Search Results
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Thread: A missing file - Desura
Post: RE: A missing file - Desura
MSVCP100.dll comes with .net framework 4 I belive among many others |
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Tony32 |
Technical Support - Amnesia: A Machine for Pigs
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24 |
24,849 |
09-11-2013, 03:04 PM |
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Thread: Locked myself ?
Post: RE: Stuck in room
Happened to me as well. I reported it to frictionalgames and they said it's gonna be fixed in the next patch :)
Quote: Hi,thanks for letting us know, we have had it reported on the forum as
well. Su... |
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Tony32 |
Technical Support - Amnesia: A Machine for Pigs
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15 |
16,746 |
09-10-2013, 07:12 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2
Woot woot? I really hope it's true. Fictional is so.. Cryptic. |
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Tony32 |
General Discussion
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3,906 |
4,661,074 |
05-06-2013, 08:57 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
Download from moddb is broken D: |
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Tony32 |
Showcase
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353 |
637,957 |
11-07-2012, 03:24 PM |
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Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]
Me and my friends have been playing this one over skype for a long time and we just finished playing it. There was many, many moments we had to shut down the game cause we didn't dare to play anymore ... |
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Tony32 |
Showcase
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246 |
332,740 |
09-12-2011, 05:39 PM |
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Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]
How do I restart the current map im on now when I installed Justine? I want this to work :P |
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Tony32 |
Showcase
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246 |
332,740 |
06-14-2011, 09:55 PM |
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Thread: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included)
Post: RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 dow...
Spoiler below!
There are 4 pressure plates, and 4 numbers (5 brothers, 7th province, 3 Gods Festival, 9 days). There is also a set of capitalized letters on the second page which form a sc... |
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Tony32 |
Showcase
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145 |
186,854 |
06-14-2011, 08:46 PM |
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Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]
I never got it working so I re-installed the game and now it works on the unpatched version! |
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Tony32 |
Showcase
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246 |
332,740 |
06-09-2011, 06:59 PM |
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Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]
I know how to install custom stories but the lastest 1.0.7 doesn't show up in custom stories for me.. (i've got patch 1.01 Amnesia) It works for my friend that have unpatched version :S |
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Tony32 |
Showcase
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246 |
332,740 |
06-09-2011, 05:46 PM |
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Thread: (Download) Infected from Penumbra (update sound and movespeed fixed)
Post: RE: (Download) Infected from Penumbra (update soun...
It's a great port, but I can't make it follow pathnodes. My pathnodes work great if I set them on an ordinary grunt. Is it a known problem? |
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Tony32 |
Custom Stories, TCs & Mods
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19 |
29,067 |
02-17-2011, 11:11 AM |
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Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: Suggestion for multiplayer
Amnesia (2 player or more) expansion would be awesome.. Two players walking around together during the story and hide from the scary monsters would be so much fun. Of course it would be little less sc... |
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Tony32 |
General Discussion
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719 |
810,239 |
01-23-2011, 04:38 PM |
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Thread: [SOLVED] Setting message on interacting with entity
Post: RE: [SOLVED] Setting message on interacting with e...
Nice. Useful to me ^^ Thanks :) |
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Tony32 |
Custom Stories, TCs & Mods
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5 |
6,439 |
01-19-2011, 02:44 PM |
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Thread: Could need some help with my custom story
Post: RE: Could need some help with my custom story
Looks quite good. Just a little to much free space.. Needs a little bit more furniture and such. Otherwise, great work! =) |
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Tony32 |
Custom Stories, TCs & Mods
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19 |
18,452 |
01-19-2011, 02:34 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
I agree with this. Many times me and my friends have used the ESC key or tab when we panic.. Disabling that would make us crap our pants lol. If it could be implemented, I would love it. |
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Tony32 |
Custom Stories, TCs & Mods
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26 |
24,417 |
01-19-2011, 02:24 PM |
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Thread: Okay seriously... how did he see me???
Post: RE: Okay seriously... how did he see me???
If you don't want the monster to see you, just disable him from seeing/hearing the player from within the map editor. That way he will follow his path, but ignore the player. |
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Tony32 |
Custom Stories, TCs & Mods
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3 |
4,415 |
01-17-2011, 10:47 AM |
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Thread: Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available!
Post: RE: Frontcannon's Maps -- The Magic Rooms - Part 1...
Me and my friends just played it. Very nice mapping and I like the kind of new thinking. Good scripts and such. Great work! |
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Tony32 |
Showcase
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40 |
66,510 |
01-15-2011, 10:15 PM |
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Thread: Scripts Recollection
Post: RE: Scripts Recollection
I think this thread should be stickied. Great source of info ::shy: |
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Tony32 |
Development Articles
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115 |
173,933 |
01-13-2011, 04:21 PM |
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Thread: How to make encounters?
Post: RE: How to make encounters?
(09-15-2010, 02:31 PM)jens Wrote: the enemy will disable by himself when he has walked his path and you are not in a position where you can see him.
Is that true? If so, nice ^^ Thanks :) |
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Tony32 |
Custom Stories, TCs & Mods
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15 |
18,349 |
01-12-2011, 02:46 PM |
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Thread: Playing different music in different areas
Post: Playing different music in different areas
Hello again, yet I've stumbled on another problem. This time I'm wondering how the music playing really works for different rooms. I've read that the built in sound in the level editor is bad for this... |
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Tony32 |
Custom Stories, TCs & Mods
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4 |
5,178 |
01-11-2011, 09:02 PM |
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Thread: un-lit one lamp = un-lit all others
Post: RE: un-lit one lamp = un-lit all others
(01-11-2011, 08:38 PM)Frontcannon Wrote: Using a for loop for only 4 entities? How decadent :D
I used 5 just in the example, it's really 10 lamps + - :) |
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Tony32 |
Custom Stories, TCs & Mods
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7 |
7,209 |
01-11-2011, 08:40 PM |