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    Thread: Hi everyone.
Post: RE: Hi everyone.

(04-14-2019, 04:47 AM)Romulator Wrote: Hey there! If you would like, I know of a Discord server with a few currently active HPL2 modders. Some of them are working on proof of concepts while others a...
4WalledKid General Discussion 2 2,167 04-14-2019, 04:09 PM
    Thread: Hi everyone.
Post: Hi everyone.

I'm here just passing to say hi and to see if there are still people like me who still like to build custom stories in hpl2. I'm currently re-learning and practicing.  Reviving good memories. How abou...
4WalledKid General Discussion 2 2,167 04-14-2019, 01:39 AM
    Thread: Why wont this work??
Post: Why wont this work??

[Image: http://i.gyazo.com/59ea8b0ea606d5c7808ac3aea6f8b9e7.png] //////////////////////////// // Run first time starting map void OnStart() { //Add the Lantern and 10 Tinderboxes when in Debug mo...
4WalledKid Development Support 3 2,364 06-10-2015, 03:28 AM
    Thread: External HPL 2 use?
Post: RE: External HPL 2 use?

Thanks everyone for the suggestions! I think I'll try with UDK or Unity. I still think hpl2 would be easier cause I already know the language. And this is just for fun, Im not thinking on making money...
4WalledKid Development Support 5 3,014 04-12-2013, 04:43 PM
  Question Thread: External HPL 2 use?
Post: External HPL 2 use?

Hello! I was just wondering if I could use the HPL 2 engine without Amnesia. I want to make a game but I dont want it to be a custom story. Is it possible to create an exe to play the game created wit...
4WalledKid Development Support 5 3,014 04-12-2013, 03:31 PM
    Thread: What is this-> (string &in asParent, string &in asChild, int alState)?
Post: RE: What is this-> (string &in asParent, string &i...

(12-10-2012, 09:01 PM)The chaser Wrote: AddUseItemCallback("", "Itemname", "EntityUsed", "FUNC", true)...Thank you very much! :D
4WalledKid Development Support 4 3,445 12-10-2012, 09:08 PM
    Thread: What is this-> (string &in asParent, string &in asChild, int alState)?
Post: RE: What is this-> (string &in asParent, string &i...

(12-10-2012, 08:46 PM)The chaser Wrote: Oh, when you make an AddEntityCollideCallback you do this...Hmm.. I got that one. What about this one? (string &in asItem, string &in asEntity)
4WalledKid Development Support 4 3,445 12-10-2012, 08:55 PM
  Question Thread: What is this-> (string &in asParent, string &in asChild, int alState)?
Post: What is this-> (string &in asParent, string &in as...

Ok so I've been quite a long time doing scripts for Amnesia but today I discovered that I don't know what void example_function (string &in asParent, string &in asChild, int alState) do in ...
4WalledKid Development Support 4 3,445 12-10-2012, 08:39 PM
    Thread: Editing or adding new textures to objects
Post: RE: Editing or adding new textures to objects

(12-06-2012, 10:35 PM)The chaser Wrote: Well, fucks are going to explain it another time:This worked!!! OMG Thanks so much! You've helped me a lot here...
4WalledKid Development Support 6 3,949 12-06-2012, 10:48 PM
    Thread: Editing or adding new textures to objects
Post: RE: Editing or adding new textures to objects

Thanks! But lets say I want to share my CS but I don't want the game files of other people to be replaced. I want to make a new wall so I copied the default.dae and the default.msh into the CS folder....
4WalledKid Development Support 6 3,949 12-06-2012, 10:15 PM
  Question Thread: Editing or adding new textures to objects
Post: Editing or adding new textures to objects

Is there any way to edit or add new textures to objects that are already in the game? :huh:
4WalledKid Development Support 6 3,949 12-06-2012, 09:36 PM
    Thread: .mat not found!
Post: RE: .mat not found!

[Image: http://gyazo.com/76f7d3558680ebdf829fdec...1354747438]
4WalledKid Development Support 10 6,052 12-05-2012, 11:44 PM
    Thread: .mat not found!
Post: RE: .mat not found!

(12-05-2012, 10:55 PM)The chaser Wrote: So: -Put the fu**ing texture (.dds, nrm, spec, etc) in your texture folder (in an Amnesia folder) -Make the fu**ing material with it(in the same folder as th...
4WalledKid Development Support 10 6,052 12-05-2012, 11:19 PM
    Thread: .mat not found!
Post: RE: .mat not found!

(12-05-2012, 10:13 PM)Statyk Wrote: You may have to redo the .mat. It's most likely trying to read the image on the desktop, not in the textures folder.But what will happen if I want to share my CS?
4WalledKid Development Support 10 6,052 12-05-2012, 10:20 PM
    Thread: .mat not found!
Post: RE: .mat not found!

(12-05-2012, 09:36 PM)Statyk Wrote: Add this into your resources.cfg: It still wont show up in the level editor :(
4WalledKid Development Support 10 6,052 12-05-2012, 10:00 PM
    Thread: .mat not found!
Post: RE: .map not found!

(12-05-2012, 09:01 PM)The chaser Wrote: .map? Wouldn't it be ".mat"?LOL yes sorry. .mat I have that problem with it :/
4WalledKid Development Support 10 6,052 12-05-2012, 09:08 PM
  Question Thread: .mat not found!
Post: .mat not found!

Ok so I made a new texture and placed it on the desktop to test it. In the level editor, I used primitives, plane and found the texture in the desktop and it worked. I decide to place the texture insi...
4WalledKid Development Support 10 6,052 12-05-2012, 08:44 PM
    Thread: In-game Debug Menu?
Post: RE: In-game Debug Menu?

(11-14-2012, 10:01 PM)beecake Wrote: The hotkey is F1Thanks! :D
4WalledKid Development Support 2 2,474 11-14-2012, 11:04 PM
  Question Thread: In-game Debug Menu?
Post: In-game Debug Menu?

Hey there! I know there is a way of opening a debug menu in Amnesia, with the options of quick load, etc. How can I activate it and how can I toggle it in-game? Thanks!
4WalledKid Development Support 2 2,474 11-14-2012, 09:54 PM
    Thread: My First Custom Story DEMO!
Post: RE: My First Custom Story DEMO!

(11-02-2012, 11:23 PM)The chaser Wrote: Getting an older version of maya. I've heard the best is 2011, maybe that one works.:'( I'll have to wait another night downloading! |sniff|
4WalledKid Custom Stories, TCs & Mods - Development 53 42,086 11-02-2012, 11:25 PM