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Thread: Fear of the Dark (Preview and work in progress)
Post: RE: Fear of the Dark (Preview and work in progress...
Two new preview pics
http://img412.imageshack.us/i/62268349.jpg
http://img4.imageshack.us/i/74872243.jpg
Working progress:
Level decals, scripting, events, testing. |
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Dismortal |
Custom Stories, TCs & Mods - Development
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5 |
8,142 |
10-07-2010, 05:02 AM |
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Thread: Fear of the Dark (Preview and work in progress)
Post: RE: Fear of the Dark (Preview and work in progress...
Thank you. I know the story introduction doesnt sweep somebody off their feet, but i will build it up. For me, its simple to build up the story in my mother tongue. But not quite so easy to translate ... |
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Dismortal |
Custom Stories, TCs & Mods - Development
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5 |
8,142 |
10-05-2010, 02:40 AM |
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Thread: Fear of the Dark (Preview and work in progress)
Post: Fear of the Dark (Preview and work in progress)
First, let me say that my english is not perfect. Excuse me if the grammar is wrong. If you find a mistak, feel free to correct me. But please, use an pm.
This is my idea for my custom story with the... |
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Dismortal |
Custom Stories, TCs & Mods - Development
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5 |
8,142 |
10-05-2010, 01:52 AM |
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Thread: A special question about sounds and sound effects
Post: A special question about sounds and sound effects
Hello
This question is a little bit difficult. If the sound collection from the game is not enough, is it allowed to use sounds and music that is released under creative commons for a costum story? E... |
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Dismortal |
Custom Stories, TCs & Mods
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1 |
3,252 |
09-26-2010, 11:14 PM |
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Thread: Quick question...
Post: RE: Quick question...
Oh jesus .... *face palme* :dodgy:
Sorry guys and thanks for the help |
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Dismortal |
Custom Stories, TCs & Mods
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7 |
7,276 |
09-23-2010, 01:17 PM |
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Thread: Quick question...
Post: RE: Quick question...
Sorry for dig up an older post but i have an problem with the extra lang file. The game ignore the file.
The file is in my custom story folder, not in the custom story folder and not in an subfolder.... |
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Dismortal |
Custom Stories, TCs & Mods
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7 |
7,276 |
09-23-2010, 01:04 AM |
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Thread: Door Open/Close Depending on Situation
Post: RE: Door Open/Close Depending on Situation
Hey, i got the same problem with open the door. I tried to make a door like the gust door in the map 00_rainy_hall.
The Script:
Quote:void CollideAreaGustDoor(string &in asParent, string &in ... |
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Dismortal |
Custom Stories, TCs & Mods
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14 |
13,601 |
09-21-2010, 04:20 AM |
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Thread: The trick with the sound
Post: RE: The trick with the sound
Wow, it works :)
Thank you Jens. Now I know my problem. It was the association between the script and the callback function in the level editor.
I will read the tutorial to improve my knowledge about... |
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Dismortal |
Custom Stories, TCs & Mods
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11 |
12,677 |
09-17-2010, 02:40 PM |
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Thread: The trick with the sound
Post: RE: The trick with the sound
Quote:void PlaySoundAtEntity
{
PlaySoundAtEntity("ScriptArea_1", "21_screams.snt", "Player", 1, false);
}
This is all what i have. I know I need more than that. |
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Dismortal |
Custom Stories, TCs & Mods
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11 |
12,677 |
09-17-2010, 01:44 PM |
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Thread: The trick with the sound
Post: The trick with the sound
Hello.
First, i must say sorry if my englisch is awful. I´ve never write scripts and now I really need help. I had read the threads with questions about sounds and scripting and tried some. Nothing w... |
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Dismortal |
Custom Stories, TCs & Mods
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11 |
12,677 |
09-17-2010, 04:41 AM |