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    Thread: How to lower the terrain?
Post: How to lower the terrain?

Hello everyone! I'm trying to learn how to make a terrain in HPL3. Everything is going right but I have a problem: I can't lower the terrain. And there's an option in the terrain editor: Raise/lower...
DarkPearStudios Technical Support 2 1,869 10-13-2015, 08:29 PM
    Thread: A Machine For Pigs, As It Should Have Been
Post: RE: A Machine For Pigs, As It Should Have Been

(09-14-2015, 06:29 AM)Romulator Wrote: (09-14-2015, 06:08 AM)The Mug Wrote: its actually possible to play the maps without the fog. Its a long time since I did it, but I think what I did was open ...
DarkPearStudios General Discussion 28 36,043 09-14-2015, 11:09 AM
    Thread: A Machine For Pigs, As It Should Have Been
Post: RE: A Machine For Pigs, As It Should Have Been

(09-13-2015, 09:42 PM)PathOS Wrote: That's pretty informative thank you for sharing. I too was disappointed with the lack of showcasing the actual Processing part of the Mandus Processing Plant. The...
DarkPearStudios General Discussion 28 36,043 09-14-2015, 01:47 AM
    Thread: A Machine For Pigs, As It Should Have Been
Post: RE: A Machine For Pigs, As It Should Have Been

(05-02-2014, 04:26 PM)Obba Wrote: I liked the way the story can easily get into my thoughts and make me think about it more and more. All the "why's" and "could it have been's" are the reasons I lov...
DarkPearStudios General Discussion 28 36,043 09-13-2015, 05:55 PM
    Thread: Is there any way to attach particle effects to enemy's animation?
Post: RE: Is there any way to attach particle effects to...

(09-12-2015, 03:25 AM)Romulator Wrote: I threw this together in about 10 minutes. It may or may not work; it is untested, but it gives you a general idea of what I would do if it does work. PHP Cod...
DarkPearStudios Development Support 8 3,251 09-13-2015, 12:44 AM
    Thread: Is there any way to attach particle effects to enemy's animation?
Post: RE: Is there any way to attach particle effects to...

Well... The particle should spawn every time that the attack animation plays for hurt the player. Example: You're being chased and the enemy gets near you and then he hurts you. The particle should sp...
DarkPearStudios Development Support 8 3,251 09-12-2015, 02:31 AM
    Thread: Is there any way to attach particle effects to enemy's animation?
Post: Is there any way to attach particle effects to ene...

Hello everyone! So, I want to know if is there a way to attach a particle effect to an enemy animation. More specifically, the attack animation. And if there's a way to delay the particle effect. E...
DarkPearStudios Development Support 8 3,251 09-12-2015, 12:24 AM
    Thread: Amnesia: Lambur's Machine. A Full Conversion with AAMFP Assets.
Post: RE: Amnesia: Lambur's Machine. A Full Conversion w...

(09-27-2014, 01:10 PM)Artsyracoon Wrote: Sorry, but I don't fancy criticizing The Chinese Room's maps that were just slightly edited to look original to the public. Yes, I know that the maps in the ...
DarkPearStudios Custom Stories, TCs & Mods - Development 4 4,890 09-27-2014, 05:39 PM
    Thread: Amnesia: Chromanin [FULL RELEASE]
Post: RE: Amnesia: Chromanin

(09-19-2014, 09:35 PM)Darkfire Wrote: Hey! I wanted to share my so-far work. I can see people posting such threads, so I thought, why not... Current version: Alpha 1.8.71 * *This will be updated f...
DarkPearStudios Showcase 87 93,724 09-20-2014, 05:31 PM
    Thread: Amnesia: Lambur's Machine. A Full Conversion with AAMFP Assets.
Post: RE: Amnesia: Lambur's Machine. A Full Conversion

(09-20-2014, 01:14 AM)Daemian Wrote: Good luck with this. Overall progress so far? Well, I started working on this a month ago. So I don't have much things, but, in a few days I will post a gameplay...
DarkPearStudios Custom Stories, TCs & Mods - Development 4 4,890 09-20-2014, 01:19 AM
    Thread: Amnesia: Lambur's Machine. A Full Conversion with AAMFP Assets.
Post: Amnesia: Lambur's Machine. A Full Conversion with ...

Amnesia Lambur's Machine Is a Mod using AAMFP Assets, with the focus is the story and the atmosfere, I started this in a month ago. If you guys have any questions or ideas, post them below in the comm...
DarkPearStudios Custom Stories, TCs & Mods - Development 4 4,890 09-20-2014, 12:55 AM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-19-2014, 03:49 PM)FlawlessHappiness Wrote: I can help you, if you have questions. I won't be considered a worker on your mod, but you can always ask me questions ^^ Ok! I believe that will not b...
DarkPearStudios Development Support 30 19,246 09-19-2014, 05:56 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-19-2014, 01:04 PM)Mudbill Wrote: The cache files aren't necessary. Just ignore them unless they cause you trouble. It might be a setting you have that makes them not use caches, but whoever else...
DarkPearStudios Development Support 30 19,246 09-19-2014, 03:33 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-19-2014, 02:32 AM)Romulator Wrote: (09-18-2014, 11:31 PM)DarkPearStudios Wrote: Oh, and just one more thing, is necessary put that map cache files? Example: 01_robertmansion.map_cache How I cr...
DarkPearStudios Development Support 30 19,246 09-19-2014, 01:00 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-18-2014, 08:54 PM)Romulator Wrote: Quote:Couldn't load language file 'lamburs_machine/config/langenglish.lang' Knowing Amnesia's folder layout, I can assume you are missing a "/" between "lang"...
DarkPearStudios Development Support 30 19,246 09-18-2014, 11:31 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-18-2014, 03:14 PM)DarkPearStudios Wrote: (09-17-2014, 06:51 PM)Mudbill Wrote: What's your MainSaveFolder? I forgot it was a mod, so because of that you need to look in that folder instead of t...
DarkPearStudios Development Support 30 19,246 09-18-2014, 05:07 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-17-2014, 06:51 PM)Mudbill Wrote: What's your MainSaveFolder? I forgot it was a mod, so because of that you need to look in that folder instead of the Main one within Documents\Amnesia. Yes, the ...
DarkPearStudios Development Support 30 19,246 09-18-2014, 03:14 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-17-2014, 02:31 PM)Romulator Wrote: You're running a full conversion mod. Make sure that the main_init.cfg file you are launching from your batch is the one for your mod. Make sure that there i...
DarkPearStudios Development Support 30 19,246 09-17-2014, 05:19 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-17-2014, 06:55 AM)Mudbill Wrote: Well now we can make sure that the file isn't the problem. How about you go to Documents\Amnesia\Main and attach the hpl.log file there after running the game u...
DarkPearStudios Development Support 30 19,246 09-17-2014, 02:05 PM
    Thread: My notes have to text!
Post: RE: My notes have to text!

(09-16-2014, 11:05 PM)DarkPearStudios Wrote: (09-16-2014, 10:36 PM)Mudbill Wrote: You can add it as an attachment if you click Reply. It say that the type of file that I attached is not allowed, I...
DarkPearStudios Development Support 30 19,246 09-17-2014, 12:40 AM