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    Thread: Three levers to open a slide door
Post: RE: Three levers to open a slide door

(10-31-2019, 02:36 AM)Mudbill Wrote: https://www.youtube.com/watch?v=Pgii2Hf5t6w Thanks, Mudbill :)
zionifl Development Support 2 2,680 11-01-2019, 03:26 AM
  Question Thread: Three levers to open a slide door
Post: Three levers to open a slide door

Hello. I'm trying to make a script so that once three levers (lever_simple01) are pulled on a map, a slide door (safety_normal_vert) is opened. Does someone know how to make a script like that? Any he...
zionifl Development Support 2 2,680 10-31-2019, 12:00 AM
  Information Thread: Amnesia: Unused Content
Post: Amnesia: Unused Content

Hi. It's been a while since my last post. This time, I'm here to show you some unused scripts from the base game.  If you've already seen the Early Alpha video on the Super Secret file, you've seen ho...
zionifl Custom Stories, TCs & Mods - Development 0 2,008 10-20-2019, 05:00 PM
    Thread: Amnesia - The UNKNOWN Descent Project - NEW THREAD
Post: RE: Amnesia - The UNKNOWN Descent Project - NEW TH...

(04-24-2017, 07:38 PM)FlawlessHappiness Wrote: Piggybacking on that question. Spoiler below! You could easily track health by using the enemy's name as part of a LocalVarInt or LocalVarF...
zionifl Development Support 5 6,262 04-24-2017, 09:55 PM
    Thread: Amnesia - The UNKNOWN Descent Project - NEW THREAD
Post: RE: Amnesia - The UNKNOWN Descent Project - NEW TH...

(04-24-2017, 01:30 PM)Slanderous Wrote: How did you script that killable enemy? I did not scripted it, you can do it on the Model Editor. Simply pick an enemy, set his amount of health in the editor...
zionifl Development Support 5 6,262 04-24-2017, 02:48 PM
  Information Thread: Amnesia - The UNKNOWN Descent Project - NEW THREAD
Post: Amnesia - The UNKNOWN Descent Project - NEW THREAD

Hi, welcome to the new thread of my project "Amnesia - The UNKNOWN Descent". So, this project has the following objectives: Bring back some of the unused/alpha features from Amnesia (EXCEPT FOR WEAPO...
zionifl Development Support 5 6,262 04-23-2017, 05:21 PM
    Thread: Penumbra Grab Icon
Post: RE: Penumbra Grab Icon

(04-17-2017, 11:05 PM)Mudbill Wrote: I suggest you format the script in your post to make it easier to read. To do that, just write it in between php tags: Code:[php]void ScriptHere()[/php] will lo...
zionifl Development Support 2 3,164 04-18-2017, 03:12 AM
    Thread: Penumbra Grab Icon
Post: Penumbra Grab Icon

Hi, if you had seen my previous posts here at the forum you might know who i am. My name is DanielMandus123 (The guy that asks for help to everything :D. Don't judge me, i'm new at the forum), and now...
zionifl Development Support 2 3,164 04-16-2017, 06:29 PM
    Thread: [Request] Paraffin Lantern from Penumbra - Overture
Post: RE: [Request] Paraffin Lantern from Penumbra - Ove...

(04-16-2017, 10:35 AM)Slanderous Wrote: http://www.moddb.com/mods/amnesia-emergi...ia-lantern Not exactly the same, but looks fairly similar. Actually, i just downloaded this entity just a couple d...
zionifl Development Resources 2 5,931 04-16-2017, 03:32 PM
  Question Thread: [Request] Paraffin Lantern from Penumbra - Overture
Post: [Request] Paraffin Lantern from Penumbra - Overtur...

Hi, i'm looking for an Paraffin Lantern entity/item for my project. I already tried making it myself but i can't select it by clicking on it on the Level Editor (only when dragging a box over it), and...
zionifl Development Resources 2 5,931 04-14-2017, 06:14 AM
    Thread: Amnesia Development Enhancer Tool
Post: RE: Amnesia Development Enhancer Tool

(01-31-2017, 09:15 PM)VoidViperGod Wrote: I can't download because the link just says "404 Not Found". is there somewhere I can get this from? I have the same 404 error. Also, i have an retail versi...
zionifl Development Resources 148 288,461 04-06-2017, 10:12 PM
    Thread: Editing Shaders?
Post: Editing Shaders?

Hi, it's me again. If you had seen my previous posts here at the forum, it's certain that you know who i am. Again, i am here to seek help. This time, it is an continuation of my "blue light around e...
zionifl Development Support 0 1,605 04-03-2017, 05:07 PM
    Thread: Footsteps volume and shining objects
Post: RE: Footsteps volume and shining objects

I've discovered that it is an shader that creates the blue light effect. It is the game_outline_frag.glsl and game_outline_vtx.glsl. Is there any way to edit this shader file so that it is used on obj...
zionifl Development Support 3 3,392 03-27-2017, 04:42 PM
    Thread: Beta tinderbox icon
Post: Beta tinderbox icon

Hi, i'm seeking to get the beta tinderbox icon from Amnesia - The Dark Descent. The icon is show in the two videos of the beta: "Getting Cosy" and "Level Editor Timelapse". The icon is an simple cand...
zionifl Development Support 1 2,159 03-23-2017, 10:59 PM
    Thread: Unused effects when getting sanity damage?
Post: RE: Unused effects when getting sanity damage?

(03-19-2017, 05:19 AM)Mudbill Wrote: If you script them manually, you should easily be able to add them. The image trail already has its own script, which combined with timers should give you the ef...
zionifl Development Support 3 3,251 03-21-2017, 10:00 PM
  Question Thread: Unused effects when getting sanity damage?
Post: Unused effects when getting sanity damage?

Hi, i am making a new project about the alpha of Amnesia - The Dark Descent, but i am making the whole project by myself, so i will ask for help sometimes. The help i need now is to, if possible, add...
zionifl Development Support 3 3,251 03-18-2017, 06:59 PM
  Question Thread: Footsteps volume and shining objects
Post: Footsteps volume and shining objects

Hi, i'm new to the forum and i'm asking for help. Is there any way to change the volume of the footsteps of the game? I'm making a project and i'm making all of it myself and that project involves the...
zionifl Development Support 3 3,392 03-15-2017, 02:49 AM
    Thread: New Project - The UNKNOWN Descent
Post: RE: New Project - The UNKNOWN Descent

(03-06-2017, 12:57 AM)Romulator Wrote: (03-05-2017, 09:51 PM)DanielMandus123 Wrote: 1. This mod is NOT an total conversion or an custom story. Imagine an custom lantern mod. So, this project is li...
zionifl Development Support 14 10,911 03-06-2017, 10:15 PM
    Thread: New Project - The UNKNOWN Descent
Post: Some answers

Hello! I am here to say some stuff: 1. This mod is NOT an total conversion or an custom story. Imagine an custom lantern mod. So, this project is like that so it will overwrite you ENTIRE game, so m...
zionifl Development Support 14 10,911 03-05-2017, 09:51 PM
    Thread: New Project - The UNKNOWN Descent
Post: RE: New Project - The UNKNOWN Descent

(02-23-2017, 07:25 PM)Slanderous Wrote: I actually kinda like the overall idea behind this, though I'd also add something for the coins so that they wouldn't be pointless to collect. In the original...
zionifl Development Support 14 10,911 02-23-2017, 10:33 PM