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    Thread: Music not stoping when exiting level
Post: RE: Music not stoping when exiting level

(08-21-2014, 04:32 PM)Mudbill Wrote: Does OnLeave run when you "Save and exit"? I don't think it does. Yeah I mean I really doubt it, I think its just used when switching maps and since the main men...
TShapeShifter Custom Stories, TCs & Mods 8 11,214 08-21-2014, 05:20 PM
    Thread: Key icon in inventory glitching
Post: RE: Key icon in inventory glitching

(08-21-2014, 05:04 PM)DnALANGE Wrote: This is NOT a custom key.. THere are 2 keys with this name. Just grab another key and done. I have this issue as well, just use another key. Yeah I mean cause t...
TShapeShifter Custom Stories, TCs & Mods 3 6,363 08-21-2014, 05:19 PM
    Thread: Music not stoping when exiting level
Post: RE: Music not stoping when exiting level

(08-19-2014, 04:09 PM)The chaser Wrote: Just putting "StopMusic(1, 100);" in void OnLeave() works. Didn't work for me... :/
TShapeShifter Custom Stories, TCs & Mods 8 11,214 08-21-2014, 03:46 AM
    Thread: Key icon in inventory glitching
Post: Key icon in inventory glitching

Hey there! :) So I went to do a test run on my FC mod picked up a key and was surprised to see this: [Image: http://i.imgur.com/rt2kW8G.jpg] Any ideas what it could be guys? o: by the way nevermind th...
TShapeShifter Custom Stories, TCs & Mods 3 6,363 08-21-2014, 03:42 AM
    Thread: Music not stoping when exiting level
Post: Music not stoping when exiting level

Hi there :) could someone help me with a little issue I have on my full conversion? o: when I enter the game and there is music playing on my level if I decide to save and exit to the main menu the mu...
TShapeShifter Custom Stories, TCs & Mods 8 11,214 08-10-2014, 08:35 PM
    Thread: Loading Screen Image
Post: RE: Loading Screen Image

(08-10-2014, 04:53 AM)Mudbill Wrote: Override the graphics folder by opening your resources.cfg file and removing the original /graphics, and then copy the entire graphics folder from the Amnesia ro...
TShapeShifter Custom Stories, TCs & Mods 2 5,291 08-10-2014, 08:33 PM
    Thread: Loading Screen Image
Post: Loading Screen Image

hello :) sorry but could someone help with changing the main menu loading screen image? :) I already have got a FC set up o:
TShapeShifter Custom Stories, TCs & Mods 2 5,291 08-10-2014, 03:43 AM
    Thread: Help on entity activation
Post: RE: Help on entity activation

(07-13-2014, 10:15 PM)Mudbill Wrote: If you need to use global variables, just change the AddLocalVarInt to AddGlobalVarInt, as well as the Set and Get versions. That's all. wow o: seems simple :) T...
TShapeShifter Development Support 11 9,476 07-13-2014, 10:45 PM
    Thread: Help on entity activation
Post: RE: Help on entity activation

Guys thanks alot! :) I've managed to do it, I tried what Mudbill told me but it didn't work for some reason :-/ I then used this: PHP Code:void OnStart(){    SetEntityPlayerIn...
TShapeShifter Development Support 11 9,476 07-13-2014, 10:03 PM
    Thread: Help on entity activation
Post: RE: Help on entity activation

(07-13-2014, 01:56 AM)Romulator Wrote: Yep (Only for another idea...)! Use Local Variables :) On each note that affects your monster counter, put the code name of your script in PlayerInteractCallb...
TShapeShifter Development Support 11 9,476 07-13-2014, 03:07 AM
    Thread: Help on entity activation
Post: RE: Help on entity activation

(07-12-2014, 10:48 PM)MsHannerBananer Wrote: (07-12-2014, 10:26 PM)TShapeShifter Wrote: hey guys, this is probably a dumb question and much likely the answer is no but I recently have been wonderi...
TShapeShifter Development Support 11 9,476 07-12-2014, 10:54 PM
    Thread: Help on entity activation
Post: Help on entity activation

hey guys, this is probably a dumb question and much likely the answer is no but I recently have been wondering, is it possible to activate an entity upon the possession of a certain number of notes? L...
TShapeShifter Development Support 11 9,476 07-12-2014, 10:26 PM
    Thread: Help please
Post: RE: Help please

(07-06-2014, 08:56 PM)Mudbill Wrote: In your inventory.hps file, you should be able to create any item in the combine callback. Try to post your script if you can't figure it out. I have actually ju...
TShapeShifter Development Support 8 6,461 07-06-2014, 09:27 PM
    Thread: Help please
Post: RE: Help please

(07-06-2014, 07:02 PM)Mudbill Wrote: Maybe you can set a check that just automatically sets the player's health to 99? SetPlayerHealth(99.0f); Hmmmm, that might do it... Use like a script area righ...
TShapeShifter Development Support 8 6,461 07-06-2014, 07:56 PM
    Thread: Help please
Post: RE: Help please

(07-06-2014, 06:16 PM)Mudbill Wrote: Perhaps if you make your own custom health potion item with the icon of the hammer/chipper, you can possibly run a script either from the inventory.hps or the le...
TShapeShifter Development Support 8 6,461 07-06-2014, 06:24 PM
    Thread: Help please
Post: RE: Help please

(07-06-2014, 06:04 PM)Neelke Wrote: Code:void UseItemOnDeath(string &in asEntity, string &in asItem) {      GivePlayerDamage(100.0f, "BloodSplat", true, true); } void On...
TShapeShifter Development Support 8 6,461 07-06-2014, 06:13 PM
    Thread: Help please
Post: Help please

Hey guys, Im new here, recently I have started creating a custom story and I was wondering if it was possible to use "GivePlayerDamage" function upon the use of an item For example could I merge a sto...
TShapeShifter Development Support 8 6,461 07-06-2014, 05:51 PM