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    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

Updated original post with movies of a demo playthrough. Edit: I don't have a lot of time on my hands at the moment. Will continue work asap.
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-14-2011, 10:11 AM
    Thread: Universal Unlock door with item script
Post: Universal Unlock door with item script

As I've been seeing a lot of "how to make a key unlock my door" I've decided to write a small script which unlocks any door with any key. All you need to do is add this piece of code to your map scrip...
ModManDann Custom Stories, TCs & Mods 1 2,481 01-13-2011, 04:44 PM
    Thread: Playing different music in different areas
Post: RE: Playing different music in different areas

music stops if another music starts to play, so there's no need to stop the music everytime. Just start a new one.
ModManDann Custom Stories, TCs & Mods 4 3,602 01-12-2011, 02:00 AM
    Thread: Playing different music in different areas
Post: RE: Playing different music in different areas

I think you'd have to create area's and add a collide call back (for the player and the area) and in this call back use the following function: Code:PlayMusic(string& asMusicFile, bool abLoop, fl...
ModManDann Custom Stories, TCs & Mods 4 3,602 01-11-2011, 10:59 PM
    Thread: un-lit one lamp = un-lit all others
Post: RE: un-lit one lamp = un-lit all others

Cleaner re-useable code is always better too :)
ModManDann Custom Stories, TCs & Mods 7 4,810 01-11-2011, 10:45 PM
    Thread: wait time script possible ?
Post: RE: wait time script possible ?

Code:AddTimer(string& asName, float afTime, string& asFunction); Function(string &in asTimer)     {           // Do st...
ModManDann Custom Stories, TCs & Mods 22 16,536 01-10-2011, 02:16 AM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

If you use your hand on the slime between the bed and desk where the mod says "perhaps I can climb this using my hands" it will create a ladder area, so you can climb it.
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 09:45 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

can you list the bugs so I can look into them?
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 09:34 PM
    Thread: ye ye another problem -.- "flashback"
Post: RE: ye ye another problem -.- "flashback"

you can delete that yes, but if you want to keep the effects you can keep it in there.
ModManDann Custom Stories, TCs & Mods 4 3,761 01-09-2011, 06:01 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

after the flashback you go back to the corridor between the sleeping room and the other rooms, open the door you haven't opened yet.
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 05:43 PM
    Thread: ye ye another problem -.- "flashback"
Post: RE: ye ye another problem -.- "flashback"

Flashbacks work like this: There is a flashback file, containing every line that should be said in the flashback. You can even put a background effect in it. The flashback file looks like this: Code...
ModManDann Custom Stories, TCs & Mods 4 3,761 01-09-2011, 05:41 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

Use your hands (in your inventory) on the slime.
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 03:54 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

Thanks for recording it waqas
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 03:38 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

try re installing the whole mod is the only advice I can give you at the moment.
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 02:48 AM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

Where did you fall through the picture? Could you make a screenshot of it?
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-09-2011, 02:18 AM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]

@humiliation Did you overwrite the inventory.hps file in amnesia/maps/main/inventory.hps? @dark knight It's a puzzle, I'm sure you get the message there are two levers in the room. Go search for it. ...
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-08-2011, 11:29 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap

Ok I managed to fix the bug with a temporary solution so you can play the demo. We're still working hard to fix it so it works like it should.
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-08-2011, 09:31 PM
    Thread: Custom sounds issue.
Post: RE: Custom sounds issue.

I've put my sounds in the folder: "custom_stories/<modnamehere>/sounds" Make sure the sounds are ogg files, I think you also need to make .snt file (a text file) with some properties of the soun...
ModManDann Custom Stories, TCs & Mods 2 2,400 01-08-2011, 07:52 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap

Try drinking the wine, if it says the combination does not work you need to download the new version. there was a bug with the combinecallbacks I used. still fixing the darn bug
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-08-2011, 06:46 PM
    Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap

The full demo has been released, enjoy!
ModManDann Custom Stories, TCs & Mods - Development 65 58,077 01-08-2011, 05:28 PM