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    Thread: make a monster de-spawn?
Post: make a monster de-spawn?

i dont know how to make a monster de-spawn. i have tried a few things, but it doesnt work. how do you make a monster disappear after walking a path? this is my codeCode:void OnStart() { SetEntityP...
Synestral Development Support 5 5,772 08-06-2011, 02:21 AM
    Thread: No monster spawn
Post: RE: No monster spawn

(08-06-2011, 01:50 AM)Apjjm Wrote: Is your enemy called "servant_brute_1" or "servant_grunt_1"? you are activating one and adding patrol nodes to the other? wow... cant belive i missed that... thaks...
Synestral Development Support 2 2,831 08-06-2011, 02:02 AM
    Thread: No monster spawn
Post: No monster spawn

Ok, so im trying to make it so that when a key is picked up, a monster spawns. everything goes well, but the monster never spawns. this is the code i have. Code:void OnStart() { SetEntityPlayerInte...
Synestral Development Support 2 2,831 08-06-2011, 12:53 AM
    Thread: Enemy path script issue
Post: Enemy path script issue

alright, so i have been trying to get an enemy to walk a path, and disapppear. this is the script i have Code:void OnStart() { SetEntityPlayerInteractCallback("Monster_Key_1", "Spawn_Monster", true...
Synestral Development Support 2 2,895 08-05-2011, 10:10 PM