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    Thread: Making your own functions
Post: RE: Making your own functions

My supposed function would be using a void probably. And DeAngelo, getting that grunt function would be a dream come true... But alright, I see whatcha gaiz mean. Thanks for the clarification. :)
Theforgot3n1 Development Support 11 4,812 06-21-2013, 05:08 PM
    Thread: Making your own functions
Post: Making your own functions

Hello! This might be out of our league, but is there perhaps a way to create my own function? In my specific instance, I would like to remove a rope between a RopeArea and a PosNode. Is there perhap...
Theforgot3n1 Development Support 11 4,812 06-21-2013, 03:47 PM
    Thread: Voice Actors' Guild
Post: RE: Voice Actors' Guild

(06-03-2013, 10:43 PM)GiggleBlizzard Wrote: http://vocaroo.com/i/s0Ik8ZxsPGzV Dude, that is impressive! The immersion. Sexy.
Theforgot3n1 Custom Stories, TCs & Mods - Development 58 46,076 06-14-2013, 09:02 PM
    Thread: Music for custom stories
Post: RE: Music for custom stories

(06-02-2013, 02:22 PM)Robosprog Wrote: (06-02-2013, 12:45 PM)The chaser Wrote: (06-02-2013, 12:03 PM)Robosprog Wrote: That happened before, it was called horizon :| It was Timorem. Timorem was t...
Theforgot3n1 Custom Stories, TCs & Mods - Development 27 20,825 06-14-2013, 08:51 PM
    Thread: Using your own models in Level Editor
Post: RE: Using your own models in Level Editor

(06-12-2013, 02:23 AM)DeAngelo Wrote: There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when th...
Theforgot3n1 Development Support 3 1,829 06-12-2013, 02:49 AM
    Thread: Using your own models in Level Editor
Post: Using your own models in Level Editor

Hallo. The only way, it seems, for the level editor to find my custom entities and static_object, is for it to search in redist>static_object/entities and there find the object. However, if someon...
Theforgot3n1 Development Support 3 1,829 06-12-2013, 02:03 AM
    Thread: Preloading sounds/particles?
Post: RE: Preloading sounds/particles?

(06-11-2013, 11:27 PM)i3670 Wrote: Sounds/ps created via script. What does preloading even do?
Theforgot3n1 Development Support 4 2,569 06-12-2013, 01:56 AM
    Thread: Custom textures and models by Alex Ros
Post: RE: Custom textures and models by Alex Ros

Cool stuff! I like the "tileable textures". Textures are so important and flexible; might actually use those wood ones. So, if I were to use them, would you like your name credited or something like ...
Theforgot3n1 Development Resources 18 17,499 06-11-2013, 04:40 AM
    Thread: Objects with more than one texture
Post: RE: Objects with more than one texture

(06-09-2013, 10:25 PM)The Mug Wrote: It works with a .dds just like with any other texture. To fix the stretch and stuff you need to UV unwrap it properly. UV mapping is essential for almost any mo...
Theforgot3n1 Development Support 8 3,873 06-09-2013, 10:47 PM
    Thread: Objects with more than one texture
Post: RE: Objects with more than one texture

(06-09-2013, 09:13 PM)The Mug Wrote: are you familiar with the term UV mapping? or are you talking about the textures location on the pc? I'm not talking about the location. That should be something...
Theforgot3n1 Development Support 8 3,873 06-09-2013, 09:33 PM
    Thread: Objects with more than one texture
Post: RE: Objects with more than one texture

(06-09-2013, 08:20 AM)The Mug Wrote: You just need to make the parts of your model that uses a different texture into a seperate objects and export it all together. Not only will this allow you to ...
Theforgot3n1 Development Support 8 3,873 06-09-2013, 07:05 PM
    Thread: Objects with more than one texture
Post: RE: Objects with more than one texture

(06-09-2013, 07:12 AM)JustAnotherPlayer Wrote: Dunno. But you could probably make a part that is different into one texture. That is true... but I kind of want to use one of Amnesia's textures. The ...
Theforgot3n1 Development Support 8 3,873 06-09-2013, 07:22 AM
    Thread: I don't know how to finish this :"(
Post: RE: I don't know how to finish this :"(

(06-09-2013, 05:25 AM)Amn Wrote: Large rocks supported by large planks. Sounds like a cool idea. You could even have one of those "random events" in which stones collapses and you have to shove them...
Theforgot3n1 Development Support 5 2,764 06-09-2013, 07:11 AM
    Thread: Objects with more than one texture
Post: Objects with more than one texture

No one seems to have addressed the way the textures are dealt with in Amnesia. Trying to decipher it, for static objects, it seems they use this .dds, most likely consisting of the details of it's pro...
Theforgot3n1 Development Support 8 3,873 06-09-2013, 06:57 AM
    Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears

YES! I got it to work, following those fail-proof instructions you just gave me. Awesome. Lots of thanks! :) Now I've just got to master the art of texturing in Maya. Gonna take a long while fixing m...
Theforgot3n1 Development Support 13 6,619 06-08-2013, 11:39 PM
    Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears

(06-08-2013, 09:56 PM)sonataarctica Wrote: Put the texture into the folder that you are going to use it from, then open the MaterialEditor. I'm assuming it's just a diffuse texture so, set the type ...
Theforgot3n1 Development Support 13 6,619 06-08-2013, 10:51 PM
    Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears

I just wanna get my thoughts arranged... okay, so I'm trying to make a model; what I need, in order to create the body with modeleditor is a material file and the .dae file, right? The .dae file I alr...
Theforgot3n1 Development Support 13 6,619 06-08-2013, 10:19 PM
    Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears

When I load the texture, called "images.jpg" it only gives a purple texture going back and forth between other colors and basically just bugging up. I'm assuming I need to make my texture into a ".dds...
Theforgot3n1 Development Support 13 6,619 06-08-2013, 10:04 PM
    Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears

(06-08-2013, 09:38 PM)sonataarctica Wrote: Have you created a material for the texture? You need to do this or the texture will not show up. Also make sure the texture and material have the same nam...
Theforgot3n1 Development Support 13 6,619 06-08-2013, 09:51 PM
    Thread: Importing models - Texture disappears
Post: Importing models - Texture disappears

Just as my thread name suggests, the texture that I have applied to my model is not read by the model editor when I import the mesh. How do I make it so that it is included? It's currently transpare...
Theforgot3n1 Development Support 13 6,619 06-08-2013, 09:32 PM