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Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)
(12-21-2011, 03:06 AM)SierenH Wrote: YAY IT WORKED
Edit: Im stuck lol
Spoiler below!
I dont see any levers
Spoiler below!
One is next to the shelves right from where you e... |
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Karai16 |
Showcase
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14 |
16,148 |
12-24-2011, 01:39 AM |
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Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)
Okay, I tested it again, but the door works just fine with me, but, I redid the transportation from map to map again just to be sure.
It should work now, I've put the newest version under the hyperlin... |
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Karai16 |
Showcase
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14 |
16,148 |
12-20-2011, 01:55 PM |
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Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)
(12-19-2011, 10:20 PM)SierenH Wrote: I got a fatal error
I unlocked the first door and then I found out i didnt have anything to unlock the second door, i went to go back and got an error when i cli... |
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Karai16 |
Showcase
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14 |
16,148 |
12-20-2011, 10:09 AM |
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Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)
(12-18-2011, 09:39 PM)QysteiN Wrote: Doesn't even start. :cReally? it works just fine with me... I'll see what I can do for you
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Karai16 |
Showcase
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14 |
16,148 |
12-19-2011, 11:09 AM |
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Thread: A Word of Advice for Let's Players and People in General
Post: RE: A Word of Advice for Let's Players and People ...
Ha, handy tips indeed.
But sadly, I hardly LP Amnesia. The only times I do is when somebody asks me to beta for them, and wants to have a recording to see the ingame experience of the player.
But than... |
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Karai16 |
Custom Stories, TCs & Mods
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30 |
37,103 |
12-18-2011, 01:59 AM |
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Thread: Need some help !
Post: RE: Need some help !
As-tu déja résolu le problem avec l'audio ou le script? |
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Karai16 |
Development Support
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12 |
9,260 |
12-16-2011, 12:37 AM |
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Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)
Why Thank you :P
I don't know how the map we were working on is coming along, I still have a not even half finished extension for it sitting on my hard drive.
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Karai16 |
Showcase
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14 |
16,148 |
12-15-2011, 09:45 PM |
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Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)
Oh wait, never mind I already found out what's wrong, give me a few minutes.
------
EDIT: There, the fixed version is now under the hyper link.
If anything else pops up, be sure to report it!
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Karai16 |
Showcase
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14 |
16,148 |
12-15-2011, 08:19 PM |
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Thread: Her Games (All bugs fixed!)
Post: Her Games (All bugs fixed!)
Hey guys!
After almost a half year hiatus, I'm back. I was thinking about a new custom story when I remembered that Her Games still had alot of bugs that I never got rid of. So I thought it'd a great... |
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Karai16 |
Showcase
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14 |
16,148 |
12-15-2011, 04:18 PM |
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Thread: [SOLVED]Checkpoint trouble
Post: RE: [SOLVED]Checkpoint trouble
I appriciate all the help, but what Statyk said solved the problem!
Thanks!
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Karai16 |
Development Support
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4 |
3,903 |
12-15-2011, 03:45 PM |
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Thread: [SOLVED]Checkpoint trouble
Post: [SOLVED]Checkpoint trouble
Hi guys,
I wanted to make a new custom story, but I thought it would be better to get my first one working for the full 100%. So that's what I'm doing right now.
I'm trying to fix Her Games, and one o... |
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Karai16 |
Development Support
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4 |
3,903 |
12-14-2011, 11:17 PM |
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Thread: Christmas Custom Story
Post: Christmas Custom Story
After almost half a year of hiatus, I want to start building custom stories again. And as one of them, I actually want to make a short christmas story. But, my scripting abilities are almost 0 and I o... |
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Karai16 |
Development Support
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3 |
3,088 |
12-11-2011, 10:34 PM |
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Thread: Can't start my custom story.
Post: RE: Can't start my custom story.
(08-13-2011, 12:04 AM)Pherion Wrote: Pretty sure! Inside Fugadasgalinhas folder there is a map folder then the custom_story_settings.cfg and extra_english.lang
are you sure they're named custom_stor... |
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Karai16 |
Development Support
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11 |
7,010 |
08-13-2011, 01:55 AM |
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Thread: Need A Tester
Post: RE: Need A Tester
I can test it, though not any time this week. If you have no problems with me testing it next week, and having to wait for the results somewhat longer, I'll test it for you.
I have to tell you, I test... |
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Karai16 |
Custom Stories, TCs & Mods - Development
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5 |
4,056 |
08-03-2011, 02:07 PM |
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Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...
(07-27-2011, 01:06 AM)Anxt Wrote: Ok, here's what you do:
Since you already have your GlobalVarInt set up, use an if statement in your hallway map to unlock the door. So, for example:
void OnEnte... |
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Karai16 |
Development Support
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9 |
5,639 |
07-27-2011, 04:15 PM |
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Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...
(07-25-2011, 11:51 PM)Roenlond Wrote: When you pick up the lantern in map 1, set a global variable to 1 and check if that variable is 1 when you click on the door.
Okay, I did that, but it still won... |
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Karai16 |
Development Support
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9 |
5,639 |
07-26-2011, 10:15 PM |
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Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...
(07-25-2011, 11:11 PM)DRedshot Wrote: I found a workaround when i ran into this problem
if(HasItem("Lantern")){}
else{
// Unlock door
}
:)
Well the thing is, the door has to unlock when you do hav... |
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Karai16 |
Development Support
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9 |
5,639 |
07-25-2011, 11:32 PM |
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Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...
(07-25-2011, 06:38 PM)Tanshaydar Wrote: HasItem("Lantern") == true
== true is unneeded here, as HasItem function is a boolean function.
This happened to someone else too. So, how about unlocking t... |
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Karai16 |
Development Support
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9 |
5,639 |
07-25-2011, 11:04 PM |
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Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: I'm back, with a new custom story and another ques...
Hey guys! I'm back after some time of not being here! ^^
I'm working on another custom story at the moment, but I'm facing some problems. You see:
Code:void OnStart()
{
SetEnti... |
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Karai16 |
Development Support
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9 |
5,639 |
07-25-2011, 05:08 PM |
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Thread: Repeat monster
Post: RE: Repeat monster
(06-18-2011, 10:42 PM)Nye Wrote: Maybe set a checkpoint, and create a callback to a procedure that will set the grunt active (or an a timer)
CheckPoint(string& asName, string& asStartPos, s... |
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Karai16 |
Custom Stories, TCs & Mods
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7 |
5,677 |
06-18-2011, 10:54 PM |