Search Results
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Posted
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Thread: Removing Lantern model
Post: RE: Removing Lantern model
Perfect! You're welcome :D |
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MatiCekuriel |
Development Support
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3 |
3,519 |
07-26-2020, 09:29 AM |
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Thread: Removing Lantern model
Post: RE: Removing Lantern model
Hi! :D
This is my test for the invisible lantern, don't forget to make a backup before replacing the files (unzip in the "models" folder ;) And let me know if it works! :3
http://www.mediafire.com/fil... |
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MatiCekuriel |
Development Support
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3 |
3,519 |
07-25-2020, 07:44 PM |
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Thread: EntityCollideCallback not working
Post: RE: EntityCollideCallback not working
Quote:void Drowndeath(string &in asParent, string &in asChild, int alState)
You forgot the capital D to "Death" ;) |
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MatiCekuriel |
Development Support
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2 |
2,864 |
04-22-2020, 04:12 PM |
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Thread: LANG File does not work or I am stupid
Post: RE: LANG File does not work or I am stupid
Quote:void LanternDarkMessage(string &in entity)
Try to replace this whith :
Code:void LanternDarkMessage(string &in asParent, string &in asChild, int alState) |
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MatiCekuriel |
Development Support
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1 |
2,563 |
10-24-2019, 05:22 AM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
(07-23-2019, 05:55 PM)Mudbill Wrote: Great to see initiative still around. If you wish for more direct feedback/interactions with people, we do have a Discord server if you're interested.
I know, I ... |
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MatiCekuriel |
Custom Stories, TCs & Mods - Development
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19 |
21,737 |
07-23-2019, 07:55 PM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
I'm not dead! I'm back in Amnesia, and in IoYM!
The mod will be divided in 7 areas :
The Mansion (the introduction map in a way)
The Offices
The Church
The Sewers
The Hostel
The Hospital
The Streets... |
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MatiCekuriel |
Custom Stories, TCs & Mods - Development
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19 |
21,737 |
07-22-2019, 07:55 PM |
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Thread: Light cut in half
Post: RE: Light cut in half
Thank you, you just saved my life! :D |
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MatiCekuriel |
Technical Support
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3 |
4,889 |
02-23-2019, 09:21 PM |
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Thread: Light cut in half
Post: RE: Light cut in half
Okay so I checked the troubleshooting in the wiki, but from what I understand it is only for custom or imported materials... :( |
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MatiCekuriel |
Technical Support
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3 |
4,889 |
02-20-2019, 09:19 PM |
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Thread: Light cut in half
Post: Light cut in half
Hi !
I'm trying once again to create a CS in Soma, but I'm having an issue : the point lights and spot lights are cut in half :
It only do it in the level editor, it's working fine in game and the map... |
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MatiCekuriel |
Technical Support
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3 |
4,889 |
02-18-2019, 11:37 AM |
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Thread: Blue Screen after opening Inventory
Post: RE: Blue Screen after opening Inventory
I downloaded it and I didn't have any blue screen. Also, I saw that you have a problem with your extra_english.lang so I checked it and I deleted the <CATEGORY> at the beginning, and it worked j... |
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MatiCekuriel |
Development Support
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9 |
7,689 |
11-19-2018, 06:40 PM |
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Thread: Blue Screen after opening Inventory
Post: RE: Blue Screen after opening Inventory
It happens to me sometimes in my FC, but it disappears when I restart the game. I don't know what is causing it :/ |
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MatiCekuriel |
Development Support
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9 |
7,689 |
11-13-2018, 09:37 AM |
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Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: RE: Err: Unexpected end of file at (244, 2)
Code:void UnsetCurrentRock(string &in asEntity){
SetEntityActive(asEntity, false);
if{asEntity == "CodeRockPlaced"+GetLocalVarInt("Rock1Fills")){
Yo... |
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MatiCekuriel |
Development Support
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4 |
4,777 |
10-30-2018, 09:04 PM |
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Thread: [SOLVED] Full Conversion save problem
Post: RE: Full Conversion save problem
It worked! I have to resize the screen, but it's working! Thank you so much :D |
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MatiCekuriel |
Development Support
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8 |
6,359 |
10-15-2018, 06:10 AM |
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Thread: [SOLVED] Full Conversion save problem
Post: RE: Full Conversion save problem
Found it! But when I start to launch it, I have a error that says it can't find "glewInit", I don't know what it is or how to fix it :( |
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MatiCekuriel |
Development Support
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8 |
6,359 |
10-11-2018, 08:43 AM |
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Thread: [SOLVED] Full Conversion save problem
Post: RE: Full Conversion save problem
I downloaded it but there is not the executable :/ |
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MatiCekuriel |
Development Support
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8 |
6,359 |
10-10-2018, 04:23 PM |
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Thread: [SOLVED] Full Conversion save problem
Post: RE: Full Conversion save problem
Thank you for your answer, the thing is I was in dev mode so my menu never show up and I don't have to choose between normal and hard mode, so I think the game is assuming I'm playing in hard mode.
No... |
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MatiCekuriel |
Development Support
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8 |
6,359 |
10-07-2018, 09:08 AM |
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Thread: [SOLVED] Full Conversion save problem
Post: [SOLVED] Full Conversion save problem
Hi ! :D
I'm having a little issue since the update of Amnesia : in my full conversion, there is no "Save & Quit" button anymore! Does someone know how to fix this?
Thanks ! :) |
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MatiCekuriel |
Development Support
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8 |
6,359 |
10-06-2018, 12:38 PM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
Here is the link to the moddb page of IoYM! :D
https://www.moddb.com/mods/insanity-of-your-mind |
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MatiCekuriel |
Custom Stories, TCs & Mods - Development
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19 |
21,737 |
06-16-2018, 10:17 AM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
No no, I don't need to use a script to make it spin, it is automatic ! It is also spinning in the level editor, the thing is I don't know how to make it stop ! In the model editor it is already a stat... |
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MatiCekuriel |
Custom Stories, TCs & Mods - Development
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19 |
21,737 |
04-29-2018, 04:22 PM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
New screen ! :D
(And this fan) |
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MatiCekuriel |
Custom Stories, TCs & Mods - Development
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19 |
21,737 |
04-29-2018, 09:43 AM |