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    Thread: Moving light sources, possible?
Post: RE: Moving light sources, possible?

(06-18-2012, 12:23 PM)Acies Wrote: I have tried this using a spotlight and it works. Shadows are only cast by spotlights, no baking (where did you get that from?).Just old editors, it's been awhile ...
Kraggdog Development Support 4 3,010 06-18-2012, 12:28 PM
    Thread: Moving light sources, possible?
Post: RE: Moving light sources, possible?

(06-18-2012, 12:04 PM)Obliviator27 Wrote: You could animate it. You'd just need to attach a light souce (Pointlight or Spotlight) to a bone in the animated object's skeleton. It is also equally pos...
Kraggdog Development Support 4 3,010 06-18-2012, 12:14 PM
  Question Thread: Moving light sources, possible?
Post: Moving light sources, possible?

Been awhile, but back on the forum to ask a question about the game engine. I'm fairly sure that it wasn't possible to animate a moving light source in HPL2. What I mean by this, is to have, say, a ...
Kraggdog Development Support 4 3,010 06-18-2012, 11:51 AM
    Thread: Model editor Axis
Post: RE: Model editor Axis

(07-09-2011, 04:19 PM)MrBigzy Wrote: Perhaps freezing transformations and then setting the pivot would work? Yeah I gave that a try, had the pivots at the same base point for all of them, no luck. ...
Kraggdog Development Support 5 4,104 07-11-2011, 08:39 AM
    Thread: Model editor Axis
Post: RE: Model editor Axis

Using maya, I make the exact adjustments so that its bang on 0,0 in the editor for a model.. yes! a result.. so I move all the other models to the exact same point.. and their axis are all over the pl...
Kraggdog Development Support 5 4,104 07-09-2011, 04:03 PM
    Thread: Model editor Axis
Post: RE: Model editor Axis

The translation for Y and Z being up is made when I export it so that isnt a problem (plus I can just rotate it in the editor). The issue is that the pivot point moves. For all the models I have the p...
Kraggdog Development Support 5 4,104 07-09-2011, 02:43 PM
    Thread: Model editor Axis
Post: Model editor Axis

Alright so i'm importing models to be used as static mesh pieces (segments of a wall). Just to make sure, I export them all in the exact same grid co-ords in 3ds max. However, when I get them into th...
Kraggdog Development Support 5 4,104 07-08-2011, 11:09 PM
    Thread: Kraggdog - Looking for a team
Post: RE: Kraggdog - Looking for a team

(06-27-2011, 03:56 PM)Hardarm Wrote: Looking for a team... that used my ideas for the story then removed me from the forum... WHAT A NICE TEAM! -_- We don't appreciate voice chat spam and music play...
Kraggdog Custom Stories, TCs & Mods - Development 10 7,735 06-27-2011, 04:24 PM
    Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]

Quote:You mean that they are priceless right ? Google the word if you are unsure :P Priceless is about right though. Not the opposite of valuable :P
Kraggdog Showcase 62 62,852 06-27-2011, 02:29 PM
    Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]

Glad you enjoyed it Cry :) I had a good laugh watching your playthrough too. The "Lets Play!" videos are invaluable.. because it lets creators know how a fresh player approaches a situation and what...
Kraggdog Showcase 62 62,852 06-23-2011, 10:14 PM
    Thread: Kraggdog - Looking for a team
Post: Kraggdog - Looking for a team

Well i'm just going to throw it out there and see if anyone is interested. After completing "The sins we hide" I'd really like to create a sequel or another custom story.. but use a lot of my own ass...
Kraggdog Custom Stories, TCs & Mods - Development 10 7,735 06-23-2011, 10:05 AM
    Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]

Enjoying the playthrough videos so far Cry :) any luck with the hammer and chipper issue? Or will the Vid end there :( I've tried poking around the forums and asking questions without any luck. I th...
Kraggdog Showcase 62 62,852 06-23-2011, 09:43 AM
    Thread: I am William - The Factory [progress thread]
Post: RE: I am William - The Factory [progress thread]

I can help with models if you need any. I'd like to help see this project finished :P
Kraggdog Custom Stories, TCs & Mods - Development 9 7,661 06-22-2011, 08:17 AM
    Thread: [Help]Hammer and Chipper script
Post: [Help]Hammer and Chipper script

Is there a line of script which is used to combine the hammer and chipper in the inventory? I am currently not using one, as the combination works. This is the case for a lot of others too but some p...
Kraggdog Custom Stories, TCs & Mods 0 1,718 06-20-2011, 02:44 PM
    Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]

(06-17-2011, 07:06 AM)Cryaotic Wrote: I actually am having an issue with combing the hammer and chipper as well - which is quite a problem indeed! I am enjoying it very much and the maps that I've ...
Kraggdog Showcase 62 62,852 06-17-2011, 11:23 AM
    Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]

(06-10-2011, 12:52 PM)Hardarm Wrote: I saw seth's video and he can combine chipper with hammer. but i can't!! help! :huh: :( Sorry, still don't know the cause behind this. I can only think that a fi...
Kraggdog Showcase 62 62,852 06-15-2011, 08:57 AM
    Thread: [Help] Moving objects and the like
Post: RE: [Help] Moving objects and the like

A black box is an entity so I take it that can be moved. Can lights be moved? And with moving objects.. is it only just a force? so like.. if you wanted to move a box.. can you only apply a force to ...
Kraggdog Custom Stories, TCs & Mods 7 5,100 06-10-2011, 09:07 PM
    Thread: [Help] Moving objects and the like
Post: RE: [Help] Moving objects and the like

Ok thanks, will have to give this a go.
Kraggdog Custom Stories, TCs & Mods 7 5,100 06-10-2011, 02:04 PM
    Thread: [Help] Moving objects and the like
Post: RE: [Help] Moving objects and the like

(06-10-2011, 11:56 AM)Tanshaydar Wrote: Only entities can be moved or animated. You can create entities from static objects. The wall at the end of Justine is an entity. A good start thanks :) So ho...
Kraggdog Custom Stories, TCs & Mods 7 5,100 06-10-2011, 12:38 PM
  Question Thread: [Help] Moving objects and the like
Post: [Help] Moving objects and the like

If someone can shine some light.. I would really appreciate it. void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); void AddPropImpulse(string& asNa...
Kraggdog Custom Stories, TCs & Mods 7 5,100 06-10-2011, 11:26 AM