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    Thread: Need ideas
Post: RE: Need ideas

You've got to be joking... You two, have to be able to understand one another, HAVE TO! A Swede and a Dane not able to understand each other's language - what has the world come to. I'm Faroese, and...
Rurikkur Development Support 6 4,764 12-14-2012, 02:26 PM
    Thread: WIP mod (update: enemy WIP)
Post: RE: WIP environment

Looks awesome man, your attention to detail is very nice, keep at it!
Rurikkur Custom Stories, TCs & Mods - Development 34 23,000 12-06-2012, 06:27 PM
    Thread: Something to add more immersion
Post: RE: Something to add more immersion

Dude... that would be the best! I can imagine it, the character leans as you lean. And if you get closer to the screen the FOV changes accordingly! For me atleast, that would be the epitome of immers...
Rurikkur General Discussion 8 8,926 11-30-2012, 06:03 PM
    Thread: Screen effects
Post: RE: Screen effects

Yeah I used that, although a dolly zoom requires movement aswell. http://www.youtube.com/watch?v=IIXWbN7XxkA Check that link to see what I mean.
Rurikkur Development Support 7 5,369 11-22-2012, 10:29 PM
    Thread: Screen effects
Post: RE: Screen effects

Hmmmm... I made a dolly-zoom effect some time back. However, it is a very controlled effect - meaning that you cannot allow the player to move when it is being used. But it is very good effect, very c...
Rurikkur Development Support 7 5,369 11-22-2012, 05:27 AM
    Thread: Do's and Don'ts of a Serious Custom Story
Post: RE: Do's and Don'ts of a Serious Custom Story

What about Betatesters? I find those to be the best feedback.
Rurikkur Development Articles 56 94,079 10-12-2011, 09:12 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

LOL! I just tried it, it's hilarious! People freak out so frigging badly it's unbelievable! Inserting this into "void OnStart()" will immediately disable the inventory :D Journal and stuff goes aswel...
Rurikkur Custom Stories, TCs & Mods 26 21,911 01-23-2011, 09:26 PM
    Thread: Weapons (please read and discuss)
Post: RE: Weapons (please read and discuss)

I think a six-shooter with a bullet or three would be just fine. Other than that ! I got so infuriated when I couldn't use those hammers!
Rurikkur Custom Stories, TCs & Mods 72 98,713 01-23-2011, 09:21 PM
    Thread: Water reflection on walls?
Post: RE: Water reflection on walls?

Just remember to use "Loop" as the animation mode, and "0.08" as the frame time.
Rurikkur Custom Stories, TCs & Mods 5 5,741 01-23-2011, 09:18 PM
    Thread: Nvidia 3d Vision
Post: RE: Nvidia 3d Vision

Really? I thought the shaders and stuff was programmed in GLSL?
Rurikkur General Discussion 7 9,015 01-18-2011, 09:06 PM
    Thread: Redirecting Sewer Water - Water Horror?!
Post: RE: Redirecting Sewer Water - Water Horror?!

:D Good catch XD Oh. And the darkness spawned the first time for me aswell. Guess I don't give Daniel enough time to respite.
Rurikkur Hints, help and spoilers 11 12,960 01-18-2011, 09:04 PM
    Thread: Possible to have a universal script for a custom story?
Post: RE: Possible to have a universal script for a cust...

Cool :D That'll be really usefull :D
Rurikkur Custom Stories, TCs & Mods 3 4,673 01-18-2011, 08:59 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

Hmmmm.... My faith in this idea has just been re-confirmed: I just watched a video where the player opened the inventory to escape from a monster.
Rurikkur Custom Stories, TCs & Mods 26 21,911 01-18-2011, 08:56 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

Code:SetInventoryDisabled(true); That would disable the inventory. Don't know of a function for the escape button though... PS: I agree, an incredible idea :D
Rurikkur Custom Stories, TCs & Mods 26 21,911 01-17-2011, 07:31 PM
    Thread: Possible to make sanity only work for enemys
Post: RE: Possible to make sanity only work for enemys

If I wanted to have altered shader-files in my mod, would the process differ from this one?
Rurikkur Custom Stories, TCs & Mods 18 16,862 01-16-2011, 05:13 PM
    Thread: Relative teleport
Post: RE: Relative teleport

Awww shucks! XD I really wanted to be able to do this :P Well guess the corridor'll just have to be narrow.
Rurikkur Custom Stories, TCs & Mods 15 13,447 01-16-2011, 05:11 PM
    Thread: Did anyone wish it was MORE scary?
Post: RE: Did anyone wish it was MORE scary?

Here are my cents. 1(Environments) I want more environments! Especially outside places, or locations where inside and outside connect. Seamlessness. Make the wind shake things up a bit too....
Rurikkur General Discussion 22 19,110 12-21-2010, 08:29 PM
    Thread: Is the Steam version DRM-free?
Post: RE: Is the Steam version DRM-free?

Dude you didn't even try to hide it! XD
Rurikkur General Discussion 12 12,819 12-21-2010, 07:56 PM
    Thread: Penumbra flashlight in Amnesia?
Post: RE: Penumbra flashlight in Amnesia?

(12-18-2010, 12:12 AM)xiphirx Wrote: I also believe that Maya is exporting the models correctly but Frictional modded them further and scaled them down even more... You got that right, it's the same...
Rurikkur Custom Stories, TCs & Mods 268 382,598 12-18-2010, 12:18 AM
    Thread: Penumbra flashlight in Amnesia?
Post: RE: Penumbra flashlight in Amnesia?

Dude... Flashlight is awesome! XD It would be epic if there were two modes of light, one where shining on the player and one where shining where the player is looking. That would make for wicked gamep...
Rurikkur Custom Stories, TCs & Mods 268 382,598 12-15-2010, 05:56 PM