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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
2 3 4 and 6 are rather well composed! If you want to add extra uneasiness or interest in a screenshot, tilt (or roll) the camera to the side so that the lines in the photo (floors/walls etc) are not ... |
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Homicide13 |
Custom Stories, TCs & Mods - Development
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2,822 |
2,805,152 |
02-18-2014, 01:32 AM |
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Thread: Make me a custom story
Post: RE: Make me a custom story
(05-27-2012, 06:38 PM)Kreekakon Wrote: I swear, sometimes I wonder to myself even though the thread creator is at fault, is there NO other way to get the message across without making fun of him usi... |
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Homicide13 |
Custom Stories, TCs & Mods - Development
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40 |
31,487 |
05-27-2012, 06:55 PM |
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Thread: Follow The Red Light
Post: RE: Follow The Red Light
Woa haha that's a lot of image trail effect. |
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Homicide13 |
Custom Stories, TCs & Mods - Development
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81 |
90,364 |
05-20-2012, 02:16 AM |
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Thread: Am i capable of making a CS ?
Post: RE: Am i capable of making a CS ?
Difficult? no
Time consuming? yes
I would highly suggest learning script, but it's really not that difficult to learn and there are loads of examples.
However, doing any kind of project like this wi... |
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Homicide13 |
Development Support
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14 |
9,829 |
05-20-2012, 02:13 AM |
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Thread: Fade SpotLight
Post: RE: Fade SpotLight
I assume it would be the same, just make sure that the "Casts shadows" option in the level editor is checked. |
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Homicide13 |
Development Support
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4 |
3,392 |
05-18-2012, 01:44 AM |
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Thread: Fiddling with grunt sensitivity
Post: RE: Fiddling with grunt sensitivity
Lower it's vision range maybe? |
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Homicide13 |
Development Support
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2 |
2,270 |
05-17-2012, 06:56 AM |
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Thread: Can we read/write any text file?
Post: RE: Can we read/write any text file?
(05-17-2012, 05:59 AM)vvanus Wrote: (05-16-2012, 05:51 AM)Cranky Old Man Wrote: You could also look into the ProgLog() function. Maybe you can solve what it does.Sorry but I can't figure it out wh... |
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Homicide13 |
Development Support
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14 |
10,667 |
05-17-2012, 06:49 AM |
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Thread: Custom Decals
Post: RE: Custom Decals
http://www.frictionalgames.com/forum/thread-10378.html
;D |
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Homicide13 |
Development Support
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6 |
5,263 |
05-17-2012, 06:43 AM |
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Thread: Can we read/write any text file?
Post: RE: Can we read/write any text file?
There's always
Print (string& asString);
which prints a string to the log file (apparently). |
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Homicide13 |
Development Support
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14 |
10,667 |
05-16-2012, 04:46 AM |
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Thread: Custom story you-know-the-issue!
Post: RE: Custom story you-know-the-issue!
Oh. Yup. Haha I just kinda skimmed over that part and assumed it was correct.
But labeling a non-existing map or specifying a start point that doesn't exist within the addressed map will also incur t... |
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Homicide13 |
Development Support
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3 |
2,434 |
05-15-2012, 04:57 PM |
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Thread: Custom story you-know-the-issue!
Post: RE: Custom story you-know-the-issue!
It seems that you have your first map listed as "Alchemy_cellar.map" in the cfg file, but the actual name of the map seems to be "Alchemy_map.map."
Hope that helps! |
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Homicide13 |
Development Support
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3 |
2,434 |
05-15-2012, 04:18 PM |
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Thread: Custom Props Dissapear every time i open editor
Post: RE: Custom Props Dissapear every time i open edito...
Or just add the line
<Directory Path="/custom_stories" AddSubDirs="true" />
to your resources.cfg file.
That works too. ^^ |
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Homicide13 |
Development Support
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6 |
3,898 |
05-15-2012, 05:40 AM |
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Thread: Creating own "entities" / Models
Post: RE: Creating own "entities" / Models
So you're asking how you can import models that you've made into the game to work as either static_objects or entities? |
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Homicide13 |
Development Support
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22 |
17,420 |
05-13-2012, 06:09 PM |
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Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...
(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or ... |
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Homicide13 |
Custom Stories, TCs & Mods - Development
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33 |
28,334 |
05-13-2012, 02:59 AM |
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Thread: Question when downloading new models
Post: RE: Question when downloading new models
Oh oops, you're right. That's odd though, I don't ever remember adding it and I could have sworn it was there...
But anyway, as long as the name of the file isn't changed, it shouldn't be a problem. |
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Homicide13 |
Development Support
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6 |
4,007 |
05-13-2012, 02:48 AM |
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Thread: ParticleSystem not disappearing
Post: RE: ParticleSystem not disappearing
EDIT: Hurp, I'm good at reading.
I dunno, it should work.
The problem you're having is that the DestroyParticleSystem(string& asParticleSystem) isn't working?
Have you considered putting a debu... |
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Homicide13 |
Development Support
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7 |
4,404 |
05-13-2012, 02:25 AM |
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Thread: Question when downloading new models
Post: RE: Question when downloading new models
Hmm well if that was the case then I don't think the normal Amnesia files would load properly...
But anyhow, custom_stories is listed in the resources.cfg by default, so it's not really a problem eit... |
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Homicide13 |
Development Support
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6 |
4,007 |
05-13-2012, 02:16 AM |
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Thread: Amnesia Script Tutorial - Monster Path
Post: RE: Amnesia Script Tutorial - Monster Path
or just look around in the wiki.
http://wiki.frictionalgames.com/hpl2/tut...tutorial_1 |
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Homicide13 |
Development Articles
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12 |
17,617 |
05-13-2012, 01:02 AM |
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Thread: Question when downloading new models
Post: RE: Question when downloading new models
Yea, the way that amnesia does file searching is a bit weird (in my opinion i guess, i don't really know how standard this is or not haha). When you place say "box01.ent" in a map, it searches all of ... |
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Homicide13 |
Development Support
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6 |
4,007 |
05-13-2012, 12:59 AM |
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Thread: Good, complicated stories
Post: RE: Good, complicated stories
Heh, well as the creator of Nepsis, the best advice I can give you story wise is to make something that is important to yourself! A work of art is generally supposed to represent a meaning that the ar... |
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Homicide13 |
Custom Stories, TCs & Mods - Development
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4 |
4,794 |
05-12-2012, 11:06 PM |