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    Thread: Custom Story - Fight for Survival (Progress 95%)
Post: RE: Custom Story - Fight for Survival (Progress 50...

I just noticed something by the way, do you have to use any Tinderboxes in your custom story? It seems that every lamp entity is Lit.
Lontasm Custom Stories, TCs & Mods - Development 20 17,112 05-20-2012, 02:07 PM
    Thread: "Depths of Shadows" Custom Story /w Easter Eggs
Post: RE: "Depths of Shadows" Custom Story /w Easter Egg...

We just started up the project again, so imma bump this one for everyone to see! :)
Lontasm Custom Stories, TCs & Mods - Development 7 6,796 05-20-2012, 12:00 PM
    Thread: Custom Story - Fight for Survival (Progress 95%)
Post: RE: Custom Story - Fight for Survival (Progress 50...

I really liked the screenshots! I see you have a knack for making details. I'll be looking forward to more updates on this one :)
Lontasm Custom Stories, TCs & Mods - Development 20 17,112 05-20-2012, 03:45 AM
    Thread: Teamnesia: A community-wide effort
Post: RE: Teamnesia: A community-wide effort

This soudns intersting! I might as well create a map with a story behind it. For those of you who have played Fable 3, knows the concept of "Darkness Incarnate" And if I am to build a map for this who...
Lontasm Custom Stories, TCs & Mods - Development 113 89,057 01-13-2012, 01:22 PM
    Thread: "Depths of Shadows" Custom Story /w Easter Eggs
Post: RE: "Depths of Shadows" Custom Story /w Easter Egg...

bump whaaat? :D
Lontasm Custom Stories, TCs & Mods - Development 7 6,796 01-12-2012, 08:45 PM
    Thread: "Depths of Shadows" Custom Story /w Easter Eggs
Post: RE: "Depths of Shadows" Custom Story /w Easter Egg...

As I said, these are early screens, so I appreciate all critics, either good or bad ;)
Lontasm Custom Stories, TCs & Mods - Development 7 6,796 01-09-2012, 02:50 AM
    Thread: "Depths of Shadows" Custom Story /w Easter Eggs
Post: "Depths of Shadows" Custom Story /w Easter Eggs

"Depths of Shadows" This was formerly named "Sins of the past" and has been renamed due to change in story Story: The year is 1796. You, Mark Brennevin, is a former assassin. Being this, you have ma...
Lontasm Custom Stories, TCs & Mods - Development 7 6,796 01-08-2012, 02:14 AM
    Thread: hey guys im here to help!
Post: RE: hey guys im here to help!

Sent u a PM ;)
Lontasm Custom Stories, TCs & Mods - Development 2 2,928 01-02-2012, 09:25 PM
    Thread: Dark Deeds (Temporary Name)
Post: RE: My little project, need feedback :D

!SPOILER! I got scared shitless from that man in the closet! Damn good :D That was a beast scare :D
Lontasm Custom Stories, TCs & Mods - Development 16 12,282 01-02-2012, 08:27 PM
    Thread: Amnesia The Castle [Custom Storie]
Post: RE: Amnesia The Castle [Custom Storie]

Aight, I played thru, and I noticed.... You have ALOT to work on to make a good map. there were alot of texture-colliding, and you must know this, that walls and walls_extensions without a proper pill...
Lontasm Showcase 3 8,069 01-02-2012, 06:41 PM
    Thread: Baldo's Discovery - Custom Story
Post: RE: Baldo's Discovery - Custom Story

Seems like a good story and all, but I got really bummed out by the screenshots... where is Billboards? They are a very good addition to make a map look more lively. Also, lighting could be better asw...
Lontasm Custom Stories, TCs & Mods - Development 79 152,996 12-09-2011, 04:06 PM
    Thread: "Sins of the Past" Custom Story /w Easter Eggs
Post: "Sins of the Past" Custom Story /w Easter Eggs

"Sins of the Past" A Custom story a friend and I are currently working :D We will be releasing a demo in (hopefully) not so long Prologue: You wake up in a prison cell... Not knowing what took you....
Lontasm Custom Stories, TCs & Mods - Development 0 3,001 12-05-2011, 08:10 PM
    Thread: Deadly Nightshade
Post: RE: Deadly Nightshade

I'd love to make the maps for this custom story! When I'm done with the current story Im working on, I could start on this story! A team could be made, and perhaps make this brilliant thought into an ...
Lontasm Custom Stories, TCs & Mods - Development 2 3,312 11-11-2011, 09:08 AM
    Thread: Nightmare's End Demo (Much longer)
Post: RE: Nightmare's End Demo (Much longer)

Ehehe, I will fix all those small problems as oblivator mentioned... Its just that Mr. Davenia is in a hurry to release the demo xD Also, I just noticed somethings we can tweakto the better aswell :D...
Lontasm Custom Stories, TCs & Mods - Development 21 19,676 11-10-2011, 01:10 AM
    Thread: Scariest Crap In You Pants Moments
Post: RE: Scariest Crap In You Pants Moments

Iron Maiden.... nothing more needed to say....
Lontasm Hints, help and spoilers 125 138,134 11-09-2011, 02:58 PM
    Thread: [SOLVED]Help please: map not showing up
Post: RE: Help please: map not showing up

If you want the file to show, just save it to your desktop(if using Windows) And coz it doesn't show ingame, there might be a typo in your .cfg
Lontasm Development Support 19 13,981 11-09-2011, 02:36 PM
    Thread: Nightmare's End (Short Demo)
Post: RE: Nightmare's End (Short Demo)

A full demo will be released today, hopefully :D
Lontasm Custom Stories, TCs & Mods - Development 10 11,709 11-09-2011, 08:50 AM
    Thread: Timer doesn't work, I think... ?
Post: RE: Timer doesn't work, I think... ?

(11-08-2011, 07:08 PM)Statyk Wrote: (11-08-2011, 06:57 PM)Lontasm Wrote: So uh.... yeah, Im having like 2 scriptareas who have a timer on them that will trigger a windgust a little bit after a col...
Lontasm Development Support 3 2,865 11-08-2011, 07:17 PM
    Thread: Timer doesn't work, I think... ?
Post: Timer doesn't work, I think... ?

So uh.... yeah, Im having like 2 scriptareas who have a timer on them that will trigger a windgust a little bit after a collapse.... the "ParticleSystem1" script goes off as soon as I go into the map,...
Lontasm Development Support 3 2,865 11-08-2011, 06:57 PM
    Thread: Candles to fade out?
Post: Candles to fade out?

So uh yeah, in the story its a gust that blows thru the hallway, blowing out all the candles and torches, but how do I make the light fade out???
Lontasm Development Support 2 2,208 11-08-2011, 12:14 PM