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    Thread: The Great Intelligence
Post: RE: The Great Intelligence

Oh really? It looks like there's snow on them, good work, then!
Rahmerh Custom Stories, TCs & Mods - Development 13 7,198 07-14-2015, 09:25 PM
    Thread: The Great Intelligence
Post: RE: The Great Intelligence

Yea I really like that last screenshot! How did you make those snowy trees? I'd like to use that, if you'd allow me to :)
Rahmerh Custom Stories, TCs & Mods - Development 13 7,198 07-14-2015, 05:07 PM
    Thread: Animated People/Man?!
Post: RE: Animated People/Man?!

Mhmm.. I don't think anyone is going to make that model (Since I don't think there is one in the game) And animate it if for free.. You might be looking at buying a model that does that, or just work ...
Rahmerh Development Resources 10 9,483 07-14-2015, 03:54 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Because you keep asking about it.

(07-13-2015, 10:10 PM)FlawlessHappiness Wrote: I don't know, I'm fairly certain I enjoy playing on my computer more, that I did building it. Exactly. It was cool to put together your own pc, but usi...
Rahmerh Off-Topic 14,812 4,441,285 07-13-2015, 11:08 PM
    Thread: Amnesia: Redemption
Post: RE: Amnesia: Redemption [NEW PICS]

The textures look amazing, the light is a bit odd though. You should add a bigger pointlight and lower the light level. That way the light wont just end in mid air. Good work!
Rahmerh Custom Stories, TCs & Mods - Development 16 9,636 07-13-2015, 05:10 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Because you keep asking about it.

(07-13-2015, 01:47 AM)Romulator Wrote: Rest in Peace Saturo Iwata ;o I just woke up to this... It's really too bad :(
Rahmerh Off-Topic 14,812 4,441,285 07-13-2015, 07:42 AM
    Thread: Planes See through?!
Post: RE: Planes See through?!

Yes. 'False' means that the prop isn't active. I don't know what's the problem.. You've probably double checked everything, so I don't think it's something small. I've seen an issue in the editor wher...
Rahmerh Development Support 10 4,209 07-12-2015, 09:48 PM
    Thread: Planes See through?!
Post: RE: Planes See through?!

Ah I see.. I don't know how to get rid of that, perhaps someone else? If it needs to fade away, try setting it to 2.0f. But if SetEntityActive doesn't work, perhaps the fade command won't work, eithe...
Rahmerh Development Support 10 4,209 07-12-2015, 09:43 PM
    Thread: Planes See through?!
Post: RE: Planes See through?!

I'm not really sure what your first question means. Perhaps post a screenshot of your problem? For the second question, does it have to fade away? If not, use: Code:void SetEntityActive(string& a...
Rahmerh Development Support 10 4,209 07-12-2015, 09:34 PM
    Thread: Epitafium - IFC Project
Post: RE: Epitafium - IFC Project

I'm exited for this! It looks really good
Rahmerh Custom Stories, TCs & Mods - Development 12 8,769 07-10-2015, 11:20 AM
    Thread: Variables in credits
Post: RE: Variables in credits

(07-09-2015, 12:40 PM)Mudbill Wrote: An idea for your easter egg statuses: You can display them separately from your credits using "fake credits" that are just moving images that slide across the s...
Rahmerh Development Support 7 3,382 07-09-2015, 12:52 PM
    Thread: Variables in credits
Post: RE: Variables in credits

Alright, thank you for your help! I'll probably use it and just credit it.. I just love this composer and his music, and I'd like to have it in my story :) Thank you again!
Rahmerh Development Support 7 3,382 07-09-2015, 10:34 AM
    Thread: Variables in credits
Post: RE: Variables in credits

Thank you very much! That's going to help tremendously! I was thinking about having several easter eggs, but that would probably require 100+ credits entries :P Also thank you for the copyright stuff...
Rahmerh Development Support 7 3,382 07-09-2015, 10:24 AM
    Thread: Variables in credits
Post: Variables in credits

Hey! I'm still far from done with my custom story, but I was wondering about doing something fun with the credits. I was thinking about having some easter eggs/collectibles in the game. Would it be po...
Rahmerh Development Support 7 3,382 07-09-2015, 09:25 AM
    Thread: RandInt ?!
Post: RE: RandInt ?!

no that means it takes a number from 1-5. That means 1, 2, 3, 4 or 5.
Rahmerh Development Support 18 7,422 07-08-2015, 09:16 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

I'd say the second. It's already dark outside, there shouldnt be very bricht light rays :)
Rahmerh Custom Stories, TCs & Mods - Development 2,822 2,504,967 07-08-2015, 08:45 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(07-07-2015, 09:36 AM)The chaser Wrote: (07-07-2015, 08:09 AM)Rahmerh Wrote: Sorry for posting so much, but I really value what you guys think of my maps.. Spoiler below! [Image: http:/...
Rahmerh Custom Stories, TCs & Mods - Development 2,822 2,504,967 07-07-2015, 10:15 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Sorry for posting so much, but I really value what you guys think of my maps.. Spoiler below! [Image: http://i.imgur.com/2bEu1U2.png] I had some problems with the lighting, so any tips are ...
Rahmerh Custom Stories, TCs & Mods - Development 2,822 2,504,967 07-07-2015, 08:09 AM
    Thread: Skyboxes
Post: RE: Skyboxes

Ah okay... Anyone has an idea then on how to create a bright sky in the zimmerman box?
Rahmerh Development Support 3 1,780 07-06-2015, 01:10 PM
    Thread: Skyboxes
Post: Skyboxes

Hey! I have an outside area, and I want to use a skybox. I only got 2 problems. I heard that skyboxes are broken atm, and I'm using the zimmerman ground. That gives you an giant box with a black sky,...
Rahmerh Development Support 3 1,780 07-06-2015, 09:36 AM