PM |
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Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...
Loving how easy outdoor environments are now. No more painstaking placement of thousands of tiny static grass objects.
[Image: http://i.imgur.com/kIFtSje.jpg]
[Image: http://i.imgur.com/LnPuXro.jpg] |
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DamnNoHtml |
Showcase
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87 |
64,750 |
09-28-2015, 06:10 PM |
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Thread: Will there be a database for all functions in the game (Like Amnesia)
Post: Will there be a database for all functions in the ...
Just curious if you guys are going to go through the long and arduous process of displaying all main functions (premade) of the engine like what was done for HPL2 and Amnesia, or should I start diggin... |
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DamnNoHtml |
Technical Support
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18 |
9,249 |
09-23-2015, 10:09 PM |
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Thread: Known Issues with the Level Editor
Post: RE: Known Issues with the Level Editor
(09-23-2015, 10:00 PM)Koopa Rs07 Wrote: So I open the SomaDev.bat and it doesn't respond and crash. So I try to open it up again only to find it's not in the redist folder anymore.. It's gone..? And... |
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DamnNoHtml |
Development
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27 |
26,579 |
09-23-2015, 10:07 PM |
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Thread: Known Issues with the Level Editor
Post: RE: Known Issues with the Level Editor
The textures on the thumbnail are extremely low quality for me as well. I assumed it was like that on purpose to expedite load speeds. |
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DamnNoHtml |
Development
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27 |
26,579 |
09-23-2015, 07:16 PM |
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Thread: Known Issues with the Level Editor
Post: Known Issues with the Level Editor
Thought we could have compilation of all known issues with the level editor to save people time in thinking "is this happening for everyone else?" Will continue to update as I find more things, but fe... |
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DamnNoHtml |
Development
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27 |
26,579 |
09-23-2015, 04:02 PM |
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Thread: A few questions
Post: A few questions
Have a few questions about how to get started. For one, what is the folder that the game reads custom mods from when launching with the "Play Custom Content" option. Also, what file type is read there... |
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DamnNoHtml |
Technical Support
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1 |
2,036 |
09-22-2015, 04:42 PM |
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Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?
(09-22-2015, 11:24 AM)Fatalist Wrote: Please, help.
I can't find SomaDev.bat file in the game directory :huh:
https://wiki.frictionalgames.com/hpl3/game/setup
Want to piggyback this as I cannot f... |
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DamnNoHtml |
Development
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46 |
52,922 |
09-22-2015, 04:05 PM |
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Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?
The X button actually closes the Editor! The technological advancements in the engine are incalculable! |
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DamnNoHtml |
Development
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46 |
52,922 |
09-22-2015, 10:59 AM |
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Thread: Amnesia: Through the Portal (2.0 Expansion Released)
Post: RE: Amnesia: Through the Portal (2.0 Expansion Rel...
Holy shit I just realized I responded a year late to you...and then responded 2 years late to this. Welp. |
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DamnNoHtml |
Showcase
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236 |
332,127 |
09-19-2015, 03:40 PM |
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Thread: Game crashes when entering a script area?
Post: RE: Game crashes when entering a script area?
Can you paste your .hps code file involving the script? |
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DamnNoHtml |
Development Support
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3 |
2,875 |
11-25-2013, 08:10 PM |
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Thread: Cycles - Released
Post: RE: Cycles
So, it's mostly released. I need a few people to test the game tonight. I've had some testers complain a very important door model is missing that prevents you from going further but I cannot seem to ... |
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DamnNoHtml |
Custom Stories, TCs & Mods - Development
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13 |
9,821 |
11-23-2013, 04:05 AM |
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Thread: The one-week Environment #2 Finished!
Post: RE: The one-week Environment #2
If you get the lighting right that could look very awesome Rapture. |
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DamnNoHtml |
Custom Stories, TCs & Mods - Development
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87 |
54,549 |
10-12-2013, 06:11 AM |
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Thread: The one-week Environment #2 Finished!
Post: RE: The one-week Environment #2
(10-10-2013, 09:17 PM)Robosprog Wrote: Very nice so far! Especially love the cliffs/hill, using rocks or a custom model?
Straight out of AMFP. Templebase -> Cave -> Rock_wall |
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DamnNoHtml |
Custom Stories, TCs & Mods - Development
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87 |
54,549 |
10-10-2013, 09:31 PM |
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Thread: The one-week Environment #2 Finished!
Post: RE: The one-week Environment #2
Saw this thread and somehow worked it into my new conversion. Still working on layout and stuff but here is a quick WIP
[Image: http://i.imgur.com/rIT2iVf.jpg]
[Image: http://i.imgur.com/iwqKGHX.jpg... |
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DamnNoHtml |
Custom Stories, TCs & Mods - Development
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87 |
54,549 |
10-10-2013, 09:09 PM |
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Thread: Are there AAMFP assets already used in ATDD custom stories
Post: RE: Are there AAMFP assets already used in ATDD cu...
If custom stories exist already with AMFP assets, they probably aren't very good, as AMFP hasn't been out long enough to build with. A lot of people are working on Custom Stories with those assets tho... |
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DamnNoHtml |
General Discussion
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2 |
3,696 |
10-09-2013, 09:34 PM |
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Thread: How to make lantern glow longer?
Post: RE: How to make lantern glow longer?
You need to create a full conversion mod, not just a custom story. Once you do, in your custom game.cfg file, you can Control + F search for "<Player_Lantern" and below that is the speed at which i... |
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DamnNoHtml |
Development Support
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3 |
2,388 |
10-04-2013, 05:36 PM |