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    Thread: Strange freeze using a sequence
Post: Strange freeze using a sequence

Evening y' all \o I'm having problems with a script sequence, the goal is to make stuff appear at different times. The problem is that I don't get any errors but the game freezes (or runs with absurd...
Vic7im Development Support 0 1,213 10-28-2012, 05:59 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

(10-16-2012, 10:51 PM)beecake Wrote: Somebody is already doing it ;) Just search "what lies beneath amnesia" on youtubeNah that's just the water part in the Dark Descent :<
Vic7im Showcase 20 19,817 10-17-2012, 01:13 AM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

Bump, would love if someone makes a "Let's play" of my mod, for letting both of us known =) Feel free to do it, you have my ok.
Vic7im Showcase 20 19,817 10-16-2012, 06:47 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

(10-14-2012, 07:28 PM)The chaser Wrote: I'm stuck: Spoiler below! I'm in the first level, and I've opened all the doors except the one with cellarbase. I only have laudanums, sanity potio...
Vic7im Showcase 20 19,817 10-14-2012, 07:39 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

(10-14-2012, 06:12 PM)beecake Wrote: Spoiler below! Oh the ambience worked good... But you put too many monsters in there... It kind of destroyed the ambience... Spoiler below! ...
Vic7im Showcase 20 19,817 10-14-2012, 06:24 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

(10-14-2012, 01:46 PM)beecake Wrote: Lighting looks good! Looking forward to play this one! EDIT REVIEW: Spoiler below! Meh.. I can't say i enjoyed it. I didn't really get the story....
Vic7im Showcase 20 19,817 10-14-2012, 05:16 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

Yay it's here, finally!
Vic7im Showcase 20 19,817 10-13-2012, 10:44 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

Merely out of curiosity, can you guys even see the mod on moddb without this link?
Vic7im Showcase 20 19,817 10-12-2012, 10:14 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

(10-10-2012, 08:28 PM)The chaser Wrote: Hey, Vic7im. This story "me gusta" XDThank you =) I took the liberty to edit the OP adding the right link to moddb. When you finish it, please vote!
Vic7im Showcase 20 19,817 10-11-2012, 09:34 AM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

V1.0 uploading, fixed some visual bugs and corrected some pathnodes.
Vic7im Showcase 20 19,817 10-10-2012, 09:14 AM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: RE: [RELEASE] What Lies Beneath - Chapter One

(10-09-2012, 08:04 PM)HumiliatioN Wrote: I noticed on first picture that "Big painting" is too deep to the wall as you can see it's cutting that line through. and second picture you use "Black plan...
Vic7im Showcase 20 19,817 10-09-2012, 09:49 PM
    Thread: [RELEASE] What Lies Beneath - Chapter One
Post: [RELEASE] What Lies Beneath - Chapter One

Evening everyone \o http://www.moddb.com/mods/what-lies-beneath Quote:My name is Daniel Clarke, Private Eye.I live in New York at 240 W 55th St. I came to New Orleans to find Nathan LaLaurie, a...
Vic7im Showcase 20 19,817 10-09-2012, 06:59 PM
    Thread: Justine CrashToDesktop feature
Post: RE: Justine CrashToDesktop feature

(10-08-2012, 05:48 PM)Rapture Wrote: I find that method a bit to extreme. But you can use a checkpoint that would change the map to another that says "you have lost yada-yada-yada". From their I wou...
Vic7im Development Support 5 2,598 10-08-2012, 06:28 PM
    Thread: Justine CrashToDesktop feature
Post: Justine CrashToDesktop feature

Hello, is there a way to recreate the Justine crash to desktop feature? I hate when players die and respawn with all the objects they acquired and without the monster that killed you, this kills the a...
Vic7im Development Support 5 2,598 10-08-2012, 05:41 PM
    Thread: Random Sounds while playing
Post: RE: Random Sounds while playing

Thank you for the replies, so basically all I need to do is to create a custom snt file with all the sounds I want, then call it using a Timer. That's easy, and I think I can get the random timer from...
Vic7im Development Support 5 2,474 10-05-2012, 03:54 PM
    Thread: Random Sounds while playing
Post: RE: Random Sounds while playing

(10-05-2012, 03:00 PM)Nemet Robert (Robby) Wrote: You need help with the random timers too or just the random sounds? I don't really get what you're asking. Though, for PlayGuiSound, you can try ex...
Vic7im Development Support 5 2,474 10-05-2012, 03:23 PM
    Thread: Random Sounds while playing
Post: Random Sounds while playing

Hi, since I absolutely have no idea how to do this I'd like to ask for help instead of bashing my skull on Notepad++. Basically, during the gameplay, random timers activate random sounds throughout t...
Vic7im Development Support 5 2,474 10-05-2012, 02:55 PM
    Thread: Scripting questions
Post: RE: Scripting questions

(10-04-2012, 12:16 PM)LulleBulle Wrote: (10-04-2012, 08:22 AM)Vic7im Wrote: The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors.Isn't it shrinkable?Nope
Vic7im Development Support 8 4,369 10-05-2012, 10:49 AM
    Thread: Scripting questions
Post: RE: Scripting questions

The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors.
Vic7im Development Support 8 4,369 10-04-2012, 08:22 AM
    Thread: Suitors gone wild
Post: RE: Suitors gone wild

(10-03-2012, 05:46 PM)beecake Wrote: Helloworld and Depths... are they pathnodes?Yap
Vic7im Development Support 3 3,540 10-03-2012, 06:03 PM