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    Thread: Record voice?
Post: RE: Record voice?

This is a very nice video on some basic voice acting principles if you wanna be some what erudite. http://www.youtube.com/watch?v=hylrH__HunA
ingedoom Development Support 5 1,725 02-05-2014, 07:52 AM
    Thread: How to make a message appear by clicking on something?
Post: RE: How to make a message appear by clicking on so...

(02-03-2014, 03:10 PM)Romulator Wrote: Without being mean mate, I think you should overlook the Engine Scripts page a little bit more. While we are here to help, we cannot always just give you code....
ingedoom Development Support 13 4,394 02-03-2014, 03:45 PM
    Thread: Amnesia: Lord's Prayer
Post: RE: Amnesia: Lord's Prayer

(01-31-2014, 10:20 PM)The chaser Wrote: If you want models just tell me, I can do them :) Simple things tho, I've got more people to do models for. Cool thanks for the offer. I will keep that In mi...
ingedoom Custom Stories, TCs & Mods - Development 3 3,005 02-02-2014, 12:24 PM
    Thread: Is community inactive lately?
Post: RE: Is community inactive lately?

(01-30-2014, 07:12 PM)Traggey Wrote: Amnesia is an indie game, just uh.. Pointing that out. Felt the same way xD
ingedoom Custom Stories, TCs & Mods - Development 33 16,558 01-31-2014, 09:59 AM
    Thread: Amnesia: Lord's Prayer
Post: Amnesia: Lord's Prayer

[Image: http://media.moddb.com/images/mods/1/24/..._image.png] Status First of all, 'Lords Prayer' is a project that has been on my mind for one and a half year and it has been hard to find the time...
ingedoom Custom Stories, TCs & Mods - Development 3 3,005 01-31-2014, 09:46 AM
    Thread: Custom story error that I can't solve!?
Post: RE: Custom story error that I can't solve!?

This is a good read if you wanna learn how to code properly. Good read.
ingedoom Development Support 14 3,864 01-31-2014, 08:23 AM
    Thread: Plane shadows
Post: RE: Plane shadows

(01-29-2014, 09:47 AM)FlawlessHair Wrote: That is correct. It works fine. You just can't see it in the editor. Planes cast shadows just fine :) I've been using them lots of time before.. Thanks for...
ingedoom Development Support 5 1,603 01-30-2014, 10:54 PM
    Thread: Scripting Problem?
Post: RE: Scripting Problem?

This hurts my eyes. Please use for loops. for(int i = 1; i <= 55; i++) SetEntityActive("deformed_man_" + i, true);
ingedoom Development Support 7 2,269 01-30-2014, 10:52 PM
    Thread: Plane shadows
Post: RE: Plane shadows

Thanks for your responses, but it seems like the planes actually cast shadows in game, just not in the level editor. Edit: Or so it would seem... I'm not sure..
ingedoom Development Support 5 1,603 01-28-2014, 11:25 PM
    Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(

To help you further I will need your custom story. The only advice I can give is to have a look at this And make sure to use the void AddDebugMessage(string& asString, bool abCheckForDuplicates);...
ingedoom Development Support 17 7,175 01-28-2014, 08:11 PM
    Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(

(01-28-2014, 05:39 PM)Badcat5550 Wrote: should I put that in void on start?, because I don't know where I should exactly put it, here is my hps file I think you should be fine you just replace it wi...
ingedoom Development Support 17 7,175 01-28-2014, 05:47 PM
    Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(

Lever entities have a setting called "PlayerInteractCallback"; here you put a function name like "InteractLever" Now some code Code:void InteractLever() { if(LeverPuzzleSolved()) SetSwingDoorLocked...
ingedoom Development Support 17 7,175 01-28-2014, 05:03 PM
    Thread: Plane shadows
Post: Plane shadows

Does anybody know if there is a way to make a plane cast shadows? I did try checking "cast shadows" in the level editor, but it didn't work and i could not find any options in the material editor.
ingedoom Development Support 5 1,603 01-28-2014, 01:59 PM
    Thread: Amfp lantern
Post: RE: Amfp lantern

First of all it has to be full conversion. And here is a link that might help. In order to edit the sound you should go into your mod game.cfg file and change the sound from there. And no, I do not t...
ingedoom Development Support 2 1,646 01-28-2014, 12:07 PM
    Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(

Btw... I noticed that you do not call your unlockDoor function from anywhere in your code, so that might be the reason that nothing happens, but not the end of file problem which is surely due to bad ...
ingedoom Development Support 17 7,175 01-28-2014, 11:31 AM
    Thread: How can I use the flashlight from Penumbra?
Post: RE: How can I use the flashlight from Penumbra?

(01-27-2014, 12:19 AM)goodcap Wrote: The lantern works now, but I can't get the sound to work -_- You have to edit that in the game.cfg file. There is a section called player_lantern where you can c...
ingedoom Development Support 3 1,715 01-27-2014, 10:23 AM
    Thread: Memento Not Showing - Solved
Post: RE: Memento Not Showing - Solved

You are very welcome.
ingedoom Development Support 5 1,603 01-26-2014, 10:53 PM
    Thread: Is there a hotel reception desk model?
Post: RE: Is there a hotel reception desk model?

My best guess is the White Night mod, but I am not sure. My best advice would be to make the best of the current models and put them together to resemble a desk or make your own with some modelling s...
ingedoom Development Support 1 1,076 01-26-2014, 09:54 PM
    Thread: Memento Not Showing - Solved
Post: RE: Memento Not Showing

I'm pretty sure you need the boolean in your callback syntax void GetSearchHome(string &in asParent, string &in asChild, boolean abDeleteOnCollide, int alState) edit: that makes no sense... ...
ingedoom Development Support 5 1,603 01-26-2014, 09:47 PM
    Thread: Memento Not Showing - Solved
Post: RE: Memento Not Showing

Have you got <LANGUAGE> at the top and </LANGUAGE> at the end of your .lang file?
ingedoom Development Support 5 1,603 01-26-2014, 09:37 PM