Search Results
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Thread: One problem with the tools.
Post: RE: One problem with the tools.
Thank you Thomas! This is the only place I neglected to look. |
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Cgturner |
Technical Support - Amnesia: The Dark Descent
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4 |
5,521 |
11-15-2010, 09:36 PM |
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Thread: One problem with the tools.
Post: RE: One problem with the tools.
Jens, I'm having the same problem, only my problem is with the model editor. But unlike in the level editor, the model editor has no edit->options section to change the resolution. |
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Cgturner |
Technical Support - Amnesia: The Dark Descent
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4 |
5,521 |
11-12-2010, 03:05 PM |
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Thread: No Intro Sequence?
Post: RE: No Intro Sequence?
Deactivating ScriptDebug worked like a charm. Thanks to both of you for your help and speedy responses. :) |
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Cgturner |
Technical Support - Amnesia: The Dark Descent
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5 |
5,722 |
11-11-2010, 04:35 AM |
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Thread: No Intro Sequence?
Post: RE: No Intro Sequence?
Sorry Thomas, I meant to be more descriptive about the problem. The intro scene is gone altogether. When "New Game" is chosen, it goes to the loading screen, then immediately to Daniel standing, skipp... |
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Cgturner |
Technical Support - Amnesia: The Dark Descent
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5 |
5,722 |
11-09-2010, 07:19 PM |
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Thread: No Intro Sequence?
Post: No Intro Sequence?
I've owned Amnesia: The Dark Descent since day 1, and I've never had a problem like this before. But for some reason, the intro sequence in the beginning of the game stopped working. I haven't messed ... |
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Cgturner |
Technical Support - Amnesia: The Dark Descent
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5 |
5,722 |
11-08-2010, 07:05 PM |
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Thread: Importing Animations
Post: Importing Animations
I would like to be able to import animations from older frictional games titles, black plague, overture, the tech demo, etc. I can import entities such as enemies from penumbra to amnesia, but since I... |
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Cgturner |
Custom Stories, TCs & Mods
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0 |
2,922 |
10-25-2010, 08:24 PM |
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Thread: Activate Entity
Post: RE: Activate Entity
Alright, I set a debug message to if(GetSwingDoorLocked("cellar_wood01_1") == true). The message is displayed when interacting with the door, even if the door isn't locked. I don't understand what wou... |
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Cgturner |
Custom Stories, TCs & Mods
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4 |
5,925 |
10-19-2010, 05:33 AM |
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Thread: Activate Entity
Post: RE: Activate Entity
(10-18-2010, 05:42 AM)jens Wrote: Have you tried adding a message or sound to InteractGrunt to see if it triggers when you touch the door?
You should not do SetEntityPlayerInteractCallback("cellar_... |
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Cgturner |
Custom Stories, TCs & Mods
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4 |
5,925 |
10-18-2010, 05:48 PM |
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Thread: Activate Entity
Post: Activate Entity
I have a scenario where a dog's head is created and falls out of a window, then, once you interact with the dog's head, the door behind you slams closed and is locked. I also have it set so that if yo... |
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Cgturner |
Custom Stories, TCs & Mods
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4 |
5,925 |
10-18-2010, 05:28 AM |
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Thread: Amnesia Wallpapers
Post: RE: Amnesia Wallpapers
(10-15-2010, 10:16 PM)Hionimi Wrote: Trying to build a bit of an amnesia theme. :D
My current desktop:
Spoiler below!
[Image: http://dl.dropbox.com/u/10009928/my_amnesia_desktop.jpg]
... |
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Cgturner |
General Discussion
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54 |
110,126 |
10-18-2010, 04:54 AM |
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Thread: Controller Compatability
Post: Controller Compatability
Hey, I didn't see another thread addressing this, but I just have a quick question. Is there, or will there ever be anything along the lines of controller support for Amnesia? I have an Xbox 360 Wirel... |
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Cgturner |
Technical Support - Amnesia: The Dark Descent
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0 |
2,928 |
10-05-2010, 06:44 AM |
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Thread: Enemy spawn noise
Post: RE: Enemy spawn noise
(09-21-2010, 09:24 PM)jens Wrote: Make a new entity file for the monster is an option, you can change a lot of things about them, like no start sound or no music. It's a text file so easy to edit
Wo... |
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Cgturner |
Custom Stories, TCs & Mods
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8 |
9,447 |
09-22-2010, 06:01 AM |
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Thread: Enemy spawn noise
Post: Enemy spawn noise
I'm not sure if this is discussed anywhere else, but I am looking for a way to get rid of the sound of the enemy appearing. For example, in my story, I want the enemy to exist from the beginning, BUT,... |
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Cgturner |
Custom Stories, TCs & Mods
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8 |
9,447 |
09-21-2010, 08:18 PM |
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Thread: Help with sounds!
Post: RE: Help with sounds!
(09-18-2010, 07:19 AM)gosseyn Wrote: i think your timer sequence is good, but if you don't want all particle effects showing every time that the sound starts, you should not put all the particle eff... |
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Cgturner |
Custom Stories, TCs & Mods
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21 |
25,587 |
09-18-2010, 07:51 AM |
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Thread: Help with sounds!
Post: RE: Help with sounds!
Well, this is both sound and particle system related. I want to make sure this is the correct way to make a timed sequence for sound/particle effects.
Code:void Collidearea_scratch(string &in asP... |
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Cgturner |
Custom Stories, TCs & Mods
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21 |
25,587 |
09-18-2010, 06:58 AM |
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Thread: Quest?
Post: Quest?
I'm not even sure if this is a dumb question or not, but here goes. I noticed the quests in scripting and in gameplay videos, but I've never had anything show in-game about quests. Is there a reason f... |
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Cgturner |
Hints, help and spoilers
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1 |
3,261 |
09-18-2010, 12:28 AM |
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Thread: Causing sanity damage to yourself
Post: RE: Causing sanity damage to yourself
(09-17-2010, 08:28 AM)jens Wrote: You changed the script here, Void PullLever(string &in lever1, in -1) and that is incorrect. I also noticed my original had an error, it should not say "in" at ... |
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Cgturner |
Custom Stories, TCs & Mods
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13 |
18,404 |
09-17-2010, 07:40 PM |
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Thread: The trick with the sound
Post: RE: The trick with the sound
(09-17-2010, 04:24 PM)jens Wrote: You check the box that is below the PlayerINteractCallback in the level editor. I think the name is PlayerInteractCallbackAutoRemove.Why yes it is! I knew I missed ... |
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Cgturner |
Custom Stories, TCs & Mods
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11 |
13,141 |
09-17-2010, 04:28 PM |
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Thread: Help with sounds!
Post: RE: Help with sounds!
MulleDK19,
Still nothing. The sound still plays correctly, and I know I have the right Entity because I checked, and the sound is emitted from the door.
Jens,
I thought by saying "simplified" on the ... |
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Cgturner |
Custom Stories, TCs & Mods
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21 |
25,587 |
09-17-2010, 04:25 PM |
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Thread: Help with sounds!
Post: RE: Help with sounds!
Okay, I am now working on the description when the door is interacted with (locked, and once unlocked).
Code:AddEntityCollideCallback("Player","PrisonDoor","CollidePlayerWithPrisonDoor");
&nb... |
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Cgturner |
Custom Stories, TCs & Mods
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21 |
25,587 |
09-17-2010, 03:56 PM |