Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Why doesn't this work?
Post: RE: Why doesn't this work?
(04-17-2015, 01:34 PM)FlawlessHappiness Wrote: (04-17-2015, 01:30 PM)Storfigge Wrote: (04-17-2015, 01:07 AM)(拉赫兰) Romulator Wrote: Is your ScriptArea or whatever your player is colliding with in... |
|
Storfigge |
Development Support
|
10 |
6,384 |
04-17-2015, 02:46 PM |
|
|
Thread: Why doesn't this work?
Post: RE: Why doesn't this work?
(04-17-2015, 01:07 AM)(拉赫兰) Romulator Wrote: Is your ScriptArea or whatever your player is colliding with in your map named 'Sleep'?
Strange the script works now I guess all I had to do was restart ... |
|
Storfigge |
Development Support
|
10 |
6,384 |
04-17-2015, 01:30 PM |
|
|
Thread: Why doesn't this work?
Post: RE: Why doesn't this work?
(04-16-2015, 04:52 PM)Amnesiaplayer Wrote: (04-16-2015, 04:47 PM)Storfigge Wrote: (04-16-2015, 04:42 PM)FlawlessHappiness Wrote: Try removing the f at 10.The error disappeared but now the fadeou... |
|
Storfigge |
Development Support
|
10 |
6,384 |
04-16-2015, 04:57 PM |
|
|
Thread: Why doesn't this work?
Post: RE: Why doesn't this work?
(04-16-2015, 04:42 PM)FlawlessHappiness Wrote: Try removing the f at 10.The error disappeared but now the fadeout don't work :/ This is so weird all of these scripts worked before I've used them in ... |
|
Storfigge |
Development Support
|
10 |
6,384 |
04-16-2015, 04:47 PM |
|
|
Thread: Why doesn't this work?
Post: RE: Why doesn't this work?
(04-16-2015, 02:12 PM)FlawlessHappiness Wrote: You need to tell us the error.
The first thing that comes to mind is that you're missing "void OnStart()" in your first function.
void OnStart()
{
Ad... |
|
Storfigge |
Development Support
|
10 |
6,384 |
04-16-2015, 04:39 PM |
|
|
Thread: Why doesn't this work?
Post: Why doesn't this work?
Hey
I have a script box named "Sleep". Why doesn't the script work??
{
AddEntityCollideCallback("Player", "Sleep", "activate_sleep", true, 1);
}
void activate_sleep(string &in asParent, string... |
|
Storfigge |
Development Support
|
10 |
6,384 |
04-16-2015, 01:57 PM |
|
|
Thread: AMFP entities crash
Post: RE: AMFP entities crash
(04-14-2015, 01:44 AM)Mudbill Wrote: Wrong section of the forum
Edit: Nvm me, just derping around :D
You might wanna make sure you've updated both the game and the editors properly.
Still doesn't ... |
|
Storfigge |
Development Support
|
3 |
2,666 |
04-14-2015, 01:17 PM |
|
|
Thread: AMFP entities crash
Post: RE: AMFP entities crash
no1 has any idea about this??? |
|
Storfigge |
Development Support
|
3 |
2,666 |
04-13-2015, 05:53 PM |
|
|
Thread: AMFP entities crash
Post: AMFP entities crash
I've followed the guide on how to import the amfp entities but the editor just crash when i try to select any.
It says:
LevelEditor.exe caused an EXCEPTION_ACCES_VIOLATION in module MSVCP71.dll at 0... |
|
Storfigge |
Development Support
|
3 |
2,666 |
04-13-2015, 12:28 PM |
|
|
Thread: Pointless rooms.
Post: Pointless rooms.
Hey just wondering what people think abut "pointless" rooms. In the CSs I've made I've had some rooms with furniture's but nothing more. What do you guys think about this? Do you think it's good that ... |
|
Storfigge |
Custom Stories, TCs & Mods
|
10 |
12,136 |
03-31-2015, 03:19 PM |
|
|
Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Have startet playing around with the new stuff and I must say it's really awesome to have some new things to work with great update :D |
|
Storfigge |
Custom Stories, TCs & Mods - Development
|
482 |
589,516 |
12-22-2013, 06:16 PM |
|
|
Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
(12-21-2013, 11:49 PM)lazz3r0 Wrote: Has anyone tried to load up MFP maps in Amnesia? Well I did somehow XD
Did it work without any bugs?? |
|
Storfigge |
Custom Stories, TCs & Mods - Development
|
482 |
589,516 |
12-22-2013, 04:23 AM |
|
|
Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
When this patch hits will all entities and objects etc from AMFP be usable? Or will we need to extract them? |
|
Storfigge |
Custom Stories, TCs & Mods - Development
|
482 |
589,516 |
12-20-2013, 06:15 PM |
|
|
Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
(12-02-2013, 04:21 PM)Patrik Wrote: (12-01-2013, 06:50 PM)Storfigge Wrote: Will this patch be released soon? It's been over a month since it was "almost ready". Sorry if I sound impatient I'm real... |
|
Storfigge |
Custom Stories, TCs & Mods - Development
|
482 |
589,516 |
12-02-2013, 06:31 PM |
|
|
Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Will this patch be released soon? It's been over a month since it was "almost ready". Sorry if I sound impatient I'm really looking forward to it. |
|
Storfigge |
Custom Stories, TCs & Mods - Development
|
482 |
589,516 |
12-01-2013, 06:50 PM |
|
|
Thread: Hold item on entity = text?
Post: RE: Hold item on entity = text?
(07-07-2013, 06:47 PM)GoranGaming Wrote: That's i,possible, if I'm right, unless you fiddle with the source code...
You can do it, but not when you double click the key in the inventory.
Example ... |
|
Storfigge |
Development Support
|
2 |
2,113 |
07-07-2013, 10:12 PM |
|
|
Thread: Hold item on entity = text?
Post: Hold item on entity = text?
Hey!
How do I do so that when I "hold" and item like after I've clicked on it in the inventory and then when I hold the item in front of an entity a text will appear like a sign.
Example, I hold a ke... |
|
Storfigge |
Development Support
|
2 |
2,113 |
07-07-2013, 04:30 PM |
|
|
Thread: Change lever function?
Post: Change lever function?
I wonder if it's possible to change the function of a lever? What I want is that the first time you use the lever you end up in one map but when you use the same lever a second time I want it to move ... |
|
Storfigge |
Development Support
|
3 |
2,096 |
05-23-2013, 03:51 PM |
|
|
Thread: Lever help
Post: RE: Lever help
(05-05-2013, 06:20 PM)Mr Credits Wrote: Did you try my fix?
Managed to fix it now. It was suppose to be -1 instead of 1 :P |
|
Storfigge |
Development Support
|
15 |
7,636 |
05-06-2013, 04:00 PM |
|
|
Thread: Lever help
Post: RE: Lever help
(05-05-2013, 06:20 PM)Mr Credits Wrote: Did you try my fix?
I did try it. It stoped the first lever from activating the timer but the second lever that is suppose to activate it now do nothing at al... |
|
Storfigge |
Development Support
|
15 |
7,636 |
05-06-2013, 01:43 PM |