Search Results
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Thread: Custom Assets (Models)
Post: RE: Custom Assets (Models)
You have to texture the model in maya before exporting. Add a diffuse material in maya, the name of the texture you add it will be the name of the material of amnesia. |
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Neurological |
Custom Stories, TCs & Mods
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4 |
5,543 |
10-19-2010, 05:34 PM |
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Thread: Question about custom model entities
Post: RE: Question about custom model entities
I've solved it doing one thing. Put all your custom stuff on the main root folder, within the other amnesia assets, when releasing your custom story put all the stuff on your mod folder. Everything wi... |
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Neurological |
Custom Stories, TCs & Mods
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5 |
7,573 |
10-18-2010, 10:42 AM |
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Thread: Script question regarding UI [SOLVED]
Post: RE: Script question regarding UI
Thank you, found now on the wiki. I've to remember to doublecheck things before posting :). |
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Neurological |
Custom Stories, TCs & Mods
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5 |
6,858 |
10-15-2010, 02:22 PM |
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Thread: Script question regarding UI [SOLVED]
Post: Script question regarding UI [SOLVED]
It is possible to hide the hud icons via scripting? I've done a little cinematic where you have to interact with something then the player can't move but only watch the little cutscene, the problem is... |
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Neurological |
Custom Stories, TCs & Mods
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5 |
6,858 |
10-15-2010, 02:17 PM |
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Thread: Some questions
Post: RE: Some questions
There is also a short version of that wall, also resize them if still you don't get the desidered wall. |
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Neurological |
Custom Stories, TCs & Mods
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14 |
16,854 |
10-14-2010, 05:19 PM |
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Thread: Alpha channel
Post: RE: Alpha channel
(10-12-2010, 12:32 PM)moon Wrote: Greetings,
At the moment i am on a window, dirty one, wich shall be half transparent on the not dirty parts. So far i know the alpha channel only supports black an... |
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Neurological |
Custom Stories, TCs & Mods
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2 |
4,199 |
10-12-2010, 12:35 PM |
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Thread: Binding objects to another?
Post: Binding objects to another?
It is possible to bind a static item (note "item" not object) to a submesh of another item?
Basicly I've a chessboard models, that is like a chest which can be opened, in order to make it open I have... |
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Neurological |
Custom Stories, TCs & Mods
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0 |
2,727 |
10-12-2010, 12:19 PM |
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Thread: Changes to my map aren't updated/saved
Post: RE: Changes to my map aren't updated/saved
Try to delete the cache files. |
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Neurological |
Custom Stories, TCs & Mods
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5 |
5,634 |
10-10-2010, 01:07 PM |
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Thread: What do you think of the game's length?
Post: RE: What do you think of the game's length?
Personally the lenght of a game depend on the game itself. Amnesia have the right lenght, not too long, not too short.
If you would make it longer it would drag over and over the same formula, and ma... |
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Neurological |
General Discussion
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131 |
196,724 |
10-10-2010, 01:01 PM |
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Thread: Script Didn't Work...
Post: RE: Script Didn't Work...
(10-10-2010, 02:39 AM)Kyle Wrote: Nope, didn't work :(
The error says:
FATAL ERROR: Could not load script file 'custom_stories/Exploration/maps/ch01/C:/Program Files(x86)/Steam/SteamApps/common/am... |
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Neurological |
Custom Stories, TCs & Mods
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4 |
6,112 |
10-10-2010, 02:46 AM |
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Thread: Script Didn't Work...
Post: RE: Script Didn't Work...
I'm not a script expert but I think you missed the closing branch on OnLeave, and maybe you should add:
Code:AddUseItemCallback("", "awesomekey_2" , "lockedcellardoor1" , "UsedKeyOnDoor" , true);
und... |
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Neurological |
Custom Stories, TCs & Mods
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4 |
6,112 |
10-10-2010, 01:35 AM |
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Thread: TUTORIAL: How to connect two maps (Level Doors)
Post: RE: TUTORIAL: How to connect two maps (Level Doors...
(10-09-2010, 12:37 PM)Chilton Wrote: It could use a slight bit more explaining so the person understands what theyre doing, as oppose to just copying your code with different name tags, but hell, i ... |
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Neurological |
Development Articles
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4 |
9,373 |
10-09-2010, 12:44 PM |
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Thread: IMPORTant things to know about 3dsmax
Post: RE: IMPORTant things to know about 3dsmax
Just something to add, the collada exporter of 3dsmax 2009 is broken, search for the plugin OpenCOLLADA. |
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Neurological |
Custom Stories, TCs & Mods
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2 |
4,292 |
10-09-2010, 01:00 AM |
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Thread: Echoes of a Sunless City - Work in Progress
Post: RE: Echoes of a Sunless City - Work in Progress
Thats some nice work there. I wonder if the engine is capable of vertex painting on the models, it would help to make terrain texture more various. |
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Neurological |
Custom Stories, TCs & Mods - Development
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28 |
37,512 |
10-07-2010, 04:26 PM |
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Thread: Problem with placing item script
Post: RE: Problem with placing item script
(10-06-2010, 03:32 AM)Entih Wrote: That honestly exhausted all my ideas.
If you would like, I could try and take a look at it for you, but that would require packing it up and sending it to me some... |
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Neurological |
Custom Stories, TCs & Mods
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18 |
18,128 |
10-06-2010, 11:45 AM |
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Thread: Problem with placing item script
Post: RE: Problem with placing item script
(10-06-2010, 03:14 AM)Entih Wrote: Hmm... hold a sec. The item use callback references 'neurocheese_poison_1', but you seem to be giving 'neurocheese_poison'. Is that intentional, or are there mul... |
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Neurological |
Custom Stories, TCs & Mods
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18 |
18,128 |
10-06-2010, 03:26 AM |
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Thread: Problem with placing item script
Post: RE: Problem with placing item script
(10-06-2010, 02:59 AM)Entih Wrote: Alright, now inventory item combining is something I tried, but the combine would always fail miserably (callback would do nothing but would not fail), so not sure... |
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Neurological |
Custom Stories, TCs & Mods
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18 |
18,128 |
10-06-2010, 03:11 AM |
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Thread: Problem with placing item script
Post: RE: Problem with placing item script
(10-06-2010, 01:10 AM)Entih Wrote: An area which is item interactive will still only highlight with an item which has an active use callback for it, I have noticed, which is why I suggested the call... |
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Neurological |
Custom Stories, TCs & Mods
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18 |
18,128 |
10-06-2010, 02:54 AM |
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Thread: Problem with placing item script
Post: RE: Problem with placing item script
(10-05-2010, 10:29 PM)Entih Wrote: Alright, so you want to use an item on the area, correct? What does it say when you try to use the item on the area?
If I am correct, it says "No object to use i... |
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Neurological |
Custom Stories, TCs & Mods
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18 |
18,128 |
10-05-2010, 11:29 PM |
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Thread: Problem with placing item script
Post: RE: Problem with placing item script
Bump, still having that problem. |
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Neurological |
Custom Stories, TCs & Mods
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18 |
18,128 |
10-05-2010, 05:25 PM |